Button sprites updated
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@@ -4,13 +4,11 @@ extends Control
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const WINDOW_FACTOR = "window_factor"
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signal show_credits
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signal back
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@onready var fullscreen_button : CheckButton = $%FullscreenCheckButton
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@onready var window_factor_buttons : HBoxContainer = $%WindowFactorContainer
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@onready var credits_button : Button = $%CreditsButton
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@onready var back_button : Button = $%BackButton
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@onready var master_slider : Slider = $%MasterSlider
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@onready var ui_slider : Slider = $%UISlider
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@@ -47,8 +45,6 @@ func _init_focus() -> void:
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func _setup_neighbors() -> void:
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music_slider.focus_neighbor_bottom = back_button.get_path()
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back_button.focus_neighbor_right = credits_button.get_path()
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credits_button.focus_neighbor_left = back_button.get_path()
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func _load_current_settings() -> void:
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@@ -79,10 +75,6 @@ func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
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_update_window_factor_disabled()
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func _on_credits_button_pressed() -> void:
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show_credits.emit()
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func _on_back_button_pressed() -> void:
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back.emit()
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