Minor fixes

This commit is contained in:
2025-10-28 17:42:45 +03:00
parent 557ddf62b2
commit 5ea00cbd30
12 changed files with 84 additions and 37 deletions
+9 -6
View File
@@ -1,18 +1,21 @@
extends Node
@onready var ship := $Ship
var position : Vector2:
set(value):
$Ship.position = value
ship.position = value
get:
return $Ship.position
return ship.position
func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
$Ship.accelerate(input_direction, delta)
ship.accelerate(input_direction, delta)
var weapons : Array[Weapon] = $Ship.weapons
var weapons : Array[Weapon] = ship.weapons
var weapon_actions := {
0: ["shoot_weapon_1", "reload_weapon_1"],
1: ["shoot_weapon_2", "reload_weapon_2"]
@@ -21,7 +24,7 @@ func _physics_process(delta: float) -> void:
if index >= weapons.size(): break
if Input.is_action_pressed(weapon_actions[index][0], true):
$Ship.shoot(weapons[index])
ship.shoot(weapons[index])
if Input.is_action_pressed(weapon_actions[index][1], true):
$Ship.reload(weapons[index])
ship.reload(weapons[index])