Reworked health indicator. Added blink charge indicator
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://br074cqcnul3d"]
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[gd_scene load_steps=11 format=3 uid="uid://br074cqcnul3d"]
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[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"]
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[ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"]
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[ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"]
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[ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"]
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[ext_resource type="PackedScene" uid="uid://d20nvskf38vpo" path="res://game/entities/ships/player/blink_charge_indicator.tscn" id="5_uf2n1"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"]
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atlas = ExtResource("3_uf2n1")
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@@ -70,8 +71,8 @@ one_shot = true
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process_material = SubResource("ParticleProcessMaterial_pjmi2")
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[node name="HeathBar" parent="." index="8"]
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offset_top = 22.0
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offset_bottom = 22.0
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offset_top = 19.0
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offset_bottom = 19.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, 8)
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@@ -79,6 +80,9 @@ position = Vector2(-2, 8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(-2, -8)
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[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
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position = Vector2(-11, 0)
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[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
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[connection signal="blink" from="PlayerController" to="." method="_blink"]
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[connection signal="shoot" from="PlayerController" to="." method="shoot"]
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