More enemy AI added
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@@ -6,12 +6,22 @@ extends AbstractShip
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var is_on_screen : bool = false
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var weapon_type : AbstractWeapon.Type = AbstractWeapon.Type.NONE
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func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
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var weapon_scene : PackedScene = WEAPONS.pick_random()
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for weapon_position in weapon_positions:
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var weapon : AbstractWeapon = weapon_scene.instantiate()
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weapon_type = weapon.type
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_add_weapon(weapon, weapon_position)
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func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
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super._add_weapon(weapon, weapon_position)
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weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
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func _on_enemy_controller_shoot() -> void:
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