Added minelayer textures
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@@ -160,9 +160,10 @@ lifetime_randomness = 0.5
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particle_flag_disable_z = true
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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inherit_velocity_ratio = 0.5
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spread = 180.0
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initial_velocity_min = 5.0
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initial_velocity_max = 5.0
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initial_velocity_min = 15.0
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initial_velocity_max = 25.0
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gravity = Vector3(0, 0, 0)
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[node name="TeslaWeapon" instance=ExtResource("1_rpud7")]
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@@ -181,6 +182,6 @@ animation = &"player_idle"
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[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="2"]
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amount = 16
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texture = SubResource("GradientTexture1D_ucdpq")
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lifetime = 2.0
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lifetime = 0.09999999999999999
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_ifsj2")
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