Added some projectile sprites
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@@ -1,16 +1,18 @@
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[gd_scene load_steps=7 format=3 uid="uid://bsx23u3a2obbj"]
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[gd_scene load_steps=8 format=3 uid="uid://bsx23u3a2obbj"]
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[ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_yu2c6"]
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[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.gd" id="2_2jiy6"]
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[ext_resource type="Script" uid="uid://bhqvk5cnjg5mv" path="res://game/health_system/damage/kinetic_damage.gd" id="3_kj16s"]
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[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_klguu"]
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[sub_resource type="Resource" id="Resource_klguu"]
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script = ExtResource("3_kj16s")
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value = 2
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metadata/_custom_type_script = "uid://bhqvk5cnjg5mv"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2jiy6"]
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size = Vector2(4, 4)
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[sub_resource type="AtlasTexture" id="AtlasTexture_s852w"]
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atlas = ExtResource("4_klguu")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"]
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radius = 1.0
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@@ -21,8 +23,8 @@ max_distance = 350
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damage = SubResource("Resource_klguu")
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speed = 500
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_2jiy6")
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("AtlasTexture_s852w")
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CircleShape2D_2jiy6")
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