1972 lines
73 KiB
Plaintext
1972 lines
73 KiB
Plaintext
[gd_scene format=3 uid="uid://hdnty666fw1h"]
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[ext_resource type="Script" uid="uid://wm4pbk5w5ats" path="res://game/levels/abstract_level.gd" id="1_o2mui"]
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[ext_resource type="Texture2D" uid="uid://chbymseqi78ns" path="res://images/background/background1.png" id="2_3fw0b"]
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[ext_resource type="PackedScene" uid="uid://ts4dy8xmtot8" path="res://game/entities/player/player.tscn" id="2_r0ht6"]
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[ext_resource type="PackedScene" uid="uid://0e3xvmn36j5b" path="res://game/menu/pause_menu.tscn" id="3_fnnmn"]
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[ext_resource type="Shader" uid="uid://brudtlwas6x66" path="res://game/shaders/glitch.gdshader" id="4_6b8cu"]
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[ext_resource type="Texture2D" uid="uid://b8rm1kxgci4l1" path="res://images/level/beams.png" id="4_pi5fd"]
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[ext_resource type="Shader" uid="uid://b6gy8a5et63t1" path="res://game/shaders/code.gdshader" id="5_8ydah"]
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[ext_resource type="Texture2D" uid="uid://fe83ekwwmnuv" path="res://images/level/bricks.png" id="5_un604"]
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[ext_resource type="PackedScene" uid="uid://b1x0tmnf7hx7h" path="res://game/hud/health_bar.tscn" id="6_x8k35"]
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[ext_resource type="PackedScene" uid="uid://cl7vqh8j2f5py" path="res://game/menu/game_over_menu.tscn" id="7_l0xih"]
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[ext_resource type="PackedScene" uid="uid://bafplnd2un011" path="res://game/effects/code.tscn" id="8_b7vts"]
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[ext_resource type="PackedScene" uid="uid://dbnpcpwbw7f8q" path="res://game/menu/completion_menu.tscn" id="10_8xgvj"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6b8cu"]
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resource_name = "Beams"
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texture = ExtResource("4_pi5fd")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:0/0 = 0
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11:0/0/terrain_set = 0
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11:0/0/terrain = 0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/right_side = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/right_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:1/0/terrains_peering_bit/right_side = 0
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/right_side = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/terrains_peering_bit/right_side = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:1/0/terrains_peering_bit/right_side = 0
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/terrains_peering_bit/right_side = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/left_side = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/left_side = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/left_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/terrains_peering_bit/left_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/terrains_peering_bit/left_side = 0
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|
5:2/0 = 0
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|
5:2/0/terrain_set = 0
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|
5:2/0/terrain = 0
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|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:2/0/terrains_peering_bit/left_side = 0
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|
6:2/0 = 0
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|
6:2/0/terrain_set = 0
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|
6:2/0/terrain = 0
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|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
6:2/0/terrains_peering_bit/left_side = 0
|
|
7:2/0 = 0
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/terrain = 0
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|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
7:2/0/terrains_peering_bit/left_side = 0
|
|
8:2/0 = 0
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 0
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|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:2/0/terrains_peering_bit/left_side = 0
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:2/0/terrains_peering_bit/left_side = 0
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:2/0/terrains_peering_bit/left_side = 0
|
|
11:2/0 = 0
|
|
11:2/0/terrain_set = 0
|
|
11:2/0/terrain = 0
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|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
11:2/0/terrains_peering_bit/left_side = 0
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|
0:3/0 = 0
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|
0:3/0/terrain_set = 0
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|
0:3/0/terrain = 0
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|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
0:3/0/terrains_peering_bit/bottom_side = 0
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|
1:3/0 = 0
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|
1:3/0/terrain_set = 0
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|
1:3/0/terrain = 0
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|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
1:3/0/terrains_peering_bit/bottom_side = 0
|
|
2:3/0 = 0
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|
2:3/0/terrain_set = 0
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|
2:3/0/terrain = 0
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|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/bottom_side = 0
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 0
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|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
3:3/0/terrains_peering_bit/bottom_side = 0
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|
4:3/0 = 0
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|
4:3/0/terrain_set = 0
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|
4:3/0/terrain = 0
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|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
4:3/0/terrains_peering_bit/bottom_side = 0
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|
5:3/0 = 0
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|
5:3/0/terrain_set = 0
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|
5:3/0/terrain = 0
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|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:3/0/terrains_peering_bit/bottom_side = 0
|
|
6:3/0 = 0
|
|
6:3/0/terrain_set = 0
|
|
6:3/0/terrain = 0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
7:3/0 = 0
|
|
7:3/0/terrain_set = 0
|
|
7:3/0/terrain = 0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
8:3/0 = 0
|
|
8:3/0/terrain_set = 0
|
|
8:3/0/terrain = 0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:3/0/terrains_peering_bit/bottom_side = 0
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
11:3/0 = 0
|
|
11:3/0/terrain_set = 0
|
|
11:3/0/terrain = 0
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:3/0/terrains_peering_bit/bottom_side = 0
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:4/0/terrains_peering_bit/top_side = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/terrains_peering_bit/top_side = 0
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/terrains_peering_bit/top_side = 0
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/terrains_peering_bit/top_side = 0
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:4/0/terrains_peering_bit/top_side = 0
|
|
5:4/0 = 0
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:4/0/terrains_peering_bit/top_side = 0
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:4/0/terrains_peering_bit/top_side = 0
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/top_side = 0
|
|
8:4/0 = 0
|
|
8:4/0/terrain_set = 0
|
|
8:4/0/terrain = 0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0/terrains_peering_bit/top_side = 0
|
|
9:4/0 = 0
|
|
9:4/0/terrain_set = 0
|
|
9:4/0/terrain = 0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:4/0/terrains_peering_bit/top_side = 0
|
|
10:4/0 = 0
|
|
10:4/0/terrain_set = 0
|
|
10:4/0/terrain = 0
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:4/0/terrains_peering_bit/top_side = 0
|
|
11:4/0 = 0
|
|
11:4/0/terrain_set = 0
|
|
11:4/0/terrain = 0
|
|
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:4/0/terrains_peering_bit/top_side = 0
|
|
0:5/0 = 0
|
|
0:5/0/terrain_set = 0
|
|
0:5/0/terrain = 0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:5/0/terrains_peering_bit/right_side = 0
|
|
0:5/0/terrains_peering_bit/left_side = 0
|
|
1:5/0 = 0
|
|
1:5/0/terrain_set = 0
|
|
1:5/0/terrain = 0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:5/0/terrains_peering_bit/right_side = 0
|
|
1:5/0/terrains_peering_bit/left_side = 0
|
|
2:5/0 = 0
|
|
2:5/0/terrain_set = 0
|
|
2:5/0/terrain = 0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:5/0/terrains_peering_bit/right_side = 0
|
|
2:5/0/terrains_peering_bit/left_side = 0
|
|
3:5/0 = 0
|
|
3:5/0/terrain_set = 0
|
|
3:5/0/terrain = 0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:5/0/terrains_peering_bit/right_side = 0
|
|
3:5/0/terrains_peering_bit/left_side = 0
|
|
4:5/0 = 0
|
|
4:5/0/terrain_set = 0
|
|
4:5/0/terrain = 0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:5/0/terrains_peering_bit/right_side = 0
|
|
4:5/0/terrains_peering_bit/left_side = 0
|
|
5:5/0 = 0
|
|
5:5/0/terrain_set = 0
|
|
5:5/0/terrain = 0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:5/0/terrains_peering_bit/right_side = 0
|
|
5:5/0/terrains_peering_bit/left_side = 0
|
|
6:5/0 = 0
|
|
6:5/0/terrain_set = 0
|
|
6:5/0/terrain = 0
|
|
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:5/0/terrains_peering_bit/right_side = 0
|
|
6:5/0/terrains_peering_bit/left_side = 0
|
|
7:5/0 = 0
|
|
7:5/0/terrain_set = 0
|
|
7:5/0/terrain = 0
|
|
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:5/0/terrains_peering_bit/right_side = 0
|
|
7:5/0/terrains_peering_bit/left_side = 0
|
|
8:5/0 = 0
|
|
8:5/0/terrain_set = 0
|
|
8:5/0/terrain = 0
|
|
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:5/0/terrains_peering_bit/right_side = 0
|
|
8:5/0/terrains_peering_bit/left_side = 0
|
|
9:5/0 = 0
|
|
9:5/0/terrain_set = 0
|
|
9:5/0/terrain = 0
|
|
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:5/0/terrains_peering_bit/right_side = 0
|
|
9:5/0/terrains_peering_bit/left_side = 0
|
|
10:5/0 = 0
|
|
10:5/0/terrain_set = 0
|
|
10:5/0/terrain = 0
|
|
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:5/0/terrains_peering_bit/right_side = 0
|
|
10:5/0/terrains_peering_bit/left_side = 0
|
|
11:5/0 = 0
|
|
11:5/0/terrain_set = 0
|
|
11:5/0/terrain = 0
|
|
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:5/0/terrains_peering_bit/right_side = 0
|
|
11:5/0/terrains_peering_bit/left_side = 0
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/terrain = 0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:6/0/terrains_peering_bit/bottom_side = 0
|
|
0:6/0/terrains_peering_bit/top_side = 0
|
|
1:6/0 = 0
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/terrain = 0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0/terrains_peering_bit/bottom_side = 0
|
|
1:6/0/terrains_peering_bit/top_side = 0
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/terrain = 0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0/terrains_peering_bit/bottom_side = 0
|
|
2:6/0/terrains_peering_bit/top_side = 0
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/terrain = 0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0/terrains_peering_bit/bottom_side = 0
|
|
3:6/0/terrains_peering_bit/top_side = 0
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/terrain = 0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:6/0/terrains_peering_bit/bottom_side = 0
|
|
4:6/0/terrains_peering_bit/top_side = 0
|
|
5:6/0 = 0
|
|
5:6/0/terrain_set = 0
|
|
5:6/0/terrain = 0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:6/0/terrains_peering_bit/bottom_side = 0
|
|
5:6/0/terrains_peering_bit/top_side = 0
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0/terrains_peering_bit/bottom_side = 0
|
|
6:6/0/terrains_peering_bit/top_side = 0
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:6/0/terrains_peering_bit/bottom_side = 0
|
|
7:6/0/terrains_peering_bit/top_side = 0
|
|
8:6/0 = 0
|
|
8:6/0/terrain_set = 0
|
|
8:6/0/terrain = 0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:6/0/terrains_peering_bit/bottom_side = 0
|
|
8:6/0/terrains_peering_bit/top_side = 0
|
|
9:6/0 = 0
|
|
9:6/0/terrain_set = 0
|
|
9:6/0/terrain = 0
|
|
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:6/0/terrains_peering_bit/bottom_side = 0
|
|
9:6/0/terrains_peering_bit/top_side = 0
|
|
10:6/0 = 0
|
|
10:6/0/terrain_set = 0
|
|
10:6/0/terrain = 0
|
|
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:6/0/terrains_peering_bit/bottom_side = 0
|
|
10:6/0/terrains_peering_bit/top_side = 0
|
|
11:6/0 = 0
|
|
11:6/0/terrain_set = 0
|
|
11:6/0/terrain = 0
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:6/0/terrains_peering_bit/bottom_side = 0
|
|
11:6/0/terrains_peering_bit/top_side = 0
|
|
0:7/0 = 0
|
|
0:7/0/terrain_set = 0
|
|
0:7/0/terrain = 0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:7/0/terrains_peering_bit/right_side = 0
|
|
0:7/0/terrains_peering_bit/top_side = 0
|
|
1:7/0 = 0
|
|
1:7/0/terrain_set = 0
|
|
1:7/0/terrain = 0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0/terrains_peering_bit/right_side = 0
|
|
1:7/0/terrains_peering_bit/top_side = 0
|
|
2:7/0 = 0
|
|
2:7/0/terrain_set = 0
|
|
2:7/0/terrain = 0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:7/0/terrains_peering_bit/right_side = 0
|
|
2:7/0/terrains_peering_bit/top_side = 0
|
|
3:7/0 = 0
|
|
3:7/0/terrain_set = 0
|
|
3:7/0/terrain = 0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:7/0/terrains_peering_bit/right_side = 0
|
|
3:7/0/terrains_peering_bit/top_side = 0
|
|
4:7/0 = 0
|
|
4:7/0/terrain_set = 0
|
|
4:7/0/terrain = 0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:7/0/terrains_peering_bit/right_side = 0
|
|
4:7/0/terrains_peering_bit/top_side = 0
|
|
5:7/0 = 0
|
|
5:7/0/terrain_set = 0
|
|
5:7/0/terrain = 0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:7/0/terrains_peering_bit/right_side = 0
|
|
5:7/0/terrains_peering_bit/top_side = 0
|
|
6:7/0 = 0
|
|
6:7/0/terrain_set = 0
|
|
6:7/0/terrain = 0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:7/0/terrains_peering_bit/right_side = 0
|
|
6:7/0/terrains_peering_bit/top_side = 0
|
|
7:7/0 = 0
|
|
7:7/0/terrain_set = 0
|
|
7:7/0/terrain = 0
|
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:7/0/terrains_peering_bit/right_side = 0
|
|
7:7/0/terrains_peering_bit/top_side = 0
|
|
8:7/0 = 0
|
|
8:7/0/terrain_set = 0
|
|
8:7/0/terrain = 0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:7/0/terrains_peering_bit/right_side = 0
|
|
8:7/0/terrains_peering_bit/top_side = 0
|
|
9:7/0 = 0
|
|
9:7/0/terrain_set = 0
|
|
9:7/0/terrain = 0
|
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:7/0/terrains_peering_bit/right_side = 0
|
|
9:7/0/terrains_peering_bit/top_side = 0
|
|
10:7/0 = 0
|
|
10:7/0/terrain_set = 0
|
|
10:7/0/terrain = 0
|
|
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:7/0/terrains_peering_bit/right_side = 0
|
|
10:7/0/terrains_peering_bit/top_side = 0
|
|
11:7/0 = 0
|
|
11:7/0/terrain_set = 0
|
|
11:7/0/terrain = 0
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:7/0/terrains_peering_bit/right_side = 0
|
|
11:7/0/terrains_peering_bit/top_side = 0
|
|
0:8/0 = 0
|
|
0:8/0/terrain_set = 0
|
|
0:8/0/terrain = 0
|
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:8/0/terrains_peering_bit/right_side = 0
|
|
0:8/0/terrains_peering_bit/bottom_side = 0
|
|
1:8/0 = 0
|
|
1:8/0/terrain_set = 0
|
|
1:8/0/terrain = 0
|
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:8/0/terrains_peering_bit/right_side = 0
|
|
1:8/0/terrains_peering_bit/bottom_side = 0
|
|
2:8/0 = 0
|
|
2:8/0/terrain_set = 0
|
|
2:8/0/terrain = 0
|
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:8/0/terrains_peering_bit/right_side = 0
|
|
2:8/0/terrains_peering_bit/bottom_side = 0
|
|
3:8/0 = 0
|
|
3:8/0/terrain_set = 0
|
|
3:8/0/terrain = 0
|
|
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:8/0/terrains_peering_bit/right_side = 0
|
|
3:8/0/terrains_peering_bit/bottom_side = 0
|
|
4:8/0 = 0
|
|
4:8/0/terrain_set = 0
|
|
4:8/0/terrain = 0
|
|
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:8/0/terrains_peering_bit/right_side = 0
|
|
4:8/0/terrains_peering_bit/bottom_side = 0
|
|
5:8/0 = 0
|
|
5:8/0/terrain_set = 0
|
|
5:8/0/terrain = 0
|
|
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:8/0/terrains_peering_bit/right_side = 0
|
|
5:8/0/terrains_peering_bit/bottom_side = 0
|
|
6:8/0 = 0
|
|
6:8/0/terrain_set = 0
|
|
6:8/0/terrain = 0
|
|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:8/0/terrains_peering_bit/right_side = 0
|
|
6:8/0/terrains_peering_bit/bottom_side = 0
|
|
7:8/0 = 0
|
|
7:8/0/terrain_set = 0
|
|
7:8/0/terrain = 0
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:8/0/terrains_peering_bit/right_side = 0
|
|
7:8/0/terrains_peering_bit/bottom_side = 0
|
|
8:8/0 = 0
|
|
8:8/0/terrain_set = 0
|
|
8:8/0/terrain = 0
|
|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:8/0/terrains_peering_bit/right_side = 0
|
|
8:8/0/terrains_peering_bit/bottom_side = 0
|
|
9:8/0 = 0
|
|
9:8/0/terrain_set = 0
|
|
9:8/0/terrain = 0
|
|
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:8/0/terrains_peering_bit/right_side = 0
|
|
9:8/0/terrains_peering_bit/bottom_side = 0
|
|
10:8/0 = 0
|
|
10:8/0/terrain_set = 0
|
|
10:8/0/terrain = 0
|
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:8/0/terrains_peering_bit/right_side = 0
|
|
10:8/0/terrains_peering_bit/bottom_side = 0
|
|
11:8/0 = 0
|
|
11:8/0/terrain_set = 0
|
|
11:8/0/terrain = 0
|
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:8/0/terrains_peering_bit/right_side = 0
|
|
11:8/0/terrains_peering_bit/bottom_side = 0
|
|
0:9/0 = 0
|
|
0:9/0/terrain_set = 0
|
|
0:9/0/terrain = 0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:9/0/terrains_peering_bit/bottom_side = 0
|
|
0:9/0/terrains_peering_bit/left_side = 0
|
|
1:9/0 = 0
|
|
1:9/0/terrain_set = 0
|
|
1:9/0/terrain = 0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0/terrains_peering_bit/bottom_side = 0
|
|
1:9/0/terrains_peering_bit/left_side = 0
|
|
2:9/0 = 0
|
|
2:9/0/terrain_set = 0
|
|
2:9/0/terrain = 0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:9/0/terrains_peering_bit/bottom_side = 0
|
|
2:9/0/terrains_peering_bit/left_side = 0
|
|
3:9/0 = 0
|
|
3:9/0/terrain_set = 0
|
|
3:9/0/terrain = 0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:9/0/terrains_peering_bit/bottom_side = 0
|
|
3:9/0/terrains_peering_bit/left_side = 0
|
|
4:9/0 = 0
|
|
4:9/0/terrain_set = 0
|
|
4:9/0/terrain = 0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:9/0/terrains_peering_bit/bottom_side = 0
|
|
4:9/0/terrains_peering_bit/left_side = 0
|
|
5:9/0 = 0
|
|
5:9/0/terrain_set = 0
|
|
5:9/0/terrain = 0
|
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:9/0/terrains_peering_bit/bottom_side = 0
|
|
5:9/0/terrains_peering_bit/left_side = 0
|
|
6:9/0 = 0
|
|
6:9/0/terrain_set = 0
|
|
6:9/0/terrain = 0
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0/terrains_peering_bit/bottom_side = 0
|
|
6:9/0/terrains_peering_bit/left_side = 0
|
|
7:9/0 = 0
|
|
7:9/0/terrain_set = 0
|
|
7:9/0/terrain = 0
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:9/0/terrains_peering_bit/bottom_side = 0
|
|
7:9/0/terrains_peering_bit/left_side = 0
|
|
8:9/0 = 0
|
|
8:9/0/terrain_set = 0
|
|
8:9/0/terrain = 0
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:9/0/terrains_peering_bit/bottom_side = 0
|
|
8:9/0/terrains_peering_bit/left_side = 0
|
|
9:9/0 = 0
|
|
9:9/0/terrain_set = 0
|
|
9:9/0/terrain = 0
|
|
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:9/0/terrains_peering_bit/bottom_side = 0
|
|
9:9/0/terrains_peering_bit/left_side = 0
|
|
10:9/0 = 0
|
|
10:9/0/terrain_set = 0
|
|
10:9/0/terrain = 0
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:9/0/terrains_peering_bit/bottom_side = 0
|
|
10:9/0/terrains_peering_bit/left_side = 0
|
|
11:9/0 = 0
|
|
11:9/0/terrain_set = 0
|
|
11:9/0/terrain = 0
|
|
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:9/0/terrains_peering_bit/bottom_side = 0
|
|
11:9/0/terrains_peering_bit/left_side = 0
|
|
0:10/0 = 0
|
|
0:10/0/terrain_set = 0
|
|
0:10/0/terrain = 0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:10/0/terrains_peering_bit/left_side = 0
|
|
0:10/0/terrains_peering_bit/top_side = 0
|
|
1:10/0 = 0
|
|
1:10/0/terrain_set = 0
|
|
1:10/0/terrain = 0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0/terrains_peering_bit/left_side = 0
|
|
1:10/0/terrains_peering_bit/top_side = 0
|
|
2:10/0 = 0
|
|
2:10/0/terrain_set = 0
|
|
2:10/0/terrain = 0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0/terrains_peering_bit/left_side = 0
|
|
2:10/0/terrains_peering_bit/top_side = 0
|
|
3:10/0 = 0
|
|
3:10/0/terrain_set = 0
|
|
3:10/0/terrain = 0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0/terrains_peering_bit/left_side = 0
|
|
3:10/0/terrains_peering_bit/top_side = 0
|
|
4:10/0 = 0
|
|
4:10/0/terrain_set = 0
|
|
4:10/0/terrain = 0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:10/0/terrains_peering_bit/left_side = 0
|
|
4:10/0/terrains_peering_bit/top_side = 0
|
|
5:10/0 = 0
|
|
5:10/0/terrain_set = 0
|
|
5:10/0/terrain = 0
|
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:10/0/terrains_peering_bit/left_side = 0
|
|
5:10/0/terrains_peering_bit/top_side = 0
|
|
6:10/0 = 0
|
|
6:10/0/terrain_set = 0
|
|
6:10/0/terrain = 0
|
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:10/0/terrains_peering_bit/left_side = 0
|
|
6:10/0/terrains_peering_bit/top_side = 0
|
|
7:10/0 = 0
|
|
7:10/0/terrain_set = 0
|
|
7:10/0/terrain = 0
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:10/0/terrains_peering_bit/left_side = 0
|
|
7:10/0/terrains_peering_bit/top_side = 0
|
|
8:10/0 = 0
|
|
8:10/0/terrain_set = 0
|
|
8:10/0/terrain = 0
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:10/0/terrains_peering_bit/left_side = 0
|
|
8:10/0/terrains_peering_bit/top_side = 0
|
|
9:10/0 = 0
|
|
9:10/0/terrain_set = 0
|
|
9:10/0/terrain = 0
|
|
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:10/0/terrains_peering_bit/left_side = 0
|
|
9:10/0/terrains_peering_bit/top_side = 0
|
|
10:10/0 = 0
|
|
10:10/0/terrain_set = 0
|
|
10:10/0/terrain = 0
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:10/0/terrains_peering_bit/left_side = 0
|
|
10:10/0/terrains_peering_bit/top_side = 0
|
|
11:10/0 = 0
|
|
11:10/0/terrain_set = 0
|
|
11:10/0/terrain = 0
|
|
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:10/0/terrains_peering_bit/left_side = 0
|
|
11:10/0/terrains_peering_bit/top_side = 0
|
|
0:11/0 = 0
|
|
0:11/0/terrain_set = 0
|
|
0:11/0/terrain = 0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:11/0/terrains_peering_bit/right_side = 0
|
|
0:11/0/terrains_peering_bit/bottom_side = 0
|
|
0:11/0/terrains_peering_bit/top_side = 0
|
|
1:11/0 = 0
|
|
1:11/0/terrain_set = 0
|
|
1:11/0/terrain = 0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0/terrains_peering_bit/right_side = 0
|
|
1:11/0/terrains_peering_bit/bottom_side = 0
|
|
1:11/0/terrains_peering_bit/top_side = 0
|
|
2:11/0 = 0
|
|
2:11/0/terrain_set = 0
|
|
2:11/0/terrain = 0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0/terrains_peering_bit/right_side = 0
|
|
2:11/0/terrains_peering_bit/bottom_side = 0
|
|
2:11/0/terrains_peering_bit/top_side = 0
|
|
3:11/0 = 0
|
|
3:11/0/terrain_set = 0
|
|
3:11/0/terrain = 0
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:11/0/terrains_peering_bit/right_side = 0
|
|
3:11/0/terrains_peering_bit/bottom_side = 0
|
|
3:11/0/terrains_peering_bit/top_side = 0
|
|
4:11/0 = 0
|
|
4:11/0/terrain_set = 0
|
|
4:11/0/terrain = 0
|
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:11/0/terrains_peering_bit/right_side = 0
|
|
4:11/0/terrains_peering_bit/bottom_side = 0
|
|
4:11/0/terrains_peering_bit/top_side = 0
|
|
5:11/0 = 0
|
|
5:11/0/terrain_set = 0
|
|
5:11/0/terrain = 0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:11/0/terrains_peering_bit/right_side = 0
|
|
5:11/0/terrains_peering_bit/bottom_side = 0
|
|
5:11/0/terrains_peering_bit/top_side = 0
|
|
6:11/0 = 0
|
|
6:11/0/terrain_set = 0
|
|
6:11/0/terrain = 0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:11/0/terrains_peering_bit/right_side = 0
|
|
6:11/0/terrains_peering_bit/bottom_side = 0
|
|
6:11/0/terrains_peering_bit/top_side = 0
|
|
7:11/0 = 0
|
|
7:11/0/terrain_set = 0
|
|
7:11/0/terrain = 0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:11/0/terrains_peering_bit/right_side = 0
|
|
7:11/0/terrains_peering_bit/bottom_side = 0
|
|
7:11/0/terrains_peering_bit/top_side = 0
|
|
8:11/0 = 0
|
|
8:11/0/terrain_set = 0
|
|
8:11/0/terrain = 0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:11/0/terrains_peering_bit/right_side = 0
|
|
8:11/0/terrains_peering_bit/bottom_side = 0
|
|
8:11/0/terrains_peering_bit/top_side = 0
|
|
9:11/0 = 0
|
|
9:11/0/terrain_set = 0
|
|
9:11/0/terrain = 0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:11/0/terrains_peering_bit/right_side = 0
|
|
9:11/0/terrains_peering_bit/bottom_side = 0
|
|
9:11/0/terrains_peering_bit/top_side = 0
|
|
10:11/0 = 0
|
|
10:11/0/terrain_set = 0
|
|
10:11/0/terrain = 0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:11/0/terrains_peering_bit/right_side = 0
|
|
10:11/0/terrains_peering_bit/bottom_side = 0
|
|
10:11/0/terrains_peering_bit/top_side = 0
|
|
11:11/0 = 0
|
|
11:11/0/terrain_set = 0
|
|
11:11/0/terrain = 0
|
|
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:11/0/terrains_peering_bit/right_side = 0
|
|
11:11/0/terrains_peering_bit/bottom_side = 0
|
|
11:11/0/terrains_peering_bit/top_side = 0
|
|
0:12/0 = 0
|
|
0:12/0/terrain_set = 0
|
|
0:12/0/terrain = 0
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:12/0/terrains_peering_bit/bottom_side = 0
|
|
0:12/0/terrains_peering_bit/left_side = 0
|
|
0:12/0/terrains_peering_bit/top_side = 0
|
|
1:12/0 = 0
|
|
1:12/0/terrain_set = 0
|
|
1:12/0/terrain = 0
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:12/0/terrains_peering_bit/bottom_side = 0
|
|
1:12/0/terrains_peering_bit/left_side = 0
|
|
1:12/0/terrains_peering_bit/top_side = 0
|
|
2:12/0 = 0
|
|
2:12/0/terrain_set = 0
|
|
2:12/0/terrain = 0
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:12/0/terrains_peering_bit/bottom_side = 0
|
|
2:12/0/terrains_peering_bit/left_side = 0
|
|
2:12/0/terrains_peering_bit/top_side = 0
|
|
3:12/0 = 0
|
|
3:12/0/terrain_set = 0
|
|
3:12/0/terrain = 0
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:12/0/terrains_peering_bit/bottom_side = 0
|
|
3:12/0/terrains_peering_bit/left_side = 0
|
|
3:12/0/terrains_peering_bit/top_side = 0
|
|
4:12/0 = 0
|
|
4:12/0/terrain_set = 0
|
|
4:12/0/terrain = 0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:12/0/terrains_peering_bit/bottom_side = 0
|
|
4:12/0/terrains_peering_bit/left_side = 0
|
|
4:12/0/terrains_peering_bit/top_side = 0
|
|
5:12/0 = 0
|
|
5:12/0/terrain_set = 0
|
|
5:12/0/terrain = 0
|
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:12/0/terrains_peering_bit/bottom_side = 0
|
|
5:12/0/terrains_peering_bit/left_side = 0
|
|
5:12/0/terrains_peering_bit/top_side = 0
|
|
6:12/0 = 0
|
|
6:12/0/terrain_set = 0
|
|
6:12/0/terrain = 0
|
|
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:12/0/terrains_peering_bit/bottom_side = 0
|
|
6:12/0/terrains_peering_bit/left_side = 0
|
|
6:12/0/terrains_peering_bit/top_side = 0
|
|
7:12/0 = 0
|
|
7:12/0/terrain_set = 0
|
|
7:12/0/terrain = 0
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:12/0/terrains_peering_bit/bottom_side = 0
|
|
7:12/0/terrains_peering_bit/left_side = 0
|
|
7:12/0/terrains_peering_bit/top_side = 0
|
|
8:12/0 = 0
|
|
8:12/0/terrain_set = 0
|
|
8:12/0/terrain = 0
|
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:12/0/terrains_peering_bit/bottom_side = 0
|
|
8:12/0/terrains_peering_bit/left_side = 0
|
|
8:12/0/terrains_peering_bit/top_side = 0
|
|
9:12/0 = 0
|
|
9:12/0/terrain_set = 0
|
|
9:12/0/terrain = 0
|
|
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:12/0/terrains_peering_bit/bottom_side = 0
|
|
9:12/0/terrains_peering_bit/left_side = 0
|
|
9:12/0/terrains_peering_bit/top_side = 0
|
|
10:12/0 = 0
|
|
10:12/0/terrain_set = 0
|
|
10:12/0/terrain = 0
|
|
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:12/0/terrains_peering_bit/bottom_side = 0
|
|
10:12/0/terrains_peering_bit/left_side = 0
|
|
10:12/0/terrains_peering_bit/top_side = 0
|
|
11:12/0 = 0
|
|
11:12/0/terrain_set = 0
|
|
11:12/0/terrain = 0
|
|
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:12/0/terrains_peering_bit/bottom_side = 0
|
|
11:12/0/terrains_peering_bit/left_side = 0
|
|
11:12/0/terrains_peering_bit/top_side = 0
|
|
0:13/0 = 0
|
|
0:13/0/terrain_set = 0
|
|
0:13/0/terrain = 0
|
|
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:13/0/terrains_peering_bit/right_side = 0
|
|
0:13/0/terrains_peering_bit/left_side = 0
|
|
0:13/0/terrains_peering_bit/top_side = 0
|
|
1:13/0 = 0
|
|
1:13/0/terrain_set = 0
|
|
1:13/0/terrain = 0
|
|
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:13/0/terrains_peering_bit/right_side = 0
|
|
1:13/0/terrains_peering_bit/left_side = 0
|
|
1:13/0/terrains_peering_bit/top_side = 0
|
|
2:13/0 = 0
|
|
2:13/0/terrain_set = 0
|
|
2:13/0/terrain = 0
|
|
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:13/0/terrains_peering_bit/right_side = 0
|
|
2:13/0/terrains_peering_bit/left_side = 0
|
|
2:13/0/terrains_peering_bit/top_side = 0
|
|
3:13/0 = 0
|
|
3:13/0/terrain_set = 0
|
|
3:13/0/terrain = 0
|
|
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:13/0/terrains_peering_bit/right_side = 0
|
|
3:13/0/terrains_peering_bit/left_side = 0
|
|
3:13/0/terrains_peering_bit/top_side = 0
|
|
4:13/0 = 0
|
|
4:13/0/terrain_set = 0
|
|
4:13/0/terrain = 0
|
|
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:13/0/terrains_peering_bit/right_side = 0
|
|
4:13/0/terrains_peering_bit/left_side = 0
|
|
4:13/0/terrains_peering_bit/top_side = 0
|
|
5:13/0 = 0
|
|
5:13/0/terrain_set = 0
|
|
5:13/0/terrain = 0
|
|
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:13/0/terrains_peering_bit/right_side = 0
|
|
5:13/0/terrains_peering_bit/left_side = 0
|
|
5:13/0/terrains_peering_bit/top_side = 0
|
|
6:13/0 = 0
|
|
6:13/0/terrain_set = 0
|
|
6:13/0/terrain = 0
|
|
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:13/0/terrains_peering_bit/right_side = 0
|
|
6:13/0/terrains_peering_bit/left_side = 0
|
|
6:13/0/terrains_peering_bit/top_side = 0
|
|
7:13/0 = 0
|
|
7:13/0/terrain_set = 0
|
|
7:13/0/terrain = 0
|
|
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:13/0/terrains_peering_bit/right_side = 0
|
|
7:13/0/terrains_peering_bit/left_side = 0
|
|
7:13/0/terrains_peering_bit/top_side = 0
|
|
8:13/0 = 0
|
|
8:13/0/terrain_set = 0
|
|
8:13/0/terrain = 0
|
|
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:13/0/terrains_peering_bit/right_side = 0
|
|
8:13/0/terrains_peering_bit/left_side = 0
|
|
8:13/0/terrains_peering_bit/top_side = 0
|
|
9:13/0 = 0
|
|
9:13/0/terrain_set = 0
|
|
9:13/0/terrain = 0
|
|
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:13/0/terrains_peering_bit/right_side = 0
|
|
9:13/0/terrains_peering_bit/left_side = 0
|
|
9:13/0/terrains_peering_bit/top_side = 0
|
|
10:13/0 = 0
|
|
10:13/0/terrain_set = 0
|
|
10:13/0/terrain = 0
|
|
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:13/0/terrains_peering_bit/right_side = 0
|
|
10:13/0/terrains_peering_bit/left_side = 0
|
|
10:13/0/terrains_peering_bit/top_side = 0
|
|
11:13/0 = 0
|
|
11:13/0/terrain_set = 0
|
|
11:13/0/terrain = 0
|
|
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:13/0/terrains_peering_bit/right_side = 0
|
|
11:13/0/terrains_peering_bit/left_side = 0
|
|
11:13/0/terrains_peering_bit/top_side = 0
|
|
0:14/0 = 0
|
|
0:14/0/terrain_set = 0
|
|
0:14/0/terrain = 0
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:14/0/terrains_peering_bit/right_side = 0
|
|
0:14/0/terrains_peering_bit/bottom_side = 0
|
|
0:14/0/terrains_peering_bit/left_side = 0
|
|
1:14/0 = 0
|
|
1:14/0/terrain_set = 0
|
|
1:14/0/terrain = 0
|
|
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:14/0/terrains_peering_bit/right_side = 0
|
|
1:14/0/terrains_peering_bit/bottom_side = 0
|
|
1:14/0/terrains_peering_bit/left_side = 0
|
|
2:14/0 = 0
|
|
2:14/0/terrain_set = 0
|
|
2:14/0/terrain = 0
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:14/0/terrains_peering_bit/right_side = 0
|
|
2:14/0/terrains_peering_bit/bottom_side = 0
|
|
2:14/0/terrains_peering_bit/left_side = 0
|
|
3:14/0 = 0
|
|
3:14/0/terrain_set = 0
|
|
3:14/0/terrain = 0
|
|
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:14/0/terrains_peering_bit/right_side = 0
|
|
3:14/0/terrains_peering_bit/bottom_side = 0
|
|
3:14/0/terrains_peering_bit/left_side = 0
|
|
4:14/0 = 0
|
|
4:14/0/terrain_set = 0
|
|
4:14/0/terrain = 0
|
|
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:14/0/terrains_peering_bit/right_side = 0
|
|
4:14/0/terrains_peering_bit/bottom_side = 0
|
|
4:14/0/terrains_peering_bit/left_side = 0
|
|
5:14/0 = 0
|
|
5:14/0/terrain_set = 0
|
|
5:14/0/terrain = 0
|
|
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:14/0/terrains_peering_bit/right_side = 0
|
|
5:14/0/terrains_peering_bit/bottom_side = 0
|
|
5:14/0/terrains_peering_bit/left_side = 0
|
|
6:14/0 = 0
|
|
6:14/0/terrain_set = 0
|
|
6:14/0/terrain = 0
|
|
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:14/0/terrains_peering_bit/right_side = 0
|
|
6:14/0/terrains_peering_bit/bottom_side = 0
|
|
6:14/0/terrains_peering_bit/left_side = 0
|
|
7:14/0 = 0
|
|
7:14/0/terrain_set = 0
|
|
7:14/0/terrain = 0
|
|
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:14/0/terrains_peering_bit/right_side = 0
|
|
7:14/0/terrains_peering_bit/bottom_side = 0
|
|
7:14/0/terrains_peering_bit/left_side = 0
|
|
8:14/0 = 0
|
|
8:14/0/terrain_set = 0
|
|
8:14/0/terrain = 0
|
|
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:14/0/terrains_peering_bit/right_side = 0
|
|
8:14/0/terrains_peering_bit/bottom_side = 0
|
|
8:14/0/terrains_peering_bit/left_side = 0
|
|
9:14/0 = 0
|
|
9:14/0/terrain_set = 0
|
|
9:14/0/terrain = 0
|
|
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:14/0/terrains_peering_bit/right_side = 0
|
|
9:14/0/terrains_peering_bit/bottom_side = 0
|
|
9:14/0/terrains_peering_bit/left_side = 0
|
|
10:14/0 = 0
|
|
10:14/0/terrain_set = 0
|
|
10:14/0/terrain = 0
|
|
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:14/0/terrains_peering_bit/right_side = 0
|
|
10:14/0/terrains_peering_bit/bottom_side = 0
|
|
10:14/0/terrains_peering_bit/left_side = 0
|
|
11:14/0 = 0
|
|
11:14/0/terrain_set = 0
|
|
11:14/0/terrain = 0
|
|
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:14/0/terrains_peering_bit/right_side = 0
|
|
11:14/0/terrains_peering_bit/bottom_side = 0
|
|
11:14/0/terrains_peering_bit/left_side = 0
|
|
0:15/0 = 0
|
|
0:15/0/terrain_set = 0
|
|
0:15/0/terrain = 0
|
|
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:15/0/terrains_peering_bit/right_side = 0
|
|
0:15/0/terrains_peering_bit/bottom_side = 0
|
|
0:15/0/terrains_peering_bit/left_side = 0
|
|
0:15/0/terrains_peering_bit/top_side = 0
|
|
1:15/0 = 0
|
|
1:15/0/terrain_set = 0
|
|
1:15/0/terrain = 0
|
|
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:15/0/terrains_peering_bit/right_side = 0
|
|
1:15/0/terrains_peering_bit/bottom_side = 0
|
|
1:15/0/terrains_peering_bit/left_side = 0
|
|
1:15/0/terrains_peering_bit/top_side = 0
|
|
2:15/0 = 0
|
|
2:15/0/terrain_set = 0
|
|
2:15/0/terrain = 0
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:15/0/terrains_peering_bit/right_side = 0
|
|
2:15/0/terrains_peering_bit/bottom_side = 0
|
|
2:15/0/terrains_peering_bit/left_side = 0
|
|
2:15/0/terrains_peering_bit/top_side = 0
|
|
3:15/0 = 0
|
|
3:15/0/terrain_set = 0
|
|
3:15/0/terrain = 0
|
|
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:15/0/terrains_peering_bit/right_side = 0
|
|
3:15/0/terrains_peering_bit/bottom_side = 0
|
|
3:15/0/terrains_peering_bit/left_side = 0
|
|
3:15/0/terrains_peering_bit/top_side = 0
|
|
4:15/0 = 0
|
|
4:15/0/terrain_set = 0
|
|
4:15/0/terrain = 0
|
|
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:15/0/terrains_peering_bit/right_side = 0
|
|
4:15/0/terrains_peering_bit/bottom_side = 0
|
|
4:15/0/terrains_peering_bit/left_side = 0
|
|
4:15/0/terrains_peering_bit/top_side = 0
|
|
5:15/0 = 0
|
|
5:15/0/terrain_set = 0
|
|
5:15/0/terrain = 0
|
|
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:15/0/terrains_peering_bit/right_side = 0
|
|
5:15/0/terrains_peering_bit/bottom_side = 0
|
|
5:15/0/terrains_peering_bit/left_side = 0
|
|
5:15/0/terrains_peering_bit/top_side = 0
|
|
6:15/0 = 0
|
|
6:15/0/terrain_set = 0
|
|
6:15/0/terrain = 0
|
|
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:15/0/terrains_peering_bit/right_side = 0
|
|
6:15/0/terrains_peering_bit/bottom_side = 0
|
|
6:15/0/terrains_peering_bit/left_side = 0
|
|
6:15/0/terrains_peering_bit/top_side = 0
|
|
7:15/0 = 0
|
|
7:15/0/terrain_set = 0
|
|
7:15/0/terrain = 0
|
|
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:15/0/terrains_peering_bit/right_side = 0
|
|
7:15/0/terrains_peering_bit/bottom_side = 0
|
|
7:15/0/terrains_peering_bit/left_side = 0
|
|
7:15/0/terrains_peering_bit/top_side = 0
|
|
8:15/0 = 0
|
|
8:15/0/terrain_set = 0
|
|
8:15/0/terrain = 0
|
|
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:15/0/terrains_peering_bit/right_side = 0
|
|
8:15/0/terrains_peering_bit/bottom_side = 0
|
|
8:15/0/terrains_peering_bit/left_side = 0
|
|
8:15/0/terrains_peering_bit/top_side = 0
|
|
9:15/0 = 0
|
|
9:15/0/terrain_set = 0
|
|
9:15/0/terrain = 0
|
|
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:15/0/terrains_peering_bit/right_side = 0
|
|
9:15/0/terrains_peering_bit/bottom_side = 0
|
|
9:15/0/terrains_peering_bit/left_side = 0
|
|
9:15/0/terrains_peering_bit/top_side = 0
|
|
10:15/0 = 0
|
|
10:15/0/terrain_set = 0
|
|
10:15/0/terrain = 0
|
|
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:15/0/terrains_peering_bit/right_side = 0
|
|
10:15/0/terrains_peering_bit/bottom_side = 0
|
|
10:15/0/terrains_peering_bit/left_side = 0
|
|
10:15/0/terrains_peering_bit/top_side = 0
|
|
11:15/0 = 0
|
|
11:15/0/terrain_set = 0
|
|
11:15/0/terrain = 0
|
|
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:15/0/terrains_peering_bit/right_side = 0
|
|
11:15/0/terrains_peering_bit/bottom_side = 0
|
|
11:15/0/terrains_peering_bit/left_side = 0
|
|
11:15/0/terrains_peering_bit/top_side = 0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvm7w"]
|
|
texture = ExtResource("5_un604")
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 0
|
|
0:0/0/terrain = 1
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 1
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 1
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 1
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 1
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 1
|
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:1/0/terrains_peering_bit/right_side = 1
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 1
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:1/0/terrains_peering_bit/right_side = 1
|
|
0:2/0 = 0
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 1
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:2/0/terrains_peering_bit/left_side = 1
|
|
1:2/0 = 0
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 1
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:2/0/terrains_peering_bit/left_side = 1
|
|
2:2/0 = 0
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 1
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:2/0/terrains_peering_bit/left_side = 1
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 0
|
|
0:3/0/terrain = 1
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:3/0/terrains_peering_bit/bottom_side = 1
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 0
|
|
1:3/0/terrain = 1
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/terrains_peering_bit/bottom_side = 1
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 1
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/bottom_side = 1
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 1
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:4/0/terrains_peering_bit/top_side = 1
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 1
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/terrains_peering_bit/top_side = 1
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 1
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/terrains_peering_bit/top_side = 1
|
|
0:5/0 = 0
|
|
0:5/0/terrain_set = 0
|
|
0:5/0/terrain = 1
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:5/0/terrains_peering_bit/right_side = 1
|
|
0:5/0/terrains_peering_bit/left_side = 1
|
|
1:5/0 = 0
|
|
1:5/0/terrain_set = 0
|
|
1:5/0/terrain = 1
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:5/0/terrains_peering_bit/right_side = 1
|
|
1:5/0/terrains_peering_bit/left_side = 1
|
|
2:5/0 = 0
|
|
2:5/0/terrain_set = 0
|
|
2:5/0/terrain = 1
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:5/0/terrains_peering_bit/right_side = 1
|
|
2:5/0/terrains_peering_bit/left_side = 1
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/terrain = 1
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:6/0/terrains_peering_bit/bottom_side = 1
|
|
0:6/0/terrains_peering_bit/top_side = 1
|
|
1:6/0 = 0
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/terrain = 1
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0/terrains_peering_bit/bottom_side = 1
|
|
1:6/0/terrains_peering_bit/top_side = 1
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/terrain = 1
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0/terrains_peering_bit/bottom_side = 1
|
|
2:6/0/terrains_peering_bit/top_side = 1
|
|
0:7/0 = 0
|
|
0:7/0/terrain_set = 0
|
|
0:7/0/terrain = 1
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:7/0/terrains_peering_bit/right_side = 1
|
|
0:7/0/terrains_peering_bit/top_side = 1
|
|
1:7/0 = 0
|
|
1:7/0/terrain_set = 0
|
|
1:7/0/terrain = 1
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0/terrains_peering_bit/right_side = 1
|
|
1:7/0/terrains_peering_bit/top_side = 1
|
|
2:7/0 = 0
|
|
2:7/0/terrain_set = 0
|
|
2:7/0/terrain = 1
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:7/0/terrains_peering_bit/right_side = 1
|
|
2:7/0/terrains_peering_bit/top_side = 1
|
|
0:8/0 = 0
|
|
0:8/0/terrain_set = 0
|
|
0:8/0/terrain = 1
|
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:8/0/terrains_peering_bit/right_side = 1
|
|
0:8/0/terrains_peering_bit/bottom_side = 1
|
|
1:8/0 = 0
|
|
1:8/0/terrain_set = 0
|
|
1:8/0/terrain = 1
|
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:8/0/terrains_peering_bit/right_side = 1
|
|
1:8/0/terrains_peering_bit/bottom_side = 1
|
|
2:8/0 = 0
|
|
2:8/0/terrain_set = 0
|
|
2:8/0/terrain = 1
|
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:8/0/terrains_peering_bit/right_side = 1
|
|
2:8/0/terrains_peering_bit/bottom_side = 1
|
|
0:9/0 = 0
|
|
0:9/0/terrain_set = 0
|
|
0:9/0/terrain = 1
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:9/0/terrains_peering_bit/bottom_side = 1
|
|
0:9/0/terrains_peering_bit/left_side = 1
|
|
1:9/0 = 0
|
|
1:9/0/terrain_set = 0
|
|
1:9/0/terrain = 1
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0/terrains_peering_bit/bottom_side = 1
|
|
1:9/0/terrains_peering_bit/left_side = 1
|
|
2:9/0 = 0
|
|
2:9/0/terrain_set = 0
|
|
2:9/0/terrain = 1
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:9/0/terrains_peering_bit/bottom_side = 1
|
|
2:9/0/terrains_peering_bit/left_side = 1
|
|
0:10/0 = 0
|
|
0:10/0/terrain_set = 0
|
|
0:10/0/terrain = 1
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:10/0/terrains_peering_bit/left_side = 1
|
|
0:10/0/terrains_peering_bit/top_side = 1
|
|
1:10/0 = 0
|
|
1:10/0/terrain_set = 0
|
|
1:10/0/terrain = 1
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0/terrains_peering_bit/left_side = 1
|
|
1:10/0/terrains_peering_bit/top_side = 1
|
|
2:10/0 = 0
|
|
2:10/0/terrain_set = 0
|
|
2:10/0/terrain = 1
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0/terrains_peering_bit/left_side = 1
|
|
2:10/0/terrains_peering_bit/top_side = 1
|
|
0:11/0 = 0
|
|
0:11/0/terrain_set = 0
|
|
0:11/0/terrain = 1
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:11/0/terrains_peering_bit/right_side = 1
|
|
0:11/0/terrains_peering_bit/bottom_side = 1
|
|
0:11/0/terrains_peering_bit/top_side = 1
|
|
1:11/0 = 0
|
|
1:11/0/terrain_set = 0
|
|
1:11/0/terrain = 1
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0/terrains_peering_bit/right_side = 1
|
|
1:11/0/terrains_peering_bit/bottom_side = 1
|
|
1:11/0/terrains_peering_bit/top_side = 1
|
|
2:11/0 = 0
|
|
2:11/0/terrain_set = 0
|
|
2:11/0/terrain = 1
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0/terrains_peering_bit/right_side = 1
|
|
2:11/0/terrains_peering_bit/bottom_side = 1
|
|
2:11/0/terrains_peering_bit/top_side = 1
|
|
0:12/0 = 0
|
|
0:12/0/terrain_set = 0
|
|
0:12/0/terrain = 1
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:12/0/terrains_peering_bit/bottom_side = 1
|
|
0:12/0/terrains_peering_bit/left_side = 1
|
|
0:12/0/terrains_peering_bit/top_side = 1
|
|
1:12/0 = 0
|
|
1:12/0/terrain_set = 0
|
|
1:12/0/terrain = 1
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:12/0/terrains_peering_bit/bottom_side = 1
|
|
1:12/0/terrains_peering_bit/left_side = 1
|
|
1:12/0/terrains_peering_bit/top_side = 1
|
|
2:12/0 = 0
|
|
2:12/0/terrain_set = 0
|
|
2:12/0/terrain = 1
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:12/0/terrains_peering_bit/bottom_side = 1
|
|
2:12/0/terrains_peering_bit/left_side = 1
|
|
2:12/0/terrains_peering_bit/top_side = 1
|
|
0:13/0 = 0
|
|
0:13/0/terrain_set = 0
|
|
0:13/0/terrain = 1
|
|
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:13/0/terrains_peering_bit/right_side = 1
|
|
0:13/0/terrains_peering_bit/left_side = 1
|
|
0:13/0/terrains_peering_bit/top_side = 1
|
|
1:13/0 = 0
|
|
1:13/0/terrain_set = 0
|
|
1:13/0/terrain = 1
|
|
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:13/0/terrains_peering_bit/right_side = 1
|
|
1:13/0/terrains_peering_bit/left_side = 1
|
|
1:13/0/terrains_peering_bit/top_side = 1
|
|
2:13/0 = 0
|
|
2:13/0/terrain_set = 0
|
|
2:13/0/terrain = 1
|
|
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:13/0/terrains_peering_bit/right_side = 1
|
|
2:13/0/terrains_peering_bit/left_side = 1
|
|
2:13/0/terrains_peering_bit/top_side = 1
|
|
0:14/0 = 0
|
|
0:14/0/terrain_set = 0
|
|
0:14/0/terrain = 1
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:14/0/terrains_peering_bit/right_side = 1
|
|
0:14/0/terrains_peering_bit/bottom_side = 1
|
|
0:14/0/terrains_peering_bit/left_side = 1
|
|
1:14/0 = 0
|
|
1:14/0/terrain_set = 0
|
|
1:14/0/terrain = 1
|
|
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:14/0/terrains_peering_bit/right_side = 1
|
|
1:14/0/terrains_peering_bit/bottom_side = 1
|
|
1:14/0/terrains_peering_bit/left_side = 1
|
|
2:14/0 = 0
|
|
2:14/0/terrain_set = 0
|
|
2:14/0/terrain = 1
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:14/0/terrains_peering_bit/right_side = 1
|
|
2:14/0/terrains_peering_bit/bottom_side = 1
|
|
2:14/0/terrains_peering_bit/left_side = 1
|
|
0:15/0 = 0
|
|
0:15/0/terrain_set = 0
|
|
0:15/0/terrain = 1
|
|
0:15/0/probability = 0.2
|
|
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:15/0/terrains_peering_bit/right_side = 1
|
|
0:15/0/terrains_peering_bit/bottom_side = 1
|
|
0:15/0/terrains_peering_bit/left_side = 1
|
|
0:15/0/terrains_peering_bit/top_side = 1
|
|
1:15/0 = 0
|
|
1:15/0/terrain_set = 0
|
|
1:15/0/terrain = 1
|
|
1:15/0/probability = 0.02
|
|
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:15/0/terrains_peering_bit/right_side = 1
|
|
1:15/0/terrains_peering_bit/bottom_side = 1
|
|
1:15/0/terrains_peering_bit/left_side = 1
|
|
1:15/0/terrains_peering_bit/top_side = 1
|
|
2:15/0 = 0
|
|
2:15/0/terrain_set = 0
|
|
2:15/0/terrain = 1
|
|
2:15/0/probability = 0.02
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:15/0/terrains_peering_bit/right_side = 1
|
|
2:15/0/terrains_peering_bit/bottom_side = 1
|
|
2:15/0/terrains_peering_bit/left_side = 1
|
|
2:15/0/terrains_peering_bit/top_side = 1
|
|
0:16/0 = 0
|
|
0:16/0/terrain_set = 0
|
|
0:16/0/terrain = 1
|
|
0:16/0/probability = 0.02
|
|
0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:16/0/terrains_peering_bit/right_side = 1
|
|
0:16/0/terrains_peering_bit/bottom_side = 1
|
|
0:16/0/terrains_peering_bit/left_side = 1
|
|
0:16/0/terrains_peering_bit/top_side = 1
|
|
1:16/0 = 0
|
|
1:16/0/terrain_set = 0
|
|
1:16/0/terrain = 1
|
|
1:16/0/probability = 0.02
|
|
1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:16/0/terrains_peering_bit/right_side = 1
|
|
1:16/0/terrains_peering_bit/bottom_side = 1
|
|
1:16/0/terrains_peering_bit/left_side = 1
|
|
1:16/0/terrains_peering_bit/top_side = 1
|
|
2:16/0 = 0
|
|
2:16/0/terrain_set = 0
|
|
2:16/0/terrain = 1
|
|
2:16/0/probability = 0.02
|
|
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:16/0/terrains_peering_bit/right_side = 1
|
|
2:16/0/terrains_peering_bit/bottom_side = 1
|
|
2:16/0/terrains_peering_bit/left_side = 1
|
|
2:16/0/terrains_peering_bit/top_side = 1
|
|
0:17/0 = 0
|
|
0:17/0/terrain_set = 0
|
|
0:17/0/terrain = 1
|
|
0:17/0/probability = 0.02
|
|
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:17/0/terrains_peering_bit/right_side = 1
|
|
0:17/0/terrains_peering_bit/bottom_side = 1
|
|
0:17/0/terrains_peering_bit/left_side = 1
|
|
0:17/0/terrains_peering_bit/top_side = 1
|
|
1:17/0 = 0
|
|
1:17/0/terrain_set = 0
|
|
1:17/0/terrain = 1
|
|
1:17/0/probability = 0.02
|
|
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:17/0/terrains_peering_bit/right_side = 1
|
|
1:17/0/terrains_peering_bit/bottom_side = 1
|
|
1:17/0/terrains_peering_bit/left_side = 1
|
|
1:17/0/terrains_peering_bit/top_side = 1
|
|
2:17/0 = 0
|
|
2:17/0/terrain_set = 0
|
|
2:17/0/terrain = 1
|
|
2:17/0/probability = 0.02
|
|
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:17/0/terrains_peering_bit/right_side = 1
|
|
2:17/0/terrains_peering_bit/bottom_side = 1
|
|
2:17/0/terrains_peering_bit/left_side = 1
|
|
2:17/0/terrains_peering_bit/top_side = 1
|
|
0:18/0 = 0
|
|
0:18/0/terrain_set = 0
|
|
0:18/0/terrain = 1
|
|
0:18/0/probability = 0.04
|
|
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:18/0/terrains_peering_bit/right_side = 1
|
|
0:18/0/terrains_peering_bit/bottom_side = 1
|
|
0:18/0/terrains_peering_bit/left_side = 1
|
|
0:18/0/terrains_peering_bit/top_side = 1
|
|
1:18/0 = 0
|
|
1:18/0/terrain_set = 0
|
|
1:18/0/terrain = 1
|
|
1:18/0/probability = 0.04
|
|
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:18/0/terrains_peering_bit/right_side = 1
|
|
1:18/0/terrains_peering_bit/bottom_side = 1
|
|
1:18/0/terrains_peering_bit/left_side = 1
|
|
1:18/0/terrains_peering_bit/top_side = 1
|
|
2:18/0 = 0
|
|
2:18/0/terrain_set = 0
|
|
2:18/0/terrain = 1
|
|
2:18/0/probability = 0.04
|
|
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:18/0/terrains_peering_bit/right_side = 1
|
|
2:18/0/terrains_peering_bit/bottom_side = 1
|
|
2:18/0/terrains_peering_bit/left_side = 1
|
|
2:18/0/terrains_peering_bit/top_side = 1
|
|
3:18/0 = 0
|
|
3:18/0/terrain_set = 0
|
|
3:18/0/terrain = 1
|
|
3:18/0/probability = 0.04
|
|
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:18/0/terrains_peering_bit/right_side = 1
|
|
3:18/0/terrains_peering_bit/bottom_side = 1
|
|
3:18/0/terrains_peering_bit/left_side = 1
|
|
3:18/0/terrains_peering_bit/top_side = 1
|
|
3:19/0 = 0
|
|
3:19/0/terrain_set = 0
|
|
3:19/0/terrain = 1
|
|
3:19/0/probability = 0.04
|
|
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:19/0/terrains_peering_bit/right_side = 1
|
|
3:19/0/terrains_peering_bit/bottom_side = 1
|
|
3:19/0/terrains_peering_bit/left_side = 1
|
|
3:19/0/terrains_peering_bit/top_side = 1
|
|
2:19/0 = 0
|
|
2:19/0/terrain_set = 0
|
|
2:19/0/terrain = 1
|
|
2:19/0/probability = 0.04
|
|
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:19/0/terrains_peering_bit/right_side = 1
|
|
2:19/0/terrains_peering_bit/bottom_side = 1
|
|
2:19/0/terrains_peering_bit/left_side = 1
|
|
2:19/0/terrains_peering_bit/top_side = 1
|
|
1:19/0 = 0
|
|
1:19/0/terrain_set = 0
|
|
1:19/0/terrain = 1
|
|
1:19/0/probability = 0.04
|
|
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:19/0/terrains_peering_bit/right_side = 1
|
|
1:19/0/terrains_peering_bit/bottom_side = 1
|
|
1:19/0/terrains_peering_bit/left_side = 1
|
|
1:19/0/terrains_peering_bit/top_side = 1
|
|
0:19/0 = 0
|
|
0:19/0/terrain_set = 0
|
|
0:19/0/terrain = 1
|
|
0:19/0/probability = 0.04
|
|
0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:19/0/terrains_peering_bit/right_side = 1
|
|
0:19/0/terrains_peering_bit/bottom_side = 1
|
|
0:19/0/terrains_peering_bit/left_side = 1
|
|
0:19/0/terrains_peering_bit/top_side = 1
|
|
3:17/0 = 0
|
|
3:17/0/terrain_set = 0
|
|
3:17/0/terrain = 1
|
|
3:17/0/probability = 0.02
|
|
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:17/0/terrains_peering_bit/right_side = 1
|
|
3:17/0/terrains_peering_bit/bottom_side = 1
|
|
3:17/0/terrains_peering_bit/left_side = 1
|
|
3:17/0/terrains_peering_bit/top_side = 1
|
|
3:16/0 = 0
|
|
3:16/0/terrain_set = 0
|
|
3:16/0/terrain = 1
|
|
3:16/0/probability = 0.02
|
|
3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:16/0/terrains_peering_bit/right_side = 1
|
|
3:16/0/terrains_peering_bit/bottom_side = 1
|
|
3:16/0/terrains_peering_bit/left_side = 1
|
|
3:16/0/terrains_peering_bit/top_side = 1
|
|
3:15/0 = 0
|
|
3:15/0/terrain_set = 0
|
|
3:15/0/terrain = 1
|
|
3:15/0/probability = 0.02
|
|
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:15/0/terrains_peering_bit/right_side = 1
|
|
3:15/0/terrains_peering_bit/bottom_side = 1
|
|
3:15/0/terrains_peering_bit/left_side = 1
|
|
3:15/0/terrains_peering_bit/top_side = 1
|
|
3:14/0 = 0
|
|
3:14/0/terrain_set = 0
|
|
3:14/0/terrain = 1
|
|
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:14/0/terrains_peering_bit/right_side = 1
|
|
3:14/0/terrains_peering_bit/bottom_side = 1
|
|
3:14/0/terrains_peering_bit/left_side = 1
|
|
3:13/0 = 0
|
|
3:13/0/terrain_set = 0
|
|
3:13/0/terrain = 1
|
|
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:13/0/terrains_peering_bit/right_side = 1
|
|
3:13/0/terrains_peering_bit/left_side = 1
|
|
3:13/0/terrains_peering_bit/top_side = 1
|
|
3:12/0 = 0
|
|
3:12/0/terrain_set = 0
|
|
3:12/0/terrain = 1
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:12/0/terrains_peering_bit/bottom_side = 1
|
|
3:12/0/terrains_peering_bit/left_side = 1
|
|
3:12/0/terrains_peering_bit/top_side = 1
|
|
3:11/0 = 0
|
|
3:11/0/terrain_set = 0
|
|
3:11/0/terrain = 1
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:11/0/terrains_peering_bit/right_side = 1
|
|
3:11/0/terrains_peering_bit/bottom_side = 1
|
|
3:11/0/terrains_peering_bit/top_side = 1
|
|
3:10/0 = 0
|
|
3:10/0/terrain_set = 0
|
|
3:10/0/terrain = 1
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0/terrains_peering_bit/left_side = 1
|
|
3:10/0/terrains_peering_bit/top_side = 1
|
|
3:9/0 = 0
|
|
3:9/0/terrain_set = 0
|
|
3:9/0/terrain = 1
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:9/0/terrains_peering_bit/bottom_side = 1
|
|
3:9/0/terrains_peering_bit/left_side = 1
|
|
3:8/0 = 0
|
|
3:8/0/terrain_set = 0
|
|
3:8/0/terrain = 1
|
|
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:8/0/terrains_peering_bit/right_side = 1
|
|
3:8/0/terrains_peering_bit/bottom_side = 1
|
|
3:7/0 = 0
|
|
3:7/0/terrain_set = 0
|
|
3:7/0/terrain = 1
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:7/0/terrains_peering_bit/right_side = 1
|
|
3:7/0/terrains_peering_bit/top_side = 1
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/terrain = 1
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0/terrains_peering_bit/bottom_side = 1
|
|
3:6/0/terrains_peering_bit/top_side = 1
|
|
3:5/0 = 0
|
|
3:5/0/terrain_set = 0
|
|
3:5/0/terrain = 1
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:5/0/terrains_peering_bit/right_side = 1
|
|
3:5/0/terrains_peering_bit/left_side = 1
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 1
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/terrains_peering_bit/top_side = 1
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 1
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0/terrains_peering_bit/bottom_side = 1
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 1
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:2/0/terrains_peering_bit/left_side = 1
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 1
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:1/0/terrains_peering_bit/right_side = 1
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 1
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:20/0 = 0
|
|
0:20/0/terrain_set = 0
|
|
0:20/0/terrain = 1
|
|
0:20/0/probability = 0.2
|
|
0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:20/0/terrains_peering_bit/right_side = 1
|
|
0:20/0/terrains_peering_bit/bottom_side = 1
|
|
0:20/0/terrains_peering_bit/left_side = 1
|
|
0:20/0/terrains_peering_bit/top_side = 1
|
|
1:20/0 = 0
|
|
1:20/0/terrain_set = 0
|
|
1:20/0/terrain = 1
|
|
1:20/0/probability = 0.2
|
|
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:20/0/terrains_peering_bit/right_side = 1
|
|
1:20/0/terrains_peering_bit/bottom_side = 1
|
|
1:20/0/terrains_peering_bit/left_side = 1
|
|
1:20/0/terrains_peering_bit/top_side = 1
|
|
2:20/0 = 0
|
|
2:20/0/terrain_set = 0
|
|
2:20/0/terrain = 1
|
|
2:20/0/probability = 0.2
|
|
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:20/0/terrains_peering_bit/right_side = 1
|
|
2:20/0/terrains_peering_bit/bottom_side = 1
|
|
2:20/0/terrains_peering_bit/left_side = 1
|
|
2:20/0/terrains_peering_bit/top_side = 1
|
|
3:20/0 = 0
|
|
3:20/0/terrain_set = 0
|
|
3:20/0/terrain = 1
|
|
3:20/0/probability = 0.2
|
|
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:20/0/terrains_peering_bit/right_side = 1
|
|
3:20/0/terrains_peering_bit/bottom_side = 1
|
|
3:20/0/terrains_peering_bit/left_side = 1
|
|
3:20/0/terrains_peering_bit/top_side = 1
|
|
3:21/0 = 0
|
|
3:21/0/terrain_set = 0
|
|
3:21/0/terrain = 1
|
|
3:21/0/probability = 0.2
|
|
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:21/0/terrains_peering_bit/right_side = 1
|
|
3:21/0/terrains_peering_bit/bottom_side = 1
|
|
3:21/0/terrains_peering_bit/left_side = 1
|
|
3:21/0/terrains_peering_bit/top_side = 1
|
|
2:21/0 = 0
|
|
2:21/0/terrain_set = 0
|
|
2:21/0/terrain = 1
|
|
2:21/0/probability = 0.2
|
|
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:21/0/terrains_peering_bit/right_side = 1
|
|
2:21/0/terrains_peering_bit/bottom_side = 1
|
|
2:21/0/terrains_peering_bit/left_side = 1
|
|
2:21/0/terrains_peering_bit/top_side = 1
|
|
1:21/0 = 0
|
|
1:21/0/terrain_set = 0
|
|
1:21/0/terrain = 1
|
|
1:21/0/probability = 0.2
|
|
1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:21/0/terrains_peering_bit/right_side = 1
|
|
1:21/0/terrains_peering_bit/bottom_side = 1
|
|
1:21/0/terrains_peering_bit/left_side = 1
|
|
1:21/0/terrains_peering_bit/top_side = 1
|
|
0:21/0 = 0
|
|
0:21/0/terrain_set = 0
|
|
0:21/0/terrain = 1
|
|
0:21/0/probability = 0.2
|
|
0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:21/0/terrains_peering_bit/right_side = 1
|
|
0:21/0/terrains_peering_bit/bottom_side = 1
|
|
0:21/0/terrains_peering_bit/left_side = 1
|
|
0:21/0/terrains_peering_bit/top_side = 1
|
|
0:22/0 = 0
|
|
0:22/0/terrain_set = 0
|
|
0:22/0/terrain = 1
|
|
0:22/0/probability = 0.2
|
|
0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:22/0/terrains_peering_bit/right_side = 1
|
|
0:22/0/terrains_peering_bit/bottom_side = 1
|
|
0:22/0/terrains_peering_bit/left_side = 1
|
|
0:22/0/terrains_peering_bit/top_side = 1
|
|
0:23/0 = 0
|
|
0:23/0/terrain_set = 0
|
|
0:23/0/terrain = 1
|
|
0:23/0/probability = 0.2
|
|
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:23/0/terrains_peering_bit/right_side = 1
|
|
0:23/0/terrains_peering_bit/bottom_side = 1
|
|
0:23/0/terrains_peering_bit/left_side = 1
|
|
0:23/0/terrains_peering_bit/top_side = 1
|
|
1:23/0 = 0
|
|
1:23/0/terrain_set = 0
|
|
1:23/0/terrain = 1
|
|
1:23/0/probability = 0.2
|
|
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:23/0/terrains_peering_bit/right_side = 1
|
|
1:23/0/terrains_peering_bit/bottom_side = 1
|
|
1:23/0/terrains_peering_bit/left_side = 1
|
|
1:23/0/terrains_peering_bit/top_side = 1
|
|
1:22/0 = 0
|
|
1:22/0/terrain_set = 0
|
|
1:22/0/terrain = 1
|
|
1:22/0/probability = 0.2
|
|
1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:22/0/terrains_peering_bit/right_side = 1
|
|
1:22/0/terrains_peering_bit/bottom_side = 1
|
|
1:22/0/terrains_peering_bit/left_side = 1
|
|
1:22/0/terrains_peering_bit/top_side = 1
|
|
2:22/0 = 0
|
|
2:22/0/terrain_set = 0
|
|
2:22/0/terrain = 1
|
|
2:22/0/probability = 0.2
|
|
2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:22/0/terrains_peering_bit/right_side = 1
|
|
2:22/0/terrains_peering_bit/bottom_side = 1
|
|
2:22/0/terrains_peering_bit/left_side = 1
|
|
2:22/0/terrains_peering_bit/top_side = 1
|
|
3:22/0 = 0
|
|
3:22/0/terrain_set = 0
|
|
3:22/0/terrain = 1
|
|
3:22/0/probability = 0.2
|
|
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:22/0/terrains_peering_bit/right_side = 1
|
|
3:22/0/terrains_peering_bit/bottom_side = 1
|
|
3:22/0/terrains_peering_bit/left_side = 1
|
|
3:22/0/terrains_peering_bit/top_side = 1
|
|
3:23/0 = 0
|
|
3:23/0/terrain_set = 0
|
|
3:23/0/terrain = 1
|
|
3:23/0/probability = 0.2
|
|
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:23/0/terrains_peering_bit/right_side = 1
|
|
3:23/0/terrains_peering_bit/bottom_side = 1
|
|
3:23/0/terrains_peering_bit/left_side = 1
|
|
3:23/0/terrains_peering_bit/top_side = 1
|
|
2:23/0 = 0
|
|
2:23/0/terrain_set = 0
|
|
2:23/0/terrain = 1
|
|
2:23/0/probability = 0.2
|
|
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:23/0/terrains_peering_bit/right_side = 1
|
|
2:23/0/terrains_peering_bit/bottom_side = 1
|
|
2:23/0/terrains_peering_bit/left_side = 1
|
|
2:23/0/terrains_peering_bit/top_side = 1
|
|
|
|
[sub_resource type="TileSet" id="TileSet_71ysb"]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 0
|
|
terrain_set_0/mode = 2
|
|
terrain_set_0/terrain_0/name = "Beams"
|
|
terrain_set_0/terrain_0/color = Color(0.64282656, 0, 0.1545574, 1)
|
|
terrain_set_0/terrain_1/name = "Bricks"
|
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_6b8cu")
|
|
sources/1 = SubResource("TileSetAtlasSource_rvm7w")
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yeikn"]
|
|
shader = ExtResource("4_6b8cu")
|
|
shader_parameter/palette = PackedColorArray(0.36862746, 0.99215686, 0.5529412, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1)
|
|
shader_parameter/palette_size = 8
|
|
shader_parameter/corruption_x = 0.0
|
|
shader_parameter/edge_width = 50.0
|
|
shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b7vts"]
|
|
shader = ExtResource("5_8ydah")
|
|
shader_parameter/destruction_x = 0.0
|
|
shader_parameter/edge_width = 50.0
|
|
shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
|
|
|
[sub_resource type="ViewportTexture" id="ViewportTexture_bhunq"]
|
|
viewport_path = NodePath("CanvasLayer/CodeViewport")
|
|
|
|
[sub_resource type="Environment" id="Environment_bhunq"]
|
|
background_mode = 3
|
|
tonemap_mode = 3
|
|
glow_enabled = true
|
|
glow_intensity = 4.0
|
|
glow_hdr_threshold = 0.5
|
|
glow_hdr_scale = 4.0
|
|
|
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bhunq"]
|
|
size = Vector2(20, 200)
|
|
|
|
[node name="AbstractLevel" type="Node2D" unique_id=1001045799]
|
|
script = ExtResource("1_o2mui")
|
|
|
|
[node name="Background" type="Node2D" parent="." unique_id=753724440]
|
|
|
|
[node name="Parallax1" type="Parallax2D" parent="Background" unique_id=1102720638]
|
|
scroll_scale = Vector2(0.01, 0.01)
|
|
scroll_offset = Vector2(-602, 180)
|
|
repeat_size = Vector2(900, 0)
|
|
|
|
[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1" unique_id=1313622890]
|
|
texture = ExtResource("2_3fw0b")
|
|
|
|
[node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")]
|
|
|
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522]
|
|
tile_set = SubResource("TileSet_71ysb")
|
|
|
|
[node name="Turrets" type="Node2D" parent="." unique_id=491073452]
|
|
|
|
[node name="Dangers" type="Node2D" parent="." unique_id=608961351]
|
|
|
|
[node name="Guidances" type="Node2D" parent="." unique_id=1356136322]
|
|
|
|
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1125559156]
|
|
|
|
[node name="LevelColorRect" type="ColorRect" parent="CanvasLayer" unique_id=739757562]
|
|
unique_name_in_owner = true
|
|
material = SubResource("ShaderMaterial_yeikn")
|
|
offset_right = 640.0
|
|
offset_bottom = 360.0
|
|
|
|
[node name="CodeSprite" type="Sprite2D" parent="CanvasLayer" unique_id=1152584149]
|
|
unique_name_in_owner = true
|
|
material = SubResource("ShaderMaterial_b7vts")
|
|
position = Vector2(320, 180)
|
|
texture = SubResource("ViewportTexture_bhunq")
|
|
|
|
[node name="CodeViewport" type="SubViewport" parent="CanvasLayer" unique_id=1708983620]
|
|
size = Vector2i(640, 360)
|
|
|
|
[node name="Code" parent="CanvasLayer/CodeViewport" unique_id=946204992 instance=ExtResource("8_b7vts")]
|
|
|
|
[node name="HealthBar" parent="CanvasLayer" unique_id=256637218 instance=ExtResource("6_x8k35")]
|
|
unique_name_in_owner = true
|
|
position = Vector2(51, 19)
|
|
|
|
[node name="PauseMenu" parent="CanvasLayer" unique_id=1815975678 instance=ExtResource("3_fnnmn")]
|
|
unique_name_in_owner = true
|
|
process_mode = 2
|
|
|
|
[node name="GameOverMenu" parent="CanvasLayer" unique_id=795145041 instance=ExtResource("7_l0xih")]
|
|
unique_name_in_owner = true
|
|
process_mode = 2
|
|
|
|
[node name="CompletionMenu" parent="CanvasLayer" unique_id=1435656270 instance=ExtResource("10_8xgvj")]
|
|
unique_name_in_owner = true
|
|
|
|
[node name="CorruptionTimer" type="Timer" parent="." unique_id=783383429]
|
|
wait_time = 0.5
|
|
|
|
[node name="DestructionTimer" type="Timer" parent="." unique_id=431284916]
|
|
one_shot = true
|
|
|
|
[node name="DeathFallTimer" type="Timer" parent="." unique_id=519159888]
|
|
one_shot = true
|
|
|
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=310371888]
|
|
environment = SubResource("Environment_bhunq")
|
|
|
|
[node name="LevelEnd" type="Area2D" parent="." unique_id=1444951079]
|
|
collision_layer = 0
|
|
collision_mask = 2
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelEnd" unique_id=1314456096]
|
|
shape = SubResource("RectangleShape2D_bhunq")
|
|
|
|
[connection signal="dead" from="Player" to="." method="_on_player_dead"]
|
|
[connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"]
|
|
[connection signal="timeout" from="DestructionTimer" to="." method="_on_destruction_timer_timeout"]
|
|
[connection signal="timeout" from="DeathFallTimer" to="." method="_on_death_fall_timer_timeout"]
|
|
[connection signal="body_entered" from="LevelEnd" to="." method="_on_level_end_body_entered"]
|