Reworked pause menu

This commit is contained in:
2025-11-12 18:07:09 +03:00
parent 767e75d635
commit 146a31dea5
9 changed files with 118 additions and 37 deletions
+7 -25
View File
@@ -1,41 +1,23 @@
extends Node
const Passage = preload("res://game/passage.tscn")
const PauseMenu = preload("res://menu/pause_menu.tscn")
var _pause_menu: Node
var _current_passage: Node
@onready var pause_screen : Control = $PauseScreen
func _ready() -> void:
_current_passage = Passage.instantiate()
add_child(_current_passage)
pause_screen.hide()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
_pause_game()
pause_screen.show()
get_tree().paused = true
func _create_pause_menu() -> void:
_pause_menu = PauseMenu.instantiate()
add_child(_pause_menu)
_pause_menu.continue_game.connect(_unpause_game)
_pause_menu.show_main_menu.connect(_show_title_screen)
func _on_pause_screen_continue_game() -> void:
pause_screen.hide()
func _pause_game() -> void:
get_tree().paused = true
_create_pause_menu.call_deferred()
func _unpause_game() -> void:
get_tree().paused = false
_pause_menu.queue_free()
func _show_title_screen() -> void:
func _on_pause_screen_show_main_menu() -> void:
get_tree().paused = false
get_tree().change_scene_to_file("res://menu/title_screen.tscn")