Added projectiles timeouts. Added GatlingWeapon animation

This commit is contained in:
2025-11-29 19:09:17 +03:00
parent 16ba892f74
commit 1f82869e4f
13 changed files with 125 additions and 112 deletions
@@ -1,14 +1,8 @@
extends AbstractWeapon
@export var reloader : GatlingReloader
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
reloader.process(delta)
@onready var particles : GPUParticles2D = $GPUParticles2D
func set_belonging(belonging: Belonging) -> void:
@@ -18,9 +12,14 @@ func set_belonging(belonging: Belonging) -> void:
func shoot(ship_velocity: Vector2) -> bool:
_can_shoot = reloader.can_shoot()
var is_shot := super.shoot(ship_velocity)
if is_shot:
reloader.shoot()
_can_shoot = false
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
particles.restart()
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
_can_shoot = true