Added enemy spawn speed

This commit is contained in:
2025-12-25 10:47:55 +03:00
parent 52faddcd83
commit 2d71071b96
2 changed files with 18 additions and 11 deletions
+17 -10
View File
@@ -19,11 +19,15 @@ const MAX_POSITION = Vector2(600, 330)
func create_enemy(enemy_data: EnemyData) -> void:
var player := _get_random_player()
if player == null: return
var enemy_scene : PackedScene = load(enemy_data.enemy_scene)
var enemy : AbstractEnemyShip = enemy_scene.instantiate()
passage.add_child(enemy)
enemy.position = enemy_data.spawn_point
enemy.enemy_data = enemy_data
enemy.velocity = enemy.position.direction_to(player.position) * enemy.max_speed
_update_enemy.call_deferred(enemy)
@@ -38,17 +42,11 @@ func _on_enemy_update_timer_timeout() -> void:
func _update_enemy(enemy: AbstractEnemyShip) -> void:
var players := get_tree().get_nodes_in_group("players")
if players.is_empty():
var player := _get_random_player()
if player:
_target_enemy_to_player(enemy, player)
else:
_random_move_enemy(enemy)
return
var player : Node = players.pick_random()
if not player is PlayerShip:
_random_move_enemy(enemy)
return
_target_enemy_to_player(enemy, player)
func _target_enemy_to_player(enemy: AbstractEnemyShip, player: PlayerShip) -> void:
@@ -90,3 +88,12 @@ func _random_move_enemy(enemy: AbstractEnemyShip) -> void:
randf_range(MIN_POSITION.x, MAX_POSITION.x),
randf_range(MIN_POSITION.y, MAX_POSITION.y)
)
func _get_random_player() -> PlayerShip:
var players := get_tree().get_nodes_in_group("players")
if players.is_empty():
return null
var player : PlayerShip = players.pick_random()
return player
+1 -1
View File
@@ -63,7 +63,7 @@ func _get_enemy_type() -> EnemyType:
func _full_spawn(data: EnemyData) -> void:
data.spawn_point.x = 750
data.spawn_point.x = 710
data.spawn_point.y = spawn_rng.randf_range(0.0, 360.0)