Files
NeonCollapse/game/managers/hitstop_manager.gd
T
2026-06-30 22:16:44 +03:00

30 lines
626 B
GDScript

class_name CHitstopManager
extends Node
const NORMAL_TIME_SCALE = 1.0
@export var short_hitstop_duration := 0.05
@export var medium_hitstop_duration := 0.1
@export var long_hitstop_duration := 0.15
@export var hitstop_time_scale := 0.0
func short_hitstop() -> void:
_hitstop(short_hitstop_duration)
func medium_hitstop() -> void:
_hitstop(medium_hitstop_duration)
func long_hitstop() -> void:
_hitstop(long_hitstop_duration)
func _hitstop(duration: float) -> void:
Engine.time_scale = hitstop_time_scale
await get_tree().create_timer(duration, true, true, true).timeout
Engine.time_scale = NORMAL_TIME_SCALE