Decreased enemy health. Increased player health. Increased enemy spawn delay. Fixed enemy weapon count generation
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@@ -72,4 +72,4 @@ func _full_scene(data: EnemyData, type: EnemyType) -> void:
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func _full_weapon(data: EnemyData, type: EnemyType) -> void:
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data.weapon_count = randi_range(1, ENEMY_MAX_WEAPON_COUNT[type])
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data.weapon_count = weapon_rng.randi_range(1, ENEMY_MAX_WEAPON_COUNT[type])
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@@ -2,8 +2,8 @@ class_name PassageGenerator
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extends Node
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const ENEMY_DELAY_MEAN = 3.0
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const ENEMY_DELAY_DEVIATION = 2.0
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const ENEMY_DELAY_MEAN = 5.0
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const ENEMY_DELAY_DEVIATION = 3.0
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const LENGTH_MEAN = 300.0
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const LENGTH_DEVIATION = 50.0
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