Reworked health indicator. Added blink charge indicator

This commit is contained in:
2025-12-10 13:37:47 +03:00
parent a324e73b4b
commit 37d1289e2e
17 changed files with 181 additions and 110 deletions
+7 -3
View File
@@ -1,9 +1,10 @@
[gd_scene load_steps=10 format=3 uid="uid://br074cqcnul3d"]
[gd_scene load_steps=11 format=3 uid="uid://br074cqcnul3d"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"]
[ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"]
[ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"]
[ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"]
[ext_resource type="PackedScene" uid="uid://d20nvskf38vpo" path="res://game/entities/ships/player/blink_charge_indicator.tscn" id="5_uf2n1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"]
atlas = ExtResource("3_uf2n1")
@@ -70,8 +71,8 @@ one_shot = true
process_material = SubResource("ParticleProcessMaterial_pjmi2")
[node name="HeathBar" parent="." index="8"]
offset_top = 22.0
offset_bottom = 22.0
offset_top = 19.0
offset_bottom = 19.0
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(-2, 8)
@@ -79,6 +80,9 @@ position = Vector2(-2, 8)
[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
position = Vector2(-2, -8)
[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
position = Vector2(-11, 0)
[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
[connection signal="blink" from="PlayerController" to="." method="_blink"]
[connection signal="shoot" from="PlayerController" to="." method="shoot"]