Added audio settings saving

This commit is contained in:
2025-12-24 00:56:03 +03:00
parent e08a105dbc
commit 3bd5f489ce
5 changed files with 94 additions and 16 deletions
-2
View File
@@ -85,8 +85,6 @@ func _process_to_next_area() -> void:
SaveManager.game_data.current_stage_index = 0
SaveManager.game_data.current_sector_index = 0
print(SaveManager.game_data.current_area_index)
if SaveManager.game_data.current_area_index >= world_data.areas.size():
SaveManager.delete_game_data()
victory_screen.show()
-1
View File
@@ -91,7 +91,6 @@ func _set_player_values() -> void:
for weapon in player_data.weapons:
weapon_ids.append(weapon.id)
_save_file.set_value(CATEGORY_PLAYER, PLAYER_WEAPONS, weapon_ids)
_save_file.set_value(CATEGORY_PLAYER, PLAYER_HULL, player_data.hull)
+64 -5
View File
@@ -7,13 +7,18 @@ const BASE_SIZE = Vector2i(640, 360)
const CATEGORY_VIDEO = "video"
const SETTING_FULLSCREEN = "fullscreen"
const SETTING_WINDOW_FACTOR = "window_factor"
const CATEGORY_AUDIO = "audio"
const SETTING_MASTER_VOLUME = "master_volume"
const SETTING_UI_VOLUME = "ui_volume"
const SETTING_SFX_VOLUME = "sfx_volume"
const SETTING_MUSIC_VOLUME = "music_volume"
var _config: ConfigFile
var _fullscreen := false
var fullscreen : bool:
get:
get():
return _fullscreen
set(value):
_fullscreen = value
@@ -22,13 +27,49 @@ var fullscreen : bool:
var _window_factor := 1
var window_factor : int:
get:
get():
return _window_factor
set(value):
_window_factor = value
_window_factor = clampi(value, 1, 5)
_apply_video_settings()
_save_settings()
var _master_volume := 100
var master_volume : int:
get():
return _master_volume
set(value):
_master_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
var _ui_volume := 100
var ui_volume : int:
get():
return _ui_volume
set(value):
_ui_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
var _sfx_volume := 100
var sfx_volume : int:
get():
return _sfx_volume
set(value):
_sfx_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
var _music_volume := 100
var music_volume : int:
get():
return _music_volume
set(value):
_music_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
func _ready() -> void:
_config = ConfigFile.new()
@@ -39,8 +80,13 @@ func _ready() -> void:
func _load_settings() -> void:
if _config.load(CONFIG_FILE) == OK:
_fullscreen = _config.get_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, false)
_window_factor = _config.get_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, 0)
_fullscreen = _config.get_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, _fullscreen)
_window_factor = _config.get_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, _window_factor)
_master_volume = _config.get_value(CATEGORY_AUDIO, SETTING_MASTER_VOLUME, _master_volume)
_ui_volume = _config.get_value(CATEGORY_AUDIO, SETTING_UI_VOLUME, _ui_volume)
_sfx_volume = _config.get_value(CATEGORY_AUDIO, SETTING_SFX_VOLUME, _sfx_volume)
_music_volume = _config.get_value(CATEGORY_AUDIO, SETTING_MUSIC_VOLUME, _music_volume)
_save_settings()
@@ -52,11 +98,17 @@ func _save_settings() -> void:
_config.set_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, _fullscreen)
_config.set_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, _window_factor)
_config.set_value(CATEGORY_AUDIO, SETTING_MASTER_VOLUME, _master_volume)
_config.set_value(CATEGORY_AUDIO, SETTING_UI_VOLUME, _ui_volume)
_config.set_value(CATEGORY_AUDIO, SETTING_SFX_VOLUME, _sfx_volume)
_config.set_value(CATEGORY_AUDIO, SETTING_MUSIC_VOLUME, _music_volume)
_config.save(CONFIG_FILE)
func _apply_all_settings() -> void:
_apply_video_settings()
_apply_audio_settings()
func _apply_video_settings() -> void:
@@ -67,6 +119,13 @@ func _apply_video_settings() -> void:
_apply_window_scale()
func _apply_audio_settings() -> void:
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("Master"), _master_volume/100.0)
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("UI"), _ui_volume/100.0)
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("SFX"), _sfx_volume/100.0)
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("Music"), _music_volume/100.0)
func _apply_window_scale() -> void:
if _fullscreen: return
+22 -4
View File
@@ -13,7 +13,7 @@ signal back
@onready var credits_button : Button = $%CreditsButton
@onready var back_button : Button = $%BackButton
@onready var master_slider : Slider = $%MasterSlider
@onready var menu_slider : Slider = $%MenuSlider
@onready var ui_slider : Slider = $%UISlider
@onready var sfx_slider : Slider = $%SFXSlider
@onready var music_slider : Slider = $%MusicSlider
@@ -52,18 +52,20 @@ func _setup_neighbors() -> void:
func _load_current_settings() -> void:
print(SettingsManager.window_factor)
fullscreen_button.button_pressed = SettingsManager.fullscreen
for child in window_factor_buttons.get_children():
if child is Button:
var button : Button = child
var window_factor : int = button.get_meta(WINDOW_FACTOR, 0)
print(window_factor)
if window_factor == SettingsManager.window_factor:
button.button_pressed = true
print(button)
_update_window_factor_disabled()
master_slider.value = SettingsManager.master_volume
ui_slider.value = SettingsManager.ui_volume
sfx_slider.value = SettingsManager.sfx_volume
music_slider.value = SettingsManager.music_volume
func _update_window_factor_disabled() -> void:
for child in window_factor_buttons.get_children():
@@ -88,3 +90,19 @@ func _on_window_factor_button_pressed(button: Button) -> void:
var window_factor : int = button.get_meta(WINDOW_FACTOR, 0)
if window_factor > 0:
SettingsManager.window_factor = window_factor
func _on_master_volume_changed(value: float) -> void:
SettingsManager.master_volume = floor(value)
func _on_ui_volume_changed(value: float) -> void:
SettingsManager.ui_volume = floor(value)
func _on_sfx_volume_changed(value: float) -> void:
SettingsManager.sfx_volume = floor(value)
func _on_music_volume_changed(value: float) -> void:
SettingsManager.music_volume = floor(value)
+7 -3
View File
@@ -119,11 +119,11 @@ value = 100.0
rounded = true
scrollable = false
[node name="MenuLabel" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer"]
[node name="UILabel" type="Label" parent="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer"]
layout_mode = 2
text = "Menu Volume"
text = "UI Volume"
[node name="MenuSlider" type="HSlider" parent="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer"]
[node name="UISlider" type="HSlider" parent="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
@@ -190,5 +190,9 @@ alignment = 1
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
[connection signal="toggled" from="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer/FullscreenCheckButton" to="." method="_on_fullscreen_check_button_toggled"]
[connection signal="value_changed" from="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer/MasterSlider" to="." method="_on_master_volume_changed"]
[connection signal="value_changed" from="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer/UISlider" to="." method="_on_ui_volume_changed"]
[connection signal="value_changed" from="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer/SFXSlider" to="." method="_on_sfx_volume_changed"]
[connection signal="value_changed" from="MarginContainer/ScrollContainer/MarginContainer/OptionsGridContainer/MusicSlider" to="." method="_on_music_volume_changed"]
[connection signal="pressed" from="MarginContainer/HBoxContainer/CreditsButton" to="." method="_on_credits_button_pressed"]
[connection signal="pressed" from="MarginContainer/HBoxContainer/BackButton" to="." method="_on_back_button_pressed"]