Added tesla jumps

This commit is contained in:
2025-11-13 17:01:35 +03:00
parent aca8cb7b4f
commit 58f466d5aa
11 changed files with 41 additions and 9 deletions
@@ -1,3 +1,4 @@
class_name TeslaProjectile
extends AbstractProjectile
@@ -10,11 +11,28 @@ extends AbstractProjectile
@onready var jinkTimer : Timer = $JinkTimer
var _collided_foes : Array[AbstractShip] = []
func _ready() -> void:
damage = damage.duplicate()
super._ready()
_start_jink_timer()
func _process_hit_for_projectile(collided_body: Node2D) -> void:
if collided_body is AbstractShip:
_collided_foes.append(collided_body)
damage.value = floor(damage.value/2.0)
if damage.value == 0:
queue_free()
else:
_apply_random_deviation()
_start_jink_timer()
func _start_jink_timer() -> void:
var random_delay := randf_range(jink_min_delay, jink_max_delay)
jinkTimer.start(random_delay)
@@ -60,10 +78,16 @@ func _get_nearest_foe() -> AbstractShip:
func _get_foes() -> Array[AbstractShip]:
var foes : Array[AbstractShip] = []
if collide_enemies:
foes.append_array(get_tree().get_nodes_in_group("enemies"))
var flags_by_group : Dictionary[String, bool] = {
"enemies": collide_enemies,
"players": collide_players,
}
if collide_players:
foes.append_array(get_tree().get_nodes_in_group("players"))
for group in flags_by_group:
if not flags_by_group[group]: continue
var nodes := get_tree().get_nodes_in_group(group)
for node in nodes:
if not node in _collided_foes:
foes.append(node)
return foes