Added update emit for max healths
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@@ -9,9 +9,20 @@ signal hull_updated(value: int, max_value: int)
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signal depleted
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signal depleted
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@export_range(0, 5000) var max_shield: int = 0
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@export_range(0, 5000) var max_shield: int = 0:
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@export_range(0, 5000) var max_armor: int = 0
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set(value):
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@export_range(1, 5000) var max_hull: int = 1
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max_shield = value
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shield_updated.emit(_shield, max_shield)
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@export_range(0, 5000) var max_armor: int = 0:
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set(value):
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max_armor = value
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armor_updated.emit(_armor, max_armor)
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@export_range(1, 5000) var max_hull: int = 1:
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set(value):
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max_hull = value
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hull_updated.emit(_hull, max_hull)
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@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
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@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
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