Added more weapons
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extends AbstractWeapon
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@onready var sprite := $Sprite2D
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(10, 7)
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sprite.texture = texture
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super._ready()
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uid://cu6ck2oqqdem8
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@@ -0,0 +1,28 @@
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[gd_scene load_steps=8 format=3 uid="uid://mhar8dm1ni73"]
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[ext_resource type="Script" uid="uid://cu6ck2oqqdem8" path="res://game/entities/weapons/plasma/plasma.gd" id="1_pkk8e"]
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[ext_resource type="PackedScene" uid="uid://b2sd3ur65gpwh" path="res://game/entities/weapons/plasma/plasma_projectile.tscn" id="2_yluvp"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_fnsb7"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_gpth1"]
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[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_daaq0"]
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[sub_resource type="Resource" id="Resource_d5x03"]
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script = ExtResource("4_gpth1")
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firerate = 150
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_028m2"]
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script = ExtResource("5_daaq0")
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heat_per_shot = 35
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heat_capacity = 1000
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cooling_down_rate = 1000
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metadata/_custom_type_script = "uid://dxk56xdihfw4m"
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[node name="Plasma" type="Node2D"]
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script = ExtResource("1_pkk8e")
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sector_angle = 2
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Projectile = ExtResource("2_yluvp")
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reloaders = Array[ExtResource("3_fnsb7")]([SubResource("Resource_d5x03"), SubResource("Resource_028m2")])
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metadata/_custom_type_script = "uid://dpqxs8hlql2o0"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -0,0 +1 @@
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extends AbstractProjectile
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@@ -0,0 +1 @@
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uid://bu5sjoh4hwkhn
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=3 uid="uid://b2sd3ur65gpwh"]
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[ext_resource type="Script" uid="uid://bu5sjoh4hwkhn" path="res://game/entities/weapons/plasma/plasma_projectile.gd" id="1_x58hw"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_x58hw"]
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size = Vector2(6, 6)
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[sub_resource type="CircleShape2D" id="CircleShape2D_x58hw"]
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radius = 2.0
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[node name="PlasmaProjectile" type="CharacterBody2D"]
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motion_mode = 1
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script = ExtResource("1_x58hw")
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damage = 20
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speed = 450
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metadata/_custom_type_script = "uid://ctmjb3nkxrepu"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("PlaceholderTexture2D_x58hw")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_x58hw")
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