Added some projectile sprites
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@@ -48,11 +48,9 @@ func _create_projectile(ship_velocity: Vector2) -> Node:
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Belonging.PLAYER:
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projectile.direction = Vector2.RIGHT
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projectile.collide_enemies = true
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projectile.rotation_degrees = 90
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Belonging.ENEMY:
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projectile.direction = Vector2.LEFT
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projectile.collide_player = true
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projectile.rotation_degrees = -90
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if sector_angle > 0:
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var sector_rad := deg_to_rad(sector_angle)
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