Files
NeonCollapse/game/shaders/hit_indicator.gdshader
T
2026-07-25 15:49:08 +03:00

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shader_type canvas_item;
uniform vec3 damage_color : source_color = vec3(1.0);
uniform float intensity : hint_range(0.0, 1.0) = 0.0;
void fragment() {
COLOR.rgb = mix(COLOR.rgb, damage_color.rgb, intensity);
}