Added tesla shot sound
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@@ -160,7 +160,10 @@ func _on_passage_completion() -> void:
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_current_passage_scene.queue_free()
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var projectiles := get_tree().get_nodes_in_group("projectiles")
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for projectile in projectiles:
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projectile.queue_free()
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if projectile is AbstractProjectile:
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projectile.delete()
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else:
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projectile.queue_free()
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current_sector = current_passage.next_sector
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if current_sector.next_passages.size() == 0:
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