Button sprites updated

This commit is contained in:
2025-12-25 00:01:08 +03:00
parent 5384fa3caa
commit 0ed500097d
19 changed files with 467 additions and 282 deletions
-8
View File
@@ -4,13 +4,11 @@ extends Control
const WINDOW_FACTOR = "window_factor"
signal show_credits
signal back
@onready var fullscreen_button : CheckButton = $%FullscreenCheckButton
@onready var window_factor_buttons : HBoxContainer = $%WindowFactorContainer
@onready var credits_button : Button = $%CreditsButton
@onready var back_button : Button = $%BackButton
@onready var master_slider : Slider = $%MasterSlider
@onready var ui_slider : Slider = $%UISlider
@@ -47,8 +45,6 @@ func _init_focus() -> void:
func _setup_neighbors() -> void:
music_slider.focus_neighbor_bottom = back_button.get_path()
back_button.focus_neighbor_right = credits_button.get_path()
credits_button.focus_neighbor_left = back_button.get_path()
func _load_current_settings() -> void:
@@ -79,10 +75,6 @@ func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
_update_window_factor_disabled()
func _on_credits_button_pressed() -> void:
show_credits.emit()
func _on_back_button_pressed() -> void:
back.emit()