Decreased enemy health. Increased player health. Increased enemy spawn delay. Fixed enemy weapon count generation

This commit is contained in:
2026-01-03 01:04:43 +03:00
parent 75c072db5d
commit 5bd04f131e
6 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -72,4 +72,4 @@ func _full_scene(data: EnemyData, type: EnemyType) -> void:
func _full_weapon(data: EnemyData, type: EnemyType) -> void:
data.weapon_count = randi_range(1, ENEMY_MAX_WEAPON_COUNT[type])
data.weapon_count = weapon_rng.randi_range(1, ENEMY_MAX_WEAPON_COUNT[type])
+2 -2
View File
@@ -2,8 +2,8 @@ class_name PassageGenerator
extends Node
const ENEMY_DELAY_MEAN = 3.0
const ENEMY_DELAY_DEVIATION = 2.0
const ENEMY_DELAY_MEAN = 5.0
const ENEMY_DELAY_DEVIATION = 3.0
const LENGTH_MEAN = 300.0
const LENGTH_DEVIATION = 50.0