Added minelayer shot and tick sounds
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dmp6cimf8uy0x"
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path="res://.godot/imported/minelayer_shot.wav-bb199572a7da9641d3dd82151d4f30bb.sample"
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[deps]
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source_file="res://sound/sfx/weapon/minelayer_shot.wav"
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dest_files=["res://.godot/imported/minelayer_shot.wav-bb199572a7da9641d3dd82151d4f30bb.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://hv28c6ivh4fx"
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path="res://.godot/imported/minelayer_tick_high.wav-93a5149739ed56462dc997cd9c53ed87.sample"
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[deps]
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source_file="res://sound/sfx/weapon/minelayer_tick_high.wav"
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dest_files=["res://.godot/imported/minelayer_tick_high.wav-93a5149739ed56462dc997cd9c53ed87.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dew2108vd3e1d"
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path="res://.godot/imported/minelayer_tick_low.wav-cf979bbcb81333a83f156fd0841ce818.sample"
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[deps]
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source_file="res://sound/sfx/weapon/minelayer_tick_low.wav"
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dest_files=["res://.godot/imported/minelayer_tick_low.wav-cf979bbcb81333a83f156fd0841ce818.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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