Reworked player controller
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@@ -2,18 +2,9 @@ extends AbstractProjectile
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@export var deceleration : int
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@export var livetime : int
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func _ready() -> void:
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super._ready()
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var livetime_timer := Timer.new()
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add_child(livetime_timer)
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livetime_timer.wait_time = livetime
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livetime_timer.one_shot = true
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livetime_timer.timeout.connect(queue_free)
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livetime_timer.start()
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@onready var livetime_timer := $LivetimeTimer
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func _physics_process(delta: float) -> void:
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@@ -27,3 +18,7 @@ func _process_acceleration(delta: float) -> void:
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_velocity -= _velocity.normalized() * current_deceleration
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else:
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_velocity = Vector2.ZERO
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func _on_livetime_timer_timeout() -> void:
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queue_free()
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@@ -18,9 +18,10 @@ region = Rect2(0, 16, 16, 16)
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radius = 7.0
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[node name="MinelayerProjectile" instance=ExtResource("1_ufc4r")]
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collision_layer = 0
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collision_mask = 0
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script = ExtResource("2_hwwfa")
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deceleration = 100
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livetime = 60
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damage = SubResource("Resource_px1i2")
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speed = 200
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@@ -29,3 +30,10 @@ texture = SubResource("AtlasTexture_ckqco")
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CircleShape2D_ufc4r")
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[node name="LivetimeTimer" type="Timer" parent="." index="3"]
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wait_time = 60.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="LivetimeTimer" to="." method="_on_livetime_timer_timeout"]
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