Some style fixes
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@@ -3,13 +3,7 @@ extends AbstractShip
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var is_on_screen : bool = false
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var weapon_type : AbstractWeapon.Type:
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set(value):
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pass
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get():
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var type := AbstractWeapon.Type.NONE
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for weapon in _weapons: type = weapon.type
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return type
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var enemy_data : EnemyData:
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set = _set_enemy_data
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@@ -24,6 +18,10 @@ func _physics_process(delta: float) -> void:
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shoot()
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func weapon_type() -> AbstractWeapon.Type:
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return AbstractWeapon.Type.NONE if _weapons.is_empty() else _weapons[0].type
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func _on_visible_on_screen_notifier_2d_screen_entered() -> void:
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is_on_screen = true
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