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NeonCollapse/game/entities/player/player.tscn
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[gd_scene format=3 uid="uid://ts4dy8xmtot8"]
[ext_resource type="Script" uid="uid://bm48h30pkhdkv" path="res://game/entities/player/player.gd" id="1_1a4jd"]
[ext_resource type="PackedScene" uid="uid://blxgfix54dxq3" path="res://game/state_machine/state_machine.tscn" id="2_x4rrl"]
[ext_resource type="PackedScene" uid="uid://btu3hxif2xpvu" path="res://game/entities/player/states/idle_state.tscn" id="3_cjfdk"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bhunq"]
[node name="Player" type="CharacterBody2D" unique_id=763780926]
script = ExtResource("1_1a4jd")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=379935685]
shape = SubResource("CapsuleShape2D_bhunq")
[node name="Camera2D" type="Camera2D" parent="." unique_id=1654451713]
[node name="StateMachine" parent="." unique_id=560273456 node_paths=PackedStringArray("initial_state") instance=ExtResource("2_x4rrl")]
initial_state = NodePath("IdleState")
[node name="IdleState" parent="StateMachine" unique_id=836520368 node_paths=PackedStringArray("player") instance=ExtResource("3_cjfdk")]
player = NodePath("../..")
[node name="JumpBufferTimer" type="Timer" parent="." unique_id=1845152635]
process_callback = 0
wait_time = 0.05
one_shot = true
[node name="CoyoteTimeTimer" type="Timer" parent="." unique_id=867376979]
process_callback = 0
wait_time = 0.05
one_shot = true
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1208896947]
process_callback = 0
wait_time = 0.75
[node name="AttackSlowdownTimer" type="Timer" parent="." unique_id=1617625946]
process_callback = 0
one_shot = true
[node name="SlideDelayTimer" type="Timer" parent="." unique_id=1746851787]
process_callback = 0
wait_time = 0.75