Updated enemy controller
This commit is contained in:
+3
-3
@@ -15,16 +15,16 @@ func _ready() -> void:
|
||||
|
||||
func _create_player() -> void:
|
||||
var player : PlayerShip = PLAYER.instantiate()
|
||||
add_child(player)
|
||||
player.position = Vector2(100, 100)
|
||||
player.destroyed.connect(_create_player, CONNECT_DEFERRED)
|
||||
add_child(player)
|
||||
|
||||
|
||||
func _create_random_enemy() -> void:
|
||||
const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ]
|
||||
|
||||
var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
|
||||
add_child(enemy)
|
||||
enemy.position = Vector2(750, randi_range(0, 360))
|
||||
enemy.controller.target_position = Vector2(550, 180)
|
||||
enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)
|
||||
add_child(enemy)
|
||||
enemy.controller.target_position = Vector2(550, 180)
|
||||
|
||||
Reference in New Issue
Block a user