Added more weapons

This commit is contained in:
2025-11-07 16:40:56 +03:00
parent 0740570263
commit 32fa3dca57
64 changed files with 459 additions and 37 deletions
+62
View File
@@ -0,0 +1,62 @@
extends AbstractReloader
class_name MagazineReloader
@export var magazine_size : int:
set(value):
magazine_size = value
_calculate_bullets_in_magazine()
@export var reload_time : int:
set(value):
reload_time = value
_calculate_reload_time_tenth()
var _bullets_in_magazine : int
var _reload_time_tenth : float
var _countdown : float
func _ready() -> void:
_calculate_bullets_in_magazine()
_calculate_reload_time_tenth()
func process(delta: float) -> void:
if _countdown > 0:
_countdown -= delta
if _countdown <= 0:
_bullets_in_magazine = magazine_size
func can_shoot() -> bool:
return _countdown <= 0
func shoot() -> void:
if _bullets_in_magazine > 0:
_bullets_in_magazine -= 1
if _bullets_in_magazine == 0:
reload()
func reload() -> void:
if _countdown > 0 or _bullets_in_magazine == magazine_size: return
var random_delay := _random.randf_range(-_reload_time_tenth, _reload_time_tenth)
_countdown = reload_time + random_delay
print("reload")
func get_process_percent() -> int:
return 100 - int(_countdown * 100 / reload_time)
func _calculate_bullets_in_magazine() -> void:
_bullets_in_magazine = magazine_size
func _calculate_reload_time_tenth() -> void:
_reload_time_tenth = reload_time / 10.0