AI fix
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@@ -52,7 +52,7 @@ func _update_enemy(enemy: AbstractEnemyShip) -> void:
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func _target_enemy_to_player(enemy: AbstractEnemyShip, player: PlayerShip) -> void:
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func _target_enemy_to_player(enemy: AbstractEnemyShip, player: PlayerShip) -> void:
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match enemy.weapon_type:
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match enemy.weapon_type():
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AbstractWeapon.Type.NONE:
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AbstractWeapon.Type.NONE:
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_random_move_enemy(enemy)
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_random_move_enemy(enemy)
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AbstractWeapon.Type.SHORT_RANGE:
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AbstractWeapon.Type.SHORT_RANGE:
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