Reworked lightning effect
This commit is contained in:
@@ -43,7 +43,7 @@ func _on_screen_exited() -> void:
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func _on_out_of_screen_timer_timeout() -> void:
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queue_free()
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delete()
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func _try_to_damage(body: Node2D, damage: AbstractDamage) -> bool:
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@@ -55,6 +55,10 @@ func _try_to_damage(body: Node2D, damage: AbstractDamage) -> bool:
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func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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delete()
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func delete() -> void:
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queue_free()
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@@ -15,4 +15,4 @@ func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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func _on_explosion_particles_finished() -> void:
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queue_free()
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delete()
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@@ -71,4 +71,4 @@ func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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func _on_explosion_particles_finished() -> void:
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queue_free()
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delete()
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@@ -115,4 +115,4 @@ func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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func _on_explosion_particles_finished() -> void:
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queue_free()
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delete()
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@@ -7,6 +7,6 @@ extends AbstractDirectHitProjectile
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func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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if piercing == 0:
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queue_free()
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delete()
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else:
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piercing -= 1
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@@ -16,4 +16,4 @@ func _physics_process(delta: float) -> void:
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func _process_distance(delta: float) -> void:
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_traveled_distance += _velocity.length() * delta
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if max_distance > 0 and _traveled_distance > max_distance:
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queue_free()
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delete()
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@@ -2,6 +2,11 @@ class_name AbstractTeslaProjectile
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extends AbstractDirectHitProjectile
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const SPIKE_WIDTH = 1
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const SPIKE_MIN_LENGTH = 10.0
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const SPIKE_MAX_LENGTH = 50.0
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@export_range(0.01, 0.5) var jink_min_delay: float = 0.01
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@export_range(0.01, 0.5) var jink_max_delay: float = 0.01
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@export_range(0, 360) var deviation_angle: int = 0
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@@ -10,37 +15,61 @@ extends AbstractDirectHitProjectile
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var _collided_foes : Array[AbstractShip] = []
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var _is_dead := false
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var _is_expanding := true
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var _removed_point_count := 0
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var _spikes_by_point_count : Dictionary[int, Array] = {}
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@onready var jinkTimer : Timer = $JinkTimer
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@onready var lifeTimer : Timer = $LifeTimer
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@onready var particles_huge : GPUParticles2D = $ParticlesHuge
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@onready var particles_large : GPUParticles2D = $ParticlesLarge
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@onready var particles_medium : GPUParticles2D = $ParticlesMedium
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@onready var particles_small : GPUParticles2D = $ParticlesSmall
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@onready var line : Line2D = $Line2D
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func _ready() -> void:
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super._ready()
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_start_jink_timer()
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line.reparent(get_tree().current_scene)
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line.global_position = Vector2.ZERO
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line.add_point(position)
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func _physics_process(delta: float) -> void:
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super._physics_process(delta)
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if _is_dead:
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line.remove_point(0)
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_removed_point_count += 1
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if _removed_point_count in _spikes_by_point_count:
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var lines := _spikes_by_point_count[_removed_point_count]
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for l : Line2D in lines:
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l.queue_free()
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if line.get_point_count() == 0:
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delete()
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if _is_expanding:
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line.add_point(position)
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func _process_hit_for_projectile(collided_body: Node2D) -> void:
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if collided_body is AbstractShip:
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_collided_foes.append(collided_body)
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match _collided_foes.size():
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1: particles_huge.emitting = false
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2: particles_large.emitting = false
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3: particles_medium.emitting = false
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damage.value = floor(damage.value/2.0)
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if damage.value == 0:
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queue_free()
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else:
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_apply_random_deviation()
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_velocity = _apply_random_deviation(_velocity)
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_start_jink_timer()
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func delete() -> void:
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line.queue_free()
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super.delete()
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func _start_jink_timer() -> void:
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var random_delay := randf_range(jink_min_delay, jink_max_delay)
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jinkTimer.start(random_delay)
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@@ -51,20 +80,52 @@ func _on_jink_timer_timeout() -> void:
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if foe:
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_target_foe(foe)
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if position.distance_to(foe.position) > no_deviation_distance:
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_apply_random_deviation()
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_velocity = _apply_random_deviation(_velocity)
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else:
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_apply_random_deviation()
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_velocity = _apply_random_deviation(_velocity)
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_create_spike()
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_start_jink_timer()
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func _create_spike() -> void:
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if _is_dead: return
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var point_count := line.get_point_count()
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if not point_count in _spikes_by_point_count:
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_spikes_by_point_count[point_count] = []
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var spike_direction := _apply_random_deviation(_velocity).normalized()
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var spike_length := randf_range(SPIKE_MIN_LENGTH, SPIKE_MAX_LENGTH)
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var second_point := position + spike_direction * spike_length
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var spike : Line2D = line.duplicate()
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get_parent().add_child(spike)
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spike.clear_points()
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spike.add_point(position)
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spike.add_point(second_point)
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spike.width = SPIKE_WIDTH
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spike.width_curve = null
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_spikes_by_point_count[point_count].append(spike)
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func _target_foe(foe: AbstractShip) -> void:
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var current_speed := _velocity.length()
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var foe_direction := position.direction_to(foe.position)
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_velocity = current_speed * foe_direction
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func _apply_random_deviation() -> void:
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func _apply_random_deviation(vector: Vector2) -> Vector2:
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var deviation_rad := deg_to_rad(deviation_angle)
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var random_angle := randfn(0.0, deviation_rad / 6.0)
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_velocity = _velocity.rotated(random_angle)
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return vector.rotated(random_angle)
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func _on_life_timer_timeout() -> void:
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_is_dead = true
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func _on_out_of_screen_timer_timeout() -> void:
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_is_expanding = false
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@@ -1,12 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://bi64687wtxi4d"]
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[gd_scene load_steps=7 format=3 uid="uid://bi64687wtxi4d"]
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[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_1oexk"]
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[ext_resource type="Script" uid="uid://bxcoa2eps0tt1" path="res://game/entities/weapons/tesla/abstract_tesla_projectile.gd" id="2_q73is"]
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[ext_resource type="Script" uid="uid://c27v705giygv4" path="res://game/data/damage/energy_damage.gd" id="3_l65ib"]
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[ext_resource type="Texture2D" uid="uid://cqdctagygc0c0" path="res://particle_textures/energy_large.tres" id="4_1121u"]
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[ext_resource type="Texture2D" uid="uid://d2k7bcwqr5v2q" path="res://particle_textures/energy_huge.tres" id="4_wtuxv"]
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[ext_resource type="Texture2D" uid="uid://dk3t14mrgjmma" path="res://particle_textures/energy_medium.tres" id="5_wtuxv"]
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[ext_resource type="Texture2D" uid="uid://c6aixtu6lbfud" path="res://particle_textures/energy_small.tres" id="7_eyfoy"]
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[sub_resource type="Resource" id="Resource_1121u"]
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resource_local_to_scene = true
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@@ -17,18 +13,9 @@ metadata/_custom_type_script = "uid://c27v705giygv4"
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[sub_resource type="CircleShape2D" id="CircleShape2D_l65ib"]
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radius = 5.0
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wtuxv"]
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particle_flag_disable_z = true
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emission_shape = 2
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emission_sphere_radius = 5.0
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.5
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spread = 15.0
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initial_velocity_min = 1.0
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initial_velocity_max = 1.0
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gravity = Vector3(0, 0, 0)
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turbulence_enabled = true
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[sub_resource type="Curve" id="Curve_ptgbh"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.10909091, 0.31467384), 0.0, 0.0, 0, 0, Vector2(0.2090909, 0.88342386), 0.0, 0.0, 0, 0, Vector2(0.3181818, 0.29701078), 0.0, 0.0, 0, 0, Vector2(0.4113636, 0.92934775), 0.0, 0.0, 0, 0, Vector2(0.53636366, 0.28943247), 0.0, 0.0, 0, 0, Vector2(0.7113636, 0.9399456), 0.0, 0.0, 0, 0, Vector2(0.8090909, 0.2792815), 0.0, 0.0, 0, 0, Vector2(0.9090909, 0.9399456), 0.0, 0.0, 0, 0, Vector2(1, 0.21837574), 0.0, 0.0, 0, 0]
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point_count = 10
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[node name="AbstractTeslaProjectile" instance=ExtResource("1_1oexk")]
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collision_layer = 0
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@@ -47,35 +34,16 @@ shape = SubResource("CircleShape2D_l65ib")
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[node name="JinkTimer" type="Timer" parent="." index="2"]
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one_shot = true
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[node name="ParticlesHuge" type="GPUParticles2D" parent="." index="3"]
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amount = 32
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texture = ExtResource("4_wtuxv")
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lifetime = 0.3
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preprocess = 0.1
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process_material = SubResource("ParticleProcessMaterial_wtuxv")
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[node name="Line2D" type="Line2D" parent="." index="4"]
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z_index = 10
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width = 3.0
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width_curve = SubResource("Curve_ptgbh")
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default_color = Color(0.25490198, 0.6509804, 0.9647059, 1)
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joint_mode = 1
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[node name="ParticlesLarge" type="GPUParticles2D" parent="." index="4"]
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amount = 32
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texture = ExtResource("4_1121u")
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lifetime = 0.4
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preprocess = 0.1
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process_material = SubResource("ParticleProcessMaterial_wtuxv")
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[node name="ParticlesMedium" type="GPUParticles2D" parent="." index="5"]
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amount = 32
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texture = ExtResource("5_wtuxv")
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lifetime = 0.5
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preprocess = 0.1
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process_material = SubResource("ParticleProcessMaterial_wtuxv")
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[node name="ParticlesSmall" type="GPUParticles2D" parent="." index="6"]
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amount = 32
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texture = ExtResource("7_eyfoy")
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lifetime = 0.5
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preprocess = 0.1
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process_material = SubResource("ParticleProcessMaterial_wtuxv")
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[node name="OutOfScreenTimer" parent="." index="7"]
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wait_time = 1.0
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[node name="LifeTimer" type="Timer" parent="." index="5"]
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wait_time = 0.5
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autostart = true
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[connection signal="timeout" from="JinkTimer" to="." method="_on_jink_timer_timeout"]
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[connection signal="timeout" from="LifeTimer" to="." method="_on_life_timer_timeout"]
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_rpud7"]
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[ext_resource type="Script" uid="uid://ctv408wdwvttc" path="res://game/entities/weapons/tesla/abstract_tesla_weapon.gd" id="2_08si3"]
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[ext_resource type="Texture2D" uid="uid://c6aixtu6lbfud" path="res://particle_textures/energy_small.tres" id="5_dhfvk"]
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[ext_resource type="Texture2D" uid="uid://dk3t14mrgjmma" path="res://particle_textures/energy_medium.tres" id="4_2dxgo"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="7_ub67s"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ucdpq"]
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@@ -133,6 +133,8 @@ animations = [{
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ifsj2"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 6.03
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.5
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@@ -152,8 +154,8 @@ animation = &"player_idle"
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[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="1"]
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amount = 16
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texture = ExtResource("5_dhfvk")
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lifetime = 0.1
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texture = ExtResource("4_2dxgo")
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lifetime = 0.2
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_ifsj2")
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