Files
NeonCollapse/game/entities/guidance/guidance.gd
T
2026-07-02 21:34:10 +03:00

46 lines
668 B
GDScript

@tool
class_name Guidance
extends Node2D
enum Size {
Small,
Big,
}
@export var size := Size.Small:
set(value):
size = value
if is_node_ready():
_update_size()
@export var text := "":
set(value):
text = value
if is_node_ready():
_update_text()
@onready var small_sprite : Sprite2D = $SmallSprite
@onready var big_sprite : Sprite2D = $BigSprite
@onready var label : Label = $Label
func _ready() -> void:
_update_size()
_update_text()
func _update_size() -> void:
match size:
Size.Small:
small_sprite.show()
big_sprite.hide()
Size.Big:
small_sprite.hide()
big_sprite.show()
func _update_text() -> void:
label.text = text