Decreased enemy health. Increased player health. Increased enemy spawn delay. Fixed enemy weapon count generation
This commit is contained in:
@@ -54,7 +54,7 @@ offset_top = 27.0
|
|||||||
offset_bottom = 27.0
|
offset_bottom = 27.0
|
||||||
|
|
||||||
[node name="Health" parent="." index="1"]
|
[node name="Health" parent="." index="1"]
|
||||||
max_hull = 200
|
max_hull = 100
|
||||||
|
|
||||||
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
||||||
position = Vector2(-8, 0)
|
position = Vector2(-8, 0)
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ offset_top = 19.0
|
|||||||
offset_bottom = 19.0
|
offset_bottom = 19.0
|
||||||
|
|
||||||
[node name="Health" parent="." index="1"]
|
[node name="Health" parent="." index="1"]
|
||||||
max_hull = 100
|
max_hull = 50
|
||||||
|
|
||||||
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
||||||
position = Vector2(4, -8)
|
position = Vector2(4, -8)
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ offset_top = 11.0
|
|||||||
offset_bottom = 11.0
|
offset_bottom = 11.0
|
||||||
|
|
||||||
[node name="Health" parent="." index="1"]
|
[node name="Health" parent="." index="1"]
|
||||||
max_hull = 50
|
max_hull = 25
|
||||||
|
|
||||||
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
||||||
position = Vector2(5, 0)
|
position = Vector2(5, 0)
|
||||||
|
|||||||
@@ -75,8 +75,8 @@ offset_bottom = 19.0
|
|||||||
position = Vector2(-11, 0)
|
position = Vector2(-11, 0)
|
||||||
|
|
||||||
[node name="Health" parent="." index="1"]
|
[node name="Health" parent="." index="1"]
|
||||||
max_shield = 250
|
max_shield = 500
|
||||||
max_hull = 1000
|
max_hull = 2000
|
||||||
|
|
||||||
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
|
||||||
position = Vector2(-2, -8)
|
position = Vector2(-2, -8)
|
||||||
|
|||||||
@@ -72,4 +72,4 @@ func _full_scene(data: EnemyData, type: EnemyType) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _full_weapon(data: EnemyData, type: EnemyType) -> void:
|
func _full_weapon(data: EnemyData, type: EnemyType) -> void:
|
||||||
data.weapon_count = randi_range(1, ENEMY_MAX_WEAPON_COUNT[type])
|
data.weapon_count = weapon_rng.randi_range(1, ENEMY_MAX_WEAPON_COUNT[type])
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ class_name PassageGenerator
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
const ENEMY_DELAY_MEAN = 3.0
|
const ENEMY_DELAY_MEAN = 5.0
|
||||||
const ENEMY_DELAY_DEVIATION = 2.0
|
const ENEMY_DELAY_DEVIATION = 3.0
|
||||||
|
|
||||||
const LENGTH_MEAN = 300.0
|
const LENGTH_MEAN = 300.0
|
||||||
const LENGTH_DEVIATION = 50.0
|
const LENGTH_DEVIATION = 50.0
|
||||||
|
|||||||
Reference in New Issue
Block a user