Decreased enemy health. Increased player health. Increased enemy spawn delay. Fixed enemy weapon count generation
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@@ -54,7 +54,7 @@ offset_top = 27.0
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offset_bottom = 27.0
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[node name="Health" parent="." index="1"]
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max_hull = 200
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max_hull = 100
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-8, 0)
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@@ -54,7 +54,7 @@ offset_top = 19.0
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offset_bottom = 19.0
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[node name="Health" parent="." index="1"]
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max_hull = 100
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max_hull = 50
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(4, -8)
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@@ -54,7 +54,7 @@ offset_top = 11.0
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offset_bottom = 11.0
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[node name="Health" parent="." index="1"]
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max_hull = 50
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max_hull = 25
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(5, 0)
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@@ -75,8 +75,8 @@ offset_bottom = 19.0
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position = Vector2(-11, 0)
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[node name="Health" parent="." index="1"]
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max_shield = 250
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max_hull = 1000
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max_shield = 500
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max_hull = 2000
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, -8)
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