Decreased enemy health. Increased player health. Increased enemy spawn delay. Fixed enemy weapon count generation

This commit is contained in:
2026-01-03 01:04:43 +03:00
parent 75c072db5d
commit 5bd04f131e
6 changed files with 8 additions and 8 deletions
@@ -54,7 +54,7 @@ offset_top = 27.0
offset_bottom = 27.0
[node name="Health" parent="." index="1"]
max_hull = 200
max_hull = 100
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(-8, 0)
@@ -54,7 +54,7 @@ offset_top = 19.0
offset_bottom = 19.0
[node name="Health" parent="." index="1"]
max_hull = 100
max_hull = 50
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(4, -8)
@@ -54,7 +54,7 @@ offset_top = 11.0
offset_bottom = 11.0
[node name="Health" parent="." index="1"]
max_hull = 50
max_hull = 25
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(5, 0)
+2 -2
View File
@@ -75,8 +75,8 @@ offset_bottom = 19.0
position = Vector2(-11, 0)
[node name="Health" parent="." index="1"]
max_shield = 250
max_hull = 1000
max_shield = 500
max_hull = 2000
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(-2, -8)