Added audio settings saving
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@@ -85,8 +85,6 @@ func _process_to_next_area() -> void:
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SaveManager.game_data.current_stage_index = 0
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SaveManager.game_data.current_sector_index = 0
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print(SaveManager.game_data.current_area_index)
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if SaveManager.game_data.current_area_index >= world_data.areas.size():
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SaveManager.delete_game_data()
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victory_screen.show()
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