Added game seed indication
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@@ -104,6 +104,7 @@ func _create_game_map() -> void:
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_current_area_map_scene.area_data = current_area
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_current_area_map_scene.current_sector = current_sector
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_current_area_map_scene.selected_sector = current_sector
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_current_area_map_scene.game_seed = SaveManager.game_data.game_seed
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_current_area_map_scene.passage_selected.connect(_create_passage)
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