Reworked pause menu
This commit is contained in:
+7
-25
@@ -1,41 +1,23 @@
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extends Node
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const Passage = preload("res://game/passage.tscn")
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const PauseMenu = preload("res://menu/pause_menu.tscn")
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var _pause_menu: Node
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var _current_passage: Node
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@onready var pause_screen : Control = $PauseScreen
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func _ready() -> void:
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_current_passage = Passage.instantiate()
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add_child(_current_passage)
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pause_screen.hide()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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_pause_game()
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pause_screen.show()
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get_tree().paused = true
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func _create_pause_menu() -> void:
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_pause_menu = PauseMenu.instantiate()
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add_child(_pause_menu)
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_pause_menu.continue_game.connect(_unpause_game)
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_pause_menu.show_main_menu.connect(_show_title_screen)
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func _on_pause_screen_continue_game() -> void:
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pause_screen.hide()
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func _pause_game() -> void:
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get_tree().paused = true
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_create_pause_menu.call_deferred()
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func _unpause_game() -> void:
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get_tree().paused = false
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_pause_menu.queue_free()
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func _show_title_screen() -> void:
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func _on_pause_screen_show_main_menu() -> void:
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get_tree().paused = false
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get_tree().change_scene_to_file("res://menu/title_screen.tscn")
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+12
-2
@@ -1,6 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://dl7m4rqyj8mck"]
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[gd_scene load_steps=4 format=3 uid="uid://dl7m4rqyj8mck"]
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[ext_resource type="Script" uid="uid://1wfu4iuddo25" path="res://game/game.gd" id="1_l1rk1"]
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[ext_resource type="PackedScene" uid="uid://d34nh3lc1gpb" path="res://menu/pause_screen.tscn" id="2_h7iqs"]
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[ext_resource type="PackedScene" uid="uid://dgc0087kvarx6" path="res://game/passage.tscn" id="3_4fuuu"]
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[node name="Game" type="Node"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_l1rk1")
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[node name="PauseScreen" parent="." instance=ExtResource("2_h7iqs")]
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process_mode = 2
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[node name="Passage" parent="." instance=ExtResource("3_4fuuu")]
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[connection signal="continue_game" from="PauseScreen" to="." method="_on_pause_screen_continue_game"]
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[connection signal="show_main_menu" from="PauseScreen" to="." method="_on_pause_screen_show_main_menu"]
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+1
-1
@@ -1,4 +1,4 @@
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extends Node
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extends Node2D
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const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
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+1
-1
@@ -4,7 +4,7 @@
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
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[node name="Passage" type="Node"]
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[node name="Passage" type="Node2D"]
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script = ExtResource("1_ltkyg")
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[node name="World" type="StaticBody2D" parent="."]
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