Added enemy spawn speed
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@@ -63,7 +63,7 @@ func _get_enemy_type() -> EnemyType:
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func _full_spawn(data: EnemyData) -> void:
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data.spawn_point.x = 750
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data.spawn_point.x = 710
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data.spawn_point.y = spawn_rng.randf_range(0.0, 360.0)
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