Reworked pause menu
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+7
-25
@@ -1,41 +1,23 @@
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extends Node
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const Passage = preload("res://game/passage.tscn")
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const PauseMenu = preload("res://menu/pause_menu.tscn")
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var _pause_menu: Node
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var _current_passage: Node
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@onready var pause_screen : Control = $PauseScreen
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func _ready() -> void:
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_current_passage = Passage.instantiate()
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add_child(_current_passage)
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pause_screen.hide()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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_pause_game()
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pause_screen.show()
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get_tree().paused = true
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func _create_pause_menu() -> void:
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_pause_menu = PauseMenu.instantiate()
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add_child(_pause_menu)
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_pause_menu.continue_game.connect(_unpause_game)
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_pause_menu.show_main_menu.connect(_show_title_screen)
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func _on_pause_screen_continue_game() -> void:
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pause_screen.hide()
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func _pause_game() -> void:
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get_tree().paused = true
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_create_pause_menu.call_deferred()
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func _unpause_game() -> void:
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get_tree().paused = false
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_pause_menu.queue_free()
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func _show_title_screen() -> void:
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func _on_pause_screen_show_main_menu() -> void:
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get_tree().paused = false
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get_tree().change_scene_to_file("res://menu/title_screen.tscn")
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