Fixed shells
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@@ -145,9 +145,8 @@ animations = [{
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nrbut"]
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resource_local_to_scene = true
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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inherit_velocity_ratio = 1.0
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inherit_velocity_ratio = 0.5
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direction = Vector3(0, 1, 0)
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spread = 15.0
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initial_velocity_min = 5.0
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@@ -200,9 +199,9 @@ animation = &"player_idle"
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z_index = 1
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position = Vector2(-1, 1)
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emitting = false
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amount = 1
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amount = 5
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texture = ExtResource("6_i0ica")
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lifetime = 2.0
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lifetime = 3.0
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one_shot = true
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_nrbut")
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