Fixed critical bugs

This commit is contained in:
2025-10-29 10:40:58 +03:00
parent 5ea00cbd30
commit 29bf133a6c
6 changed files with 24 additions and 18 deletions
+2 -1
View File
@@ -8,8 +8,9 @@ extends CharacterBody2D
@export var size : Vector2: @export var size : Vector2:
set(value): set(value):
size = value size = value
if sprite.texture: if sprite and sprite.texture:
sprite.texture.size = value sprite.texture.size = value
if colision:
colision.shape.radius = 0.9 * minf(size.x, size.y)/2 colision.shape.radius = 0.9 * minf(size.x, size.y)/2
colision.shape.height = 0.9 * maxf(size.x, size.y) colision.shape.height = 0.9 * maxf(size.x, size.y)
colision.rotation = 0.0 if size.x < size.y else PI/2 colision.rotation = 0.0 if size.x < size.y else PI/2
+1 -1
View File
@@ -3,5 +3,5 @@ extends Node
func _ready() -> void: func _ready() -> void:
var player : Node = load("res://game/entities/player.tscn").instantiate() var player : Node = load("res://game/entities/player.tscn").instantiate()
player.position = Vector2(100, 100)
add_child(player) add_child(player)
player.position = Vector2(100, 100)
+4 -1
View File
@@ -4,8 +4,11 @@ extends Node
signal show_main_menu signal show_main_menu
@onready var main_menu_button := $%MainMenuButton
func _ready() -> void: func _ready() -> void:
$%MainMenuButton.grab_focus() main_menu_button.grab_focus()
func _on_main_menu_button_pressed() -> void: func _on_main_menu_button_pressed() -> void:
+11 -9
View File
@@ -8,6 +8,8 @@ signal show_options
@onready var continue_button := $%ContinueButton @onready var continue_button := $%ContinueButton
@onready var start_button := $%StartButton
@onready var quit_button := $%QuitButton
func _ready() -> void: func _ready() -> void:
@@ -17,20 +19,20 @@ func _ready() -> void:
func _init_focus() -> void: func _init_focus() -> void:
if continue_button.disabled: if continue_button.disabled:
$%StartButton.grab_focus() start_button.grab_focus()
else: else:
$%ContinueButton.grab_focus() continue_button.grab_focus()
func _setup_neighbors() -> void: func _setup_neighbors() -> void:
if $%ContinueButton.disabled: if continue_button.disabled:
$%ContinueButton.focus_neighbor_top = "" continue_button.focus_neighbor_top = ""
$%StartButton.focus_neighbor_top = $%QuitButton.get_path() start_button.focus_neighbor_top = quit_button.get_path()
$%QuitButton.focus_neighbor_bottom = $%StartButton.get_path() quit_button.focus_neighbor_bottom = start_button.get_path()
else: else:
$%ContinueButton.focus_neighbor_top = $%QuitButton.get_path() continue_button.focus_neighbor_top = quit_button.get_path()
$%StartButton.focus_neighbor_top = "" start_button.focus_neighbor_top = ""
$%QuitButton.focus_neighbor_bottom = $%ContinueButton.get_path() quit_button.focus_neighbor_bottom = continue_button.get_path()
func _on_continue_button_pressed() -> void: func _on_continue_button_pressed() -> void:
+2 -2
View File
@@ -36,12 +36,12 @@ func _update_window_factor_disabled() -> void:
window_factor_button.disabled = SettingsManager.fullscreen window_factor_button.disabled = SettingsManager.fullscreen
func _on_fullscreen_button_toggled(toggled: bool) -> void: func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
SettingsManager.fullscreen = toggled SettingsManager.fullscreen = toggled
_update_window_factor_disabled() _update_window_factor_disabled()
func _on_window_factor_button_item_selected(index: int) -> void: func _on_window_factor_option_button_item_selected(index: int) -> void:
if not SettingsManager.fullscreen: if not SettingsManager.fullscreen:
SettingsManager.window_factor = index SettingsManager.window_factor = index