Added audio settings saving
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@@ -90,7 +90,6 @@ func _set_player_values() -> void:
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var weapon_ids : Array[String] = []
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for weapon in player_data.weapons:
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weapon_ids.append(weapon.id)
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_save_file.set_value(CATEGORY_PLAYER, PLAYER_WEAPONS, weapon_ids)
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_save_file.set_value(CATEGORY_PLAYER, PLAYER_HULL, player_data.hull)
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