Added more weapons
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@@ -31,7 +31,7 @@ func _ready() -> void:
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_update_texture_size()
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_update_collision_shape()
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const GATLING = preload("res://game/entities/weapons/gatling_gun/gatling_gun.tscn")
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const GATLING = preload("res://game/entities/weapons/gatling/gatling.tscn")
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const RAILGUN = preload("res://game/entities/weapons/railgun/railgun.tscn")
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var weapons_by_offset := {
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8: GATLING.instantiate(),
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