Fixed rocket homing

This commit is contained in:
2025-11-13 21:40:20 +03:00
parent 4bd449a19b
commit 2f289de3cb
30 changed files with 31 additions and 28 deletions
+2 -2
View File
@@ -78,7 +78,7 @@ func _process_hit_for_projectile(_collided_body: Node2D) -> void:
queue_free()
func _get_nearest_foe(filter: Array[AbstractShip]) -> AbstractShip:
func _get_nearest_foe(filter: Array[AbstractShip] = []) -> AbstractShip:
var nearest_foe : AbstractShip = null
var minimal_distance := 1000000
@@ -91,7 +91,7 @@ func _get_nearest_foe(filter: Array[AbstractShip]) -> AbstractShip:
return nearest_foe
func _get_foes(filter: Array[AbstractShip]) -> Array[AbstractShip]:
func _get_foes(filter: Array[AbstractShip] = []) -> Array[AbstractShip]:
var foes : Array[AbstractShip] = []
var flags_by_group : Dictionary[String, bool] = {