Updated enemy controller

This commit is contained in:
2025-11-25 16:52:12 +03:00
parent b4529a407b
commit 0d2eab4e0a
6 changed files with 37 additions and 4 deletions
+21 -1
View File
@@ -9,6 +9,9 @@ signal shoot()
@export var ship: AbstractEnemyShip @export var ship: AbstractEnemyShip
const FREE_FLIGHT_DIST = 50
var target_position : Vector2 var target_position : Vector2
var direction : Vector2 var direction : Vector2
@@ -24,4 +27,21 @@ func _on_direction_timer_timeout() -> void:
func get_acceleration_direction() -> Vector2: func get_acceleration_direction() -> Vector2:
return (target_position - ship.position).normalized() var distance := ship.position.distance_to(target_position)
if distance < FREE_FLIGHT_DIST:
return Vector2.ZERO
var direction_to_target := (target_position - ship.position).normalized()
var speed_to_target := ship.velocity.dot(direction_to_target)
var slow_down_distance := speed_to_target/ship.acceleration * speed_to_target
var speed_coef := distance / (slow_down_distance + FREE_FLIGHT_DIST)
var target_speed := ship.max_speed * clampf(speed_coef, 0.0, 1.0)
var target_velocity := direction_to_target * target_speed
var delta_velocity := target_velocity - ship.velocity
return direction_to_target * ship.max_speed/delta_velocity.length()
@@ -31,3 +31,6 @@ max_hull = 200
[node name="HeathBar" parent="." index="3"] [node name="HeathBar" parent="." index="3"]
offset_top = 30.0 offset_top = 30.0
offset_bottom = 30.0 offset_bottom = 30.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-29, -21, 58, 42)
@@ -30,3 +30,6 @@ max_hull = 100
[node name="HeathBar" parent="." index="3"] [node name="HeathBar" parent="." index="3"]
offset_top = 30.0 offset_top = 30.0
offset_bottom = 30.0 offset_bottom = 30.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-13, -21, 26, 42)
@@ -30,3 +30,6 @@ max_hull = 50
[node name="HeathBar" parent="." index="3"] [node name="HeathBar" parent="." index="3"]
offset_top = 14.0 offset_top = 14.0
offset_bottom = 14.0 offset_bottom = 14.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-13, -5, 26, 10)
@@ -45,6 +45,10 @@ func _apply_homing_guidance(delta: float) -> void:
func _update_sprite(velocity: Vector2) -> void: func _update_sprite(velocity: Vector2) -> void:
if velocity.is_zero_approx():
sprites[0].show()
return
var sector := TAU / sprites.size() var sector := TAU / sprites.size()
var angle := velocity.angle() var angle := velocity.angle()
var bisector := angle + sector * 0.5 var bisector := angle + sector * 0.5
+3 -3
View File
@@ -15,16 +15,16 @@ func _ready() -> void:
func _create_player() -> void: func _create_player() -> void:
var player : PlayerShip = PLAYER.instantiate() var player : PlayerShip = PLAYER.instantiate()
add_child(player)
player.position = Vector2(100, 100) player.position = Vector2(100, 100)
player.destroyed.connect(_create_player, CONNECT_DEFERRED) player.destroyed.connect(_create_player, CONNECT_DEFERRED)
add_child(player)
func _create_random_enemy() -> void: func _create_random_enemy() -> void:
const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ] const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ]
var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate() var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
add_child(enemy)
enemy.position = Vector2(750, randi_range(0, 360)) enemy.position = Vector2(750, randi_range(0, 360))
enemy.controller.target_position = Vector2(550, 180)
enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED) enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)
add_child(enemy)
enemy.controller.target_position = Vector2(550, 180)