Added passage length. Minor fixes

This commit is contained in:
2025-12-11 16:42:31 +03:00
parent 37d1289e2e
commit 0f317362dc
5 changed files with 20 additions and 4 deletions
+7 -2
View File
@@ -21,6 +21,8 @@ const WEAPONS := [
RAILGUN, SHRAPNEL, TESLA,
]
const SHADER_INTENSITY = "shader_parameter/intensity"
@export_range(0, 250) var acceleration : int = 0
@export_range(0, 250) var deceleration : int = 0
@@ -50,6 +52,9 @@ func _ready() -> void:
if slot is Node2D:
weapon_positions.append(slot.global_position - global_position)
armor_sprite.material.set(SHADER_INTENSITY, health.armor/float(health.max_armor))
shield_sprite.material.set(SHADER_INTENSITY, health.shield/float(health.max_shield))
func _physics_process(_delta: float) -> void:
var was_collided := move_and_slide()
@@ -109,12 +114,12 @@ func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
func _on_shield_updated(value: int, max_value: int) -> void:
shield_sprite.visible = value != 0
shield_sprite.material.set("shader_parameter/intensity", value/float(max_value))
shield_sprite.material.set(SHADER_INTENSITY, value/float(max_value))
func _on_armor_updated(value: int, max_value: int) -> void:
armor_sprite.visible = value != 0
armor_sprite.material.set("shader_parameter/intensity", value/float(max_value))
armor_sprite.material.set(SHADER_INTENSITY, value/float(max_value))
func _on_hull_updated(_value: int, _max_value: int) -> void:
+1 -1
View File
@@ -36,7 +36,7 @@ material = SubResource("ShaderMaterial_bkxo4")
[node name="Health" parent="." instance=ExtResource("2_xxtvk")]
[node name="HeathBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
z_index = 101
z_index = 51
health = NodePath("../Health")
[node name="WeaponSlots" type="Node2D" parent="."]
+1 -1
View File
@@ -59,7 +59,7 @@ autostart = true
[node name="Background" parent="." instance=ExtResource("4_cuj01")]
[node name="TextureProgressBar" type="TextureProgressBar" parent="."]
z_index = 100
z_index = 50
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
+2
View File
@@ -20,6 +20,8 @@ enum PassageType {
@export var seed_value : int = 0
@export var length : float = 0
@export var type : PassageType = PassageType.ZeroGrad
@@ -3,10 +3,13 @@ extends Node
const ENEMY_COUNT = 10
const MIN_LENGTH = 250.0
const MAX_LENGTH = 350.0
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var length_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
@@ -15,11 +18,13 @@ var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
func generate(seed_value: int) -> PassageData:
local_seed_rng.seed = seed_value
enemy_seed_rng.seed = local_seed_rng.randi()
length_rng.seed = local_seed_rng.randi()
var data : PassageData = PassageData.new()
data.seed_value = seed_value
_fill_enemies(data)
_fill_length(data)
return data
@@ -29,3 +34,7 @@ func _fill_enemies(data: PassageData) -> void:
var seed_value := enemy_seed_rng.randi()
var enemy := enemy_generator.generate(seed_value)
data.enemies.append(enemy)
func _fill_length(data: PassageData) -> void:
data.length = length_rng.randf_range(MIN_LENGTH, MAX_LENGTH)