Added minelayer shot and tick sounds

This commit is contained in:
2026-01-05 15:53:01 +03:00
parent 6f76be3c21
commit 4a4cf3f299
12 changed files with 106 additions and 3 deletions
@@ -12,6 +12,7 @@ func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
_can_shoot = false
SoundManager.play_sfx_stream(SoundManager.sfx_weapon_minelayer_shot, global_position)
sprite.play(SHOT_ANIMATION)
return is_shot