Fixed shells
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@@ -21,18 +21,14 @@ func shoot(ship_velocity: Vector2) -> bool:
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sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
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_can_shoot = false
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cooldown_timer.start()
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_restart_particles()
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front_particles.restart()
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left_particles.restart()
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right_particles.restart()
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shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0)
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return is_shot
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func _restart_particles() -> void:
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front_particles.restart()
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left_particles.restart()
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right_particles.restart()
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shell_particles.restart()
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func _on_animated_sprite_2d_animation_finished() -> void:
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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@@ -145,9 +145,8 @@ animations = [{
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nrbut"]
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resource_local_to_scene = true
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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inherit_velocity_ratio = 1.0
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inherit_velocity_ratio = 0.5
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direction = Vector3(0, 1, 0)
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spread = 15.0
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initial_velocity_min = 5.0
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@@ -200,9 +199,9 @@ animation = &"player_idle"
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z_index = 1
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position = Vector2(-1, 1)
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emitting = false
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amount = 1
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amount = 5
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texture = ExtResource("6_i0ica")
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lifetime = 2.0
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lifetime = 3.0
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one_shot = true
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_nrbut")
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