Added audio settings saving

This commit is contained in:
2025-12-24 00:56:03 +03:00
parent e08a105dbc
commit 3bd5f489ce
5 changed files with 94 additions and 16 deletions
-1
View File
@@ -90,7 +90,6 @@ func _set_player_values() -> void:
var weapon_ids : Array[String] = []
for weapon in player_data.weapons:
weapon_ids.append(weapon.id)
_save_file.set_value(CATEGORY_PLAYER, PLAYER_WEAPONS, weapon_ids)
_save_file.set_value(CATEGORY_PLAYER, PLAYER_HULL, player_data.hull)
+65 -6
View File
@@ -7,13 +7,18 @@ const BASE_SIZE = Vector2i(640, 360)
const CATEGORY_VIDEO = "video"
const SETTING_FULLSCREEN = "fullscreen"
const SETTING_WINDOW_FACTOR = "window_factor"
const CATEGORY_AUDIO = "audio"
const SETTING_MASTER_VOLUME = "master_volume"
const SETTING_UI_VOLUME = "ui_volume"
const SETTING_SFX_VOLUME = "sfx_volume"
const SETTING_MUSIC_VOLUME = "music_volume"
var _config: ConfigFile
var _fullscreen := false
var fullscreen : bool:
get:
get():
return _fullscreen
set(value):
_fullscreen = value
@@ -22,13 +27,49 @@ var fullscreen : bool:
var _window_factor := 1
var window_factor : int:
get:
get():
return _window_factor
set(value):
_window_factor = value
_window_factor = clampi(value, 1, 5)
_apply_video_settings()
_save_settings()
var _master_volume := 100
var master_volume : int:
get():
return _master_volume
set(value):
_master_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
var _ui_volume := 100
var ui_volume : int:
get():
return _ui_volume
set(value):
_ui_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
var _sfx_volume := 100
var sfx_volume : int:
get():
return _sfx_volume
set(value):
_sfx_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
var _music_volume := 100
var music_volume : int:
get():
return _music_volume
set(value):
_music_volume = clampi(value, 0, 100)
_apply_audio_settings()
_save_settings()
func _ready() -> void:
_config = ConfigFile.new()
@@ -39,9 +80,14 @@ func _ready() -> void:
func _load_settings() -> void:
if _config.load(CONFIG_FILE) == OK:
_fullscreen = _config.get_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, false)
_window_factor = _config.get_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, 0)
_fullscreen = _config.get_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, _fullscreen)
_window_factor = _config.get_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, _window_factor)
_master_volume = _config.get_value(CATEGORY_AUDIO, SETTING_MASTER_VOLUME, _master_volume)
_ui_volume = _config.get_value(CATEGORY_AUDIO, SETTING_UI_VOLUME, _ui_volume)
_sfx_volume = _config.get_value(CATEGORY_AUDIO, SETTING_SFX_VOLUME, _sfx_volume)
_music_volume = _config.get_value(CATEGORY_AUDIO, SETTING_MUSIC_VOLUME, _music_volume)
_save_settings()
@@ -52,11 +98,17 @@ func _save_settings() -> void:
_config.set_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, _fullscreen)
_config.set_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, _window_factor)
_config.set_value(CATEGORY_AUDIO, SETTING_MASTER_VOLUME, _master_volume)
_config.set_value(CATEGORY_AUDIO, SETTING_UI_VOLUME, _ui_volume)
_config.set_value(CATEGORY_AUDIO, SETTING_SFX_VOLUME, _sfx_volume)
_config.set_value(CATEGORY_AUDIO, SETTING_MUSIC_VOLUME, _music_volume)
_config.save(CONFIG_FILE)
func _apply_all_settings() -> void:
_apply_video_settings()
_apply_audio_settings()
func _apply_video_settings() -> void:
@@ -67,6 +119,13 @@ func _apply_video_settings() -> void:
_apply_window_scale()
func _apply_audio_settings() -> void:
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("Master"), _master_volume/100.0)
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("UI"), _ui_volume/100.0)
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("SFX"), _sfx_volume/100.0)
AudioServer.set_bus_volume_linear(AudioServer.get_bus_index("Music"), _music_volume/100.0)
func _apply_window_scale() -> void:
if _fullscreen: return