Files
NeonCollapse/game/shaders/code.gdshader
T
2026-06-30 19:27:46 +03:00

16 lines
446 B
Plaintext

shader_type canvas_item;
uniform float destruction_x = 0.0;
uniform float edge_width = 50.0;
uniform mat4 screen_to_world;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_nearest_mipmap;
void fragment() {
vec4 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV);
vec4 world_pos = screen_to_world * vec4(FRAGCOORD.xy, 0.0, 1.0);
float dist = destruction_x - world_pos.x;
COLOR.a = smoothstep(-edge_width, edge_width, dist);
}