Fixed ship duplication
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@@ -23,6 +23,8 @@ func apply_damage(damage: AbstractDamage) -> void:
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var damage_value := ceili(damage.value * damage.armor_damage_multiplier())
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var damage_value := ceili(damage.value * damage.armor_damage_multiplier())
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_armor = max(_armor - damage_value, 0)
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_armor = max(_armor - damage_value, 0)
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else:
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else:
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if _hull == 0: return
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var damage_value := ceili(damage.value * damage.hull_damage_multiplier())
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var damage_value := ceili(damage.value * damage.hull_damage_multiplier())
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_hull = max(_hull - damage_value, 0)
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_hull = max(_hull - damage_value, 0)
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