More enemy AI added

This commit is contained in:
2025-11-29 16:15:42 +03:00
parent 371ded7d06
commit 16ba892f74
15 changed files with 106 additions and 26 deletions
@@ -6,12 +6,22 @@ extends AbstractShip
var is_on_screen : bool = false
var weapon_type : AbstractWeapon.Type = AbstractWeapon.Type.NONE
func _ready() -> void:
super._ready()
for weapon in _weapons:
weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
var weapon_scene : PackedScene = WEAPONS.pick_random()
for weapon_position in weapon_positions:
var weapon : AbstractWeapon = weapon_scene.instantiate()
weapon_type = weapon.type
_add_weapon(weapon, weapon_position)
func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
super._add_weapon(weapon, weapon_position)
weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
func _on_enemy_controller_shoot() -> void: