Reworked health indicator. Added blink charge indicator

This commit is contained in:
2025-12-10 13:37:47 +03:00
parent a324e73b4b
commit 37d1289e2e
17 changed files with 181 additions and 110 deletions
@@ -0,0 +1,33 @@
class_name BlinkChargeIndicator
extends Node2D
var maximum: float = 0:
set = _set_maximum
var value: float = 0:
set = _set_value
@onready var progress_bar : TextureProgressBar = $ProgressBar
@onready var charged_sprite : Sprite2D = $ChargedSprite
func _set_maximum(new_value: float) -> void:
maximum = new_value
value = clampf(value, 0, maximum)
progress_bar.max_value = maximum
_update_charged_sprite()
func _set_value(new_value: float) -> void:
value = clampf(new_value, 0, maximum)
progress_bar.value = value
_update_charged_sprite()
func _update_charged_sprite() -> void:
if is_equal_approx(value, maximum):
charged_sprite.show()
else:
charged_sprite.hide()