Files
NeonCollapse/game/managers/level_manager.gd
T
2026-07-01 13:35:27 +03:00

13 lines
219 B
GDScript

class_name CLevelManager
extends Node
@export var levels : Array[PackedScene] = []
var current_level_index := 0
func _ready() -> void:
levels = levels.filter(func(item: PackedScene) -> bool: return item != null)