Added projectiles timeouts. Added GatlingWeapon animation
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@@ -32,7 +32,7 @@ func create_enemy() -> void:
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_update_enemy.call_deferred(enemy)
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func _on_enemy_update_timer_timeout() -> void:
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func _on_enemy_update_timer_timeout() -> void:
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var enemies := get_tree().get_nodes_in_group("enemies")
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if enemies.is_empty(): return
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@@ -69,7 +69,7 @@ func _target_enemy_to_player(enemy: AbstractEnemyShip, player: PlayerShip) -> vo
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AbstractWeapon.Type.HOMING:
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_update_enemy_target_position(enemy, player, LONG_DISTANCE, INDIRECT_OFFSET)
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AbstractWeapon.Type.MINES:
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_update_enemy_target_position(enemy, player, SHORT_DISTANCE, INDIRECT_OFFSET)
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_update_enemy_target_position(enemy, player, MEDIUM_DISTANCE, INDIRECT_OFFSET)
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func _update_enemy_target_position(
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