[gd_scene format=3 uid="uid://hdnty666fw1h"] [ext_resource type="Script" uid="uid://wm4pbk5w5ats" path="res://game/levels/abstract_level.gd" id="1_o2mui"] [ext_resource type="Texture2D" uid="uid://chbymseqi78ns" path="res://images/background/background1.png" id="2_3fw0b"] [ext_resource type="PackedScene" uid="uid://ts4dy8xmtot8" path="res://game/entities/player/player.tscn" id="2_r0ht6"] [ext_resource type="PackedScene" uid="uid://0e3xvmn36j5b" path="res://game/menu/pause_menu.tscn" id="3_fnnmn"] [ext_resource type="Shader" uid="uid://brudtlwas6x66" path="res://game/shaders/glitch.gdshader" id="4_6b8cu"] [ext_resource type="Texture2D" uid="uid://doqg4ljsgv53a" path="res://images/level/background-beams.png" id="4_igrqf"] [ext_resource type="Texture2D" uid="uid://b8rm1kxgci4l1" path="res://images/level/beams.png" id="4_pi5fd"] [ext_resource type="Shader" uid="uid://b6gy8a5et63t1" path="res://game/shaders/code.gdshader" id="5_8ydah"] [ext_resource type="Texture2D" uid="uid://c0l86tqln251c" path="res://images/level/background-bricks.png" id="5_edinc"] [ext_resource type="Texture2D" uid="uid://fe83ekwwmnuv" path="res://images/level/bricks.png" id="5_un604"] [ext_resource type="PackedScene" uid="uid://dlntrn4m04pxn" path="res://game/entities/guidance/level_end_guidance.tscn" id="6_rvm7w"] [ext_resource type="PackedScene" uid="uid://b1x0tmnf7hx7h" path="res://game/hud/health_bar.tscn" id="6_x8k35"] [ext_resource type="PackedScene" uid="uid://cl7vqh8j2f5py" path="res://game/menu/game_over_menu.tscn" id="7_l0xih"] [ext_resource type="PackedScene" uid="uid://bafplnd2un011" path="res://game/effects/code.tscn" id="8_b7vts"] [ext_resource type="PackedScene" uid="uid://dbnpcpwbw7f8q" path="res://game/menu/completion_menu.tscn" id="10_8xgvj"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_10kvc"] texture = ExtResource("4_igrqf") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 11:0/0 = 0 11:0/0/terrain_set = 0 11:0/0/terrain = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/terrains_peering_bit/right_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/terrains_peering_bit/right_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/terrains_peering_bit/right_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/terrains_peering_bit/right_side = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/right_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/terrains_peering_bit/right_side = 0 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/terrains_peering_bit/right_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/terrains_peering_bit/left_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/terrains_peering_bit/left_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/terrains_peering_bit/left_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/terrains_peering_bit/left_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/terrains_peering_bit/left_side = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/left_side = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/left_side = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/terrains_peering_bit/left_side = 0 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/left_side = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/left_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/left_side = 0 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/terrains_peering_bit/bottom_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/terrains_peering_bit/bottom_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/terrains_peering_bit/bottom_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/terrains_peering_bit/bottom_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/terrains_peering_bit/bottom_side = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/terrains_peering_bit/bottom_side = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/terrains_peering_bit/bottom_side = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/terrains_peering_bit/bottom_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/terrains_peering_bit/bottom_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/bottom_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/bottom_side = 0 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/terrains_peering_bit/bottom_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/terrains_peering_bit/top_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/terrains_peering_bit/top_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/terrains_peering_bit/top_side = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/terrains_peering_bit/top_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/terrains_peering_bit/top_side = 0 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/terrains_peering_bit/top_side = 0 11:4/0 = 0 11:4/0/terrain_set = 0 11:4/0/terrain = 0 11:4/0/terrains_peering_bit/top_side = 0 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/terrains_peering_bit/right_side = 0 0:5/0/terrains_peering_bit/left_side = 0 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/terrains_peering_bit/right_side = 0 1:5/0/terrains_peering_bit/left_side = 0 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/terrains_peering_bit/right_side = 0 2:5/0/terrains_peering_bit/left_side = 0 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/terrains_peering_bit/right_side = 0 3:5/0/terrains_peering_bit/left_side = 0 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/terrains_peering_bit/right_side = 0 4:5/0/terrains_peering_bit/left_side = 0 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/terrains_peering_bit/right_side = 0 5:5/0/terrains_peering_bit/left_side = 0 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/terrains_peering_bit/right_side = 0 6:5/0/terrains_peering_bit/left_side = 0 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/terrains_peering_bit/right_side = 0 7:5/0/terrains_peering_bit/left_side = 0 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/terrains_peering_bit/right_side = 0 8:5/0/terrains_peering_bit/left_side = 0 9:5/0 = 0 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/terrains_peering_bit/right_side = 0 9:5/0/terrains_peering_bit/left_side = 0 10:5/0 = 0 10:5/0/terrain_set = 0 10:5/0/terrain = 0 10:5/0/terrains_peering_bit/right_side = 0 10:5/0/terrains_peering_bit/left_side = 0 11:5/0 = 0 11:5/0/terrain_set = 0 11:5/0/terrain = 0 11:5/0/terrains_peering_bit/right_side = 0 11:5/0/terrains_peering_bit/left_side = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/terrains_peering_bit/bottom_side = 0 1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/terrains_peering_bit/bottom_side = 0 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/terrains_peering_bit/bottom_side = 0 4:6/0/terrains_peering_bit/top_side = 0 5:6/0 = 0 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/terrains_peering_bit/bottom_side = 0 5:6/0/terrains_peering_bit/top_side = 0 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/top_side = 0 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/terrains_peering_bit/bottom_side = 0 8:6/0/terrains_peering_bit/top_side = 0 9:6/0 = 0 9:6/0/terrain_set = 0 9:6/0/terrain = 0 9:6/0/terrains_peering_bit/bottom_side = 0 9:6/0/terrains_peering_bit/top_side = 0 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 0 10:6/0/terrains_peering_bit/bottom_side = 0 10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 11:6/0/terrain_set = 0 11:6/0/terrain = 0 11:6/0/terrains_peering_bit/bottom_side = 0 11:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/terrain = 0 0:7/0/terrains_peering_bit/right_side = 0 0:7/0/terrains_peering_bit/top_side = 0 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/terrains_peering_bit/right_side = 0 1:7/0/terrains_peering_bit/top_side = 0 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/top_side = 0 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/terrains_peering_bit/right_side = 0 3:7/0/terrains_peering_bit/top_side = 0 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/terrains_peering_bit/right_side = 0 4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 5:7/0/terrain_set = 0 5:7/0/terrain = 0 5:7/0/terrains_peering_bit/right_side = 0 5:7/0/terrains_peering_bit/top_side = 0 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/terrains_peering_bit/right_side = 0 6:7/0/terrains_peering_bit/top_side = 0 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/terrains_peering_bit/right_side = 0 7:7/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/terrains_peering_bit/right_side = 0 8:7/0/terrains_peering_bit/top_side = 0 9:7/0 = 0 9:7/0/terrain_set = 0 9:7/0/terrain = 0 9:7/0/terrains_peering_bit/right_side = 0 9:7/0/terrains_peering_bit/top_side = 0 10:7/0 = 0 10:7/0/terrain_set = 0 10:7/0/terrain = 0 10:7/0/terrains_peering_bit/right_side = 0 10:7/0/terrains_peering_bit/top_side = 0 11:7/0 = 0 11:7/0/terrain_set = 0 11:7/0/terrain = 0 11:7/0/terrains_peering_bit/right_side = 0 11:7/0/terrains_peering_bit/top_side = 0 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 0 0:8/0/terrains_peering_bit/right_side = 0 0:8/0/terrains_peering_bit/bottom_side = 0 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 0 1:8/0/terrains_peering_bit/right_side = 0 1:8/0/terrains_peering_bit/bottom_side = 0 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 0 2:8/0/terrains_peering_bit/right_side = 0 2:8/0/terrains_peering_bit/bottom_side = 0 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/terrains_peering_bit/right_side = 0 3:8/0/terrains_peering_bit/bottom_side = 0 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/terrain = 0 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/bottom_side = 0 5:8/0 = 0 5:8/0/terrain_set = 0 5:8/0/terrain = 0 5:8/0/terrains_peering_bit/right_side = 0 5:8/0/terrains_peering_bit/bottom_side = 0 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/terrains_peering_bit/right_side = 0 6:8/0/terrains_peering_bit/bottom_side = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/bottom_side = 0 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/terrains_peering_bit/right_side = 0 8:8/0/terrains_peering_bit/bottom_side = 0 9:8/0 = 0 9:8/0/terrain_set = 0 9:8/0/terrain = 0 9:8/0/terrains_peering_bit/right_side = 0 9:8/0/terrains_peering_bit/bottom_side = 0 10:8/0 = 0 10:8/0/terrain_set = 0 10:8/0/terrain = 0 10:8/0/terrains_peering_bit/right_side = 0 10:8/0/terrains_peering_bit/bottom_side = 0 11:8/0 = 0 11:8/0/terrain_set = 0 11:8/0/terrain = 0 11:8/0/terrains_peering_bit/right_side = 0 11:8/0/terrains_peering_bit/bottom_side = 0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/terrain = 0 0:9/0/terrains_peering_bit/bottom_side = 0 0:9/0/terrains_peering_bit/left_side = 0 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 0 1:9/0/terrains_peering_bit/bottom_side = 0 1:9/0/terrains_peering_bit/left_side = 0 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 0 2:9/0/terrains_peering_bit/bottom_side = 0 2:9/0/terrains_peering_bit/left_side = 0 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 0 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/left_side = 0 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/terrain = 0 4:9/0/terrains_peering_bit/bottom_side = 0 4:9/0/terrains_peering_bit/left_side = 0 5:9/0 = 0 5:9/0/terrain_set = 0 5:9/0/terrain = 0 5:9/0/terrains_peering_bit/bottom_side = 0 5:9/0/terrains_peering_bit/left_side = 0 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 0 6:9/0/terrains_peering_bit/bottom_side = 0 6:9/0/terrains_peering_bit/left_side = 0 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 0 7:9/0/terrains_peering_bit/bottom_side = 0 7:9/0/terrains_peering_bit/left_side = 0 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 0 8:9/0/terrains_peering_bit/bottom_side = 0 8:9/0/terrains_peering_bit/left_side = 0 9:9/0 = 0 9:9/0/terrain_set = 0 9:9/0/terrain = 0 9:9/0/terrains_peering_bit/bottom_side = 0 9:9/0/terrains_peering_bit/left_side = 0 10:9/0 = 0 10:9/0/terrain_set = 0 10:9/0/terrain = 0 10:9/0/terrains_peering_bit/bottom_side = 0 10:9/0/terrains_peering_bit/left_side = 0 11:9/0 = 0 11:9/0/terrain_set = 0 11:9/0/terrain = 0 11:9/0/terrains_peering_bit/bottom_side = 0 11:9/0/terrains_peering_bit/left_side = 0 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/terrain = 0 0:10/0/terrains_peering_bit/left_side = 0 0:10/0/terrains_peering_bit/top_side = 0 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/terrain = 0 1:10/0/terrains_peering_bit/left_side = 0 1:10/0/terrains_peering_bit/top_side = 0 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/terrain = 0 2:10/0/terrains_peering_bit/left_side = 0 2:10/0/terrains_peering_bit/top_side = 0 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/terrain = 0 3:10/0/terrains_peering_bit/left_side = 0 3:10/0/terrains_peering_bit/top_side = 0 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/terrain = 0 4:10/0/terrains_peering_bit/left_side = 0 4:10/0/terrains_peering_bit/top_side = 0 5:10/0 = 0 5:10/0/terrain_set = 0 5:10/0/terrain = 0 5:10/0/terrains_peering_bit/left_side = 0 5:10/0/terrains_peering_bit/top_side = 0 6:10/0 = 0 6:10/0/terrain_set = 0 6:10/0/terrain = 0 6:10/0/terrains_peering_bit/left_side = 0 6:10/0/terrains_peering_bit/top_side = 0 7:10/0 = 0 7:10/0/terrain_set = 0 7:10/0/terrain = 0 7:10/0/terrains_peering_bit/left_side = 0 7:10/0/terrains_peering_bit/top_side = 0 8:10/0 = 0 8:10/0/terrain_set = 0 8:10/0/terrain = 0 8:10/0/terrains_peering_bit/left_side = 0 8:10/0/terrains_peering_bit/top_side = 0 9:10/0 = 0 9:10/0/terrain_set = 0 9:10/0/terrain = 0 9:10/0/terrains_peering_bit/left_side = 0 9:10/0/terrains_peering_bit/top_side = 0 10:10/0 = 0 10:10/0/terrain_set = 0 10:10/0/terrain = 0 10:10/0/terrains_peering_bit/left_side = 0 10:10/0/terrains_peering_bit/top_side = 0 11:10/0 = 0 11:10/0/terrain_set = 0 11:10/0/terrain = 0 11:10/0/terrains_peering_bit/left_side = 0 11:10/0/terrains_peering_bit/top_side = 0 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 0 0:11/0/terrains_peering_bit/right_side = 0 0:11/0/terrains_peering_bit/bottom_side = 0 0:11/0/terrains_peering_bit/top_side = 0 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 0 1:11/0/terrains_peering_bit/right_side = 0 1:11/0/terrains_peering_bit/bottom_side = 0 1:11/0/terrains_peering_bit/top_side = 0 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 0 2:11/0/terrains_peering_bit/right_side = 0 2:11/0/terrains_peering_bit/bottom_side = 0 2:11/0/terrains_peering_bit/top_side = 0 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 0 3:11/0/terrains_peering_bit/right_side = 0 3:11/0/terrains_peering_bit/bottom_side = 0 3:11/0/terrains_peering_bit/top_side = 0 4:11/0 = 0 4:11/0/terrain_set = 0 4:11/0/terrain = 0 4:11/0/terrains_peering_bit/right_side = 0 4:11/0/terrains_peering_bit/bottom_side = 0 4:11/0/terrains_peering_bit/top_side = 0 5:11/0 = 0 5:11/0/terrain_set = 0 5:11/0/terrain = 0 5:11/0/terrains_peering_bit/right_side = 0 5:11/0/terrains_peering_bit/bottom_side = 0 5:11/0/terrains_peering_bit/top_side = 0 6:11/0 = 0 6:11/0/terrain_set = 0 6:11/0/terrain = 0 6:11/0/terrains_peering_bit/right_side = 0 6:11/0/terrains_peering_bit/bottom_side = 0 6:11/0/terrains_peering_bit/top_side = 0 7:11/0 = 0 7:11/0/terrain_set = 0 7:11/0/terrain = 0 7:11/0/terrains_peering_bit/right_side = 0 7:11/0/terrains_peering_bit/bottom_side = 0 7:11/0/terrains_peering_bit/top_side = 0 8:11/0 = 0 8:11/0/terrain_set = 0 8:11/0/terrain = 0 8:11/0/terrains_peering_bit/right_side = 0 8:11/0/terrains_peering_bit/bottom_side = 0 8:11/0/terrains_peering_bit/top_side = 0 9:11/0 = 0 9:11/0/terrain_set = 0 9:11/0/terrain = 0 9:11/0/terrains_peering_bit/right_side = 0 9:11/0/terrains_peering_bit/bottom_side = 0 9:11/0/terrains_peering_bit/top_side = 0 10:11/0 = 0 10:11/0/terrain_set = 0 10:11/0/terrain = 0 10:11/0/terrains_peering_bit/right_side = 0 10:11/0/terrains_peering_bit/bottom_side = 0 10:11/0/terrains_peering_bit/top_side = 0 11:11/0 = 0 11:11/0/terrain_set = 0 11:11/0/terrain = 0 11:11/0/terrains_peering_bit/right_side = 0 11:11/0/terrains_peering_bit/bottom_side = 0 11:11/0/terrains_peering_bit/top_side = 0 0:12/0 = 0 0:12/0/terrain_set = 0 0:12/0/terrain = 0 0:12/0/terrains_peering_bit/bottom_side = 0 0:12/0/terrains_peering_bit/left_side = 0 0:12/0/terrains_peering_bit/top_side = 0 1:12/0 = 0 1:12/0/terrain_set = 0 1:12/0/terrain = 0 1:12/0/terrains_peering_bit/bottom_side = 0 1:12/0/terrains_peering_bit/left_side = 0 1:12/0/terrains_peering_bit/top_side = 0 2:12/0 = 0 2:12/0/terrain_set = 0 2:12/0/terrain = 0 2:12/0/terrains_peering_bit/bottom_side = 0 2:12/0/terrains_peering_bit/left_side = 0 2:12/0/terrains_peering_bit/top_side = 0 3:12/0 = 0 3:12/0/terrain_set = 0 3:12/0/terrain = 0 3:12/0/terrains_peering_bit/bottom_side = 0 3:12/0/terrains_peering_bit/left_side = 0 3:12/0/terrains_peering_bit/top_side = 0 4:12/0 = 0 4:12/0/terrain_set = 0 4:12/0/terrain = 0 4:12/0/terrains_peering_bit/bottom_side = 0 4:12/0/terrains_peering_bit/left_side = 0 4:12/0/terrains_peering_bit/top_side = 0 5:12/0 = 0 5:12/0/terrain_set = 0 5:12/0/terrain = 0 5:12/0/terrains_peering_bit/bottom_side = 0 5:12/0/terrains_peering_bit/left_side = 0 5:12/0/terrains_peering_bit/top_side = 0 6:12/0 = 0 6:12/0/terrain_set = 0 6:12/0/terrain = 0 6:12/0/terrains_peering_bit/bottom_side = 0 6:12/0/terrains_peering_bit/left_side = 0 6:12/0/terrains_peering_bit/top_side = 0 7:12/0 = 0 7:12/0/terrain_set = 0 7:12/0/terrain = 0 7:12/0/terrains_peering_bit/bottom_side = 0 7:12/0/terrains_peering_bit/left_side = 0 7:12/0/terrains_peering_bit/top_side = 0 8:12/0 = 0 8:12/0/terrain_set = 0 8:12/0/terrain = 0 8:12/0/terrains_peering_bit/bottom_side = 0 8:12/0/terrains_peering_bit/left_side = 0 8:12/0/terrains_peering_bit/top_side = 0 9:12/0 = 0 9:12/0/terrain_set = 0 9:12/0/terrain = 0 9:12/0/terrains_peering_bit/bottom_side = 0 9:12/0/terrains_peering_bit/left_side = 0 9:12/0/terrains_peering_bit/top_side = 0 10:12/0 = 0 10:12/0/terrain_set = 0 10:12/0/terrain = 0 10:12/0/terrains_peering_bit/bottom_side = 0 10:12/0/terrains_peering_bit/left_side = 0 10:12/0/terrains_peering_bit/top_side = 0 11:12/0 = 0 11:12/0/terrain_set = 0 11:12/0/terrain = 0 11:12/0/terrains_peering_bit/bottom_side = 0 11:12/0/terrains_peering_bit/left_side = 0 11:12/0/terrains_peering_bit/top_side = 0 0:13/0 = 0 0:13/0/terrain_set = 0 0:13/0/terrains_peering_bit/right_side = 0 0:13/0/terrains_peering_bit/left_side = 0 0:13/0/terrains_peering_bit/top_side = 0 1:13/0 = 0 1:13/0/terrain_set = 0 1:13/0/terrains_peering_bit/right_side = 0 1:13/0/terrains_peering_bit/left_side = 0 1:13/0/terrains_peering_bit/top_side = 0 2:13/0 = 0 2:13/0/terrain_set = 0 2:13/0/terrains_peering_bit/right_side = 0 2:13/0/terrains_peering_bit/left_side = 0 2:13/0/terrains_peering_bit/top_side = 0 3:13/0 = 0 3:13/0/terrain_set = 0 3:13/0/terrains_peering_bit/right_side = 0 3:13/0/terrains_peering_bit/left_side = 0 3:13/0/terrains_peering_bit/top_side = 0 4:13/0 = 0 4:13/0/terrain_set = 0 4:13/0/terrains_peering_bit/right_side = 0 4:13/0/terrains_peering_bit/left_side = 0 4:13/0/terrains_peering_bit/top_side = 0 5:13/0 = 0 5:13/0/terrain_set = 0 5:13/0/terrains_peering_bit/right_side = 0 5:13/0/terrains_peering_bit/left_side = 0 5:13/0/terrains_peering_bit/top_side = 0 6:13/0 = 0 6:13/0/terrain_set = 0 6:13/0/terrains_peering_bit/right_side = 0 6:13/0/terrains_peering_bit/left_side = 0 6:13/0/terrains_peering_bit/top_side = 0 7:13/0 = 0 7:13/0/terrain_set = 0 7:13/0/terrains_peering_bit/right_side = 0 7:13/0/terrains_peering_bit/left_side = 0 7:13/0/terrains_peering_bit/top_side = 0 8:13/0 = 0 8:13/0/terrain_set = 0 8:13/0/terrains_peering_bit/right_side = 0 8:13/0/terrains_peering_bit/left_side = 0 8:13/0/terrains_peering_bit/top_side = 0 9:13/0 = 0 9:13/0/terrain_set = 0 9:13/0/terrains_peering_bit/right_side = 0 9:13/0/terrains_peering_bit/left_side = 0 9:13/0/terrains_peering_bit/top_side = 0 10:13/0 = 0 10:13/0/terrain_set = 0 10:13/0/terrains_peering_bit/right_side = 0 10:13/0/terrains_peering_bit/left_side = 0 10:13/0/terrains_peering_bit/top_side = 0 11:13/0 = 0 11:13/0/terrain_set = 0 11:13/0/terrains_peering_bit/right_side = 0 11:13/0/terrains_peering_bit/left_side = 0 11:13/0/terrains_peering_bit/top_side = 0 0:14/0 = 0 0:14/0/terrain_set = 0 0:14/0/terrains_peering_bit/right_side = 0 0:14/0/terrains_peering_bit/bottom_side = 0 0:14/0/terrains_peering_bit/left_side = 0 1:14/0 = 0 1:14/0/terrain_set = 0 1:14/0/terrains_peering_bit/right_side = 0 1:14/0/terrains_peering_bit/bottom_side = 0 1:14/0/terrains_peering_bit/left_side = 0 2:14/0 = 0 2:14/0/terrain_set = 0 2:14/0/terrains_peering_bit/right_side = 0 2:14/0/terrains_peering_bit/bottom_side = 0 2:14/0/terrains_peering_bit/left_side = 0 3:14/0 = 0 3:14/0/terrain_set = 0 3:14/0/terrains_peering_bit/right_side = 0 3:14/0/terrains_peering_bit/bottom_side = 0 3:14/0/terrains_peering_bit/left_side = 0 4:14/0 = 0 4:14/0/terrain_set = 0 4:14/0/terrains_peering_bit/right_side = 0 4:14/0/terrains_peering_bit/bottom_side = 0 4:14/0/terrains_peering_bit/left_side = 0 5:14/0 = 0 5:14/0/terrain_set = 0 5:14/0/terrains_peering_bit/right_side = 0 5:14/0/terrains_peering_bit/bottom_side = 0 5:14/0/terrains_peering_bit/left_side = 0 6:14/0 = 0 6:14/0/terrain_set = 0 6:14/0/terrains_peering_bit/right_side = 0 6:14/0/terrains_peering_bit/bottom_side = 0 6:14/0/terrains_peering_bit/left_side = 0 7:14/0 = 0 7:14/0/terrain_set = 0 7:14/0/terrains_peering_bit/right_side = 0 7:14/0/terrains_peering_bit/bottom_side = 0 7:14/0/terrains_peering_bit/left_side = 0 8:14/0 = 0 8:14/0/terrain_set = 0 8:14/0/terrains_peering_bit/right_side = 0 8:14/0/terrains_peering_bit/bottom_side = 0 8:14/0/terrains_peering_bit/left_side = 0 9:14/0 = 0 9:14/0/terrain_set = 0 9:14/0/terrains_peering_bit/right_side = 0 9:14/0/terrains_peering_bit/bottom_side = 0 9:14/0/terrains_peering_bit/left_side = 0 10:14/0 = 0 10:14/0/terrain_set = 0 10:14/0/terrains_peering_bit/right_side = 0 10:14/0/terrains_peering_bit/bottom_side = 0 10:14/0/terrains_peering_bit/left_side = 0 11:14/0 = 0 11:14/0/terrain_set = 0 11:14/0/terrains_peering_bit/right_side = 0 11:14/0/terrains_peering_bit/bottom_side = 0 11:14/0/terrains_peering_bit/left_side = 0 0:15/0 = 0 0:15/0/terrain_set = 0 0:15/0/terrain = 0 0:15/0/terrains_peering_bit/right_side = 0 0:15/0/terrains_peering_bit/bottom_side = 0 0:15/0/terrains_peering_bit/left_side = 0 0:15/0/terrains_peering_bit/top_side = 0 1:15/0 = 0 1:15/0/terrain_set = 0 1:15/0/terrain = 0 1:15/0/terrains_peering_bit/right_side = 0 1:15/0/terrains_peering_bit/bottom_side = 0 1:15/0/terrains_peering_bit/left_side = 0 1:15/0/terrains_peering_bit/top_side = 0 2:15/0 = 0 2:15/0/terrain_set = 0 2:15/0/terrain = 0 2:15/0/terrains_peering_bit/right_side = 0 2:15/0/terrains_peering_bit/bottom_side = 0 2:15/0/terrains_peering_bit/left_side = 0 2:15/0/terrains_peering_bit/top_side = 0 3:15/0 = 0 3:15/0/terrain_set = 0 3:15/0/terrain = 0 3:15/0/terrains_peering_bit/right_side = 0 3:15/0/terrains_peering_bit/bottom_side = 0 3:15/0/terrains_peering_bit/left_side = 0 3:15/0/terrains_peering_bit/top_side = 0 4:15/0 = 0 4:15/0/terrain_set = 0 4:15/0/terrain = 0 4:15/0/terrains_peering_bit/right_side = 0 4:15/0/terrains_peering_bit/bottom_side = 0 4:15/0/terrains_peering_bit/left_side = 0 4:15/0/terrains_peering_bit/top_side = 0 5:15/0 = 0 5:15/0/terrain_set = 0 5:15/0/terrain = 0 5:15/0/terrains_peering_bit/right_side = 0 5:15/0/terrains_peering_bit/bottom_side = 0 5:15/0/terrains_peering_bit/left_side = 0 5:15/0/terrains_peering_bit/top_side = 0 6:15/0 = 0 6:15/0/terrain_set = 0 6:15/0/terrain = 0 6:15/0/terrains_peering_bit/right_side = 0 6:15/0/terrains_peering_bit/bottom_side = 0 6:15/0/terrains_peering_bit/left_side = 0 6:15/0/terrains_peering_bit/top_side = 0 7:15/0 = 0 7:15/0/terrain_set = 0 7:15/0/terrain = 0 7:15/0/terrains_peering_bit/right_side = 0 7:15/0/terrains_peering_bit/bottom_side = 0 7:15/0/terrains_peering_bit/left_side = 0 7:15/0/terrains_peering_bit/top_side = 0 8:15/0 = 0 8:15/0/terrain_set = 0 8:15/0/terrain = 0 8:15/0/terrains_peering_bit/right_side = 0 8:15/0/terrains_peering_bit/bottom_side = 0 8:15/0/terrains_peering_bit/left_side = 0 8:15/0/terrains_peering_bit/top_side = 0 9:15/0 = 0 9:15/0/terrain_set = 0 9:15/0/terrain = 0 9:15/0/terrains_peering_bit/right_side = 0 9:15/0/terrains_peering_bit/bottom_side = 0 9:15/0/terrains_peering_bit/left_side = 0 9:15/0/terrains_peering_bit/top_side = 0 10:15/0 = 0 10:15/0/terrain_set = 0 10:15/0/terrain = 0 10:15/0/terrains_peering_bit/right_side = 0 10:15/0/terrains_peering_bit/bottom_side = 0 10:15/0/terrains_peering_bit/left_side = 0 10:15/0/terrains_peering_bit/top_side = 0 11:15/0 = 0 11:15/0/terrain_set = 0 11:15/0/terrain = 0 11:15/0/terrains_peering_bit/right_side = 0 11:15/0/terrains_peering_bit/bottom_side = 0 11:15/0/terrains_peering_bit/left_side = 0 11:15/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vahs6"] texture = ExtResource("5_edinc") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 1 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 1 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 1 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/terrains_peering_bit/right_side = 1 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 1 1:1/0/terrains_peering_bit/right_side = 1 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 1 2:1/0/terrains_peering_bit/right_side = 1 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 1 3:1/0/terrains_peering_bit/right_side = 1 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 1 0:2/0/terrains_peering_bit/left_side = 1 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 1 1:2/0/terrains_peering_bit/left_side = 1 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 1 2:2/0/terrains_peering_bit/left_side = 1 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 1 3:2/0/terrains_peering_bit/left_side = 1 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 1 0:3/0/terrains_peering_bit/bottom_side = 1 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 1 1:3/0/terrains_peering_bit/bottom_side = 1 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 1 2:3/0/terrains_peering_bit/bottom_side = 1 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 1 3:3/0/terrains_peering_bit/bottom_side = 1 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 1 0:4/0/terrains_peering_bit/top_side = 1 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 1 1:4/0/terrains_peering_bit/top_side = 1 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 1 2:4/0/terrains_peering_bit/top_side = 1 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 1 3:4/0/terrains_peering_bit/top_side = 1 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 1 0:5/0/terrains_peering_bit/right_side = 1 0:5/0/terrains_peering_bit/left_side = 1 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 1 1:5/0/terrains_peering_bit/right_side = 1 1:5/0/terrains_peering_bit/left_side = 1 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 1 2:5/0/terrains_peering_bit/right_side = 1 2:5/0/terrains_peering_bit/left_side = 1 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 1 3:5/0/terrains_peering_bit/right_side = 1 3:5/0/terrains_peering_bit/left_side = 1 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 1 0:6/0/terrains_peering_bit/bottom_side = 1 0:6/0/terrains_peering_bit/top_side = 1 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 1 1:6/0/terrains_peering_bit/bottom_side = 1 1:6/0/terrains_peering_bit/top_side = 1 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 1 2:6/0/terrains_peering_bit/bottom_side = 1 2:6/0/terrains_peering_bit/top_side = 1 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 1 3:6/0/terrains_peering_bit/bottom_side = 1 3:6/0/terrains_peering_bit/top_side = 1 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/terrain = 1 0:7/0/terrains_peering_bit/right_side = 1 0:7/0/terrains_peering_bit/top_side = 1 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 1 1:7/0/terrains_peering_bit/right_side = 1 1:7/0/terrains_peering_bit/top_side = 1 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 1 2:7/0/terrains_peering_bit/right_side = 1 2:7/0/terrains_peering_bit/top_side = 1 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 1 3:7/0/terrains_peering_bit/right_side = 1 3:7/0/terrains_peering_bit/top_side = 1 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 1 0:8/0/terrains_peering_bit/right_side = 1 0:8/0/terrains_peering_bit/bottom_side = 1 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 1 1:8/0/terrains_peering_bit/right_side = 1 1:8/0/terrains_peering_bit/bottom_side = 1 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 1 2:8/0/terrains_peering_bit/right_side = 1 2:8/0/terrains_peering_bit/bottom_side = 1 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 1 3:8/0/terrains_peering_bit/right_side = 1 3:8/0/terrains_peering_bit/bottom_side = 1 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/terrain = 1 0:9/0/terrains_peering_bit/bottom_side = 1 0:9/0/terrains_peering_bit/left_side = 1 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 1 1:9/0/terrains_peering_bit/bottom_side = 1 1:9/0/terrains_peering_bit/left_side = 1 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 1 2:9/0/terrains_peering_bit/bottom_side = 1 2:9/0/terrains_peering_bit/left_side = 1 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 1 3:9/0/terrains_peering_bit/bottom_side = 1 3:9/0/terrains_peering_bit/left_side = 1 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/terrain = 1 0:10/0/terrains_peering_bit/left_side = 1 0:10/0/terrains_peering_bit/top_side = 1 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/terrain = 1 1:10/0/terrains_peering_bit/left_side = 1 1:10/0/terrains_peering_bit/top_side = 1 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/terrain = 1 2:10/0/terrains_peering_bit/left_side = 1 2:10/0/terrains_peering_bit/top_side = 1 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/terrain = 1 3:10/0/terrains_peering_bit/left_side = 1 3:10/0/terrains_peering_bit/top_side = 1 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 1 0:11/0/terrains_peering_bit/right_side = 1 0:11/0/terrains_peering_bit/bottom_side = 1 0:11/0/terrains_peering_bit/top_side = 1 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 1 1:11/0/terrains_peering_bit/right_side = 1 1:11/0/terrains_peering_bit/bottom_side = 1 1:11/0/terrains_peering_bit/top_side = 1 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 1 2:11/0/terrains_peering_bit/right_side = 1 2:11/0/terrains_peering_bit/bottom_side = 1 2:11/0/terrains_peering_bit/top_side = 1 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 1 3:11/0/terrains_peering_bit/right_side = 1 3:11/0/terrains_peering_bit/bottom_side = 1 3:11/0/terrains_peering_bit/top_side = 1 0:12/0 = 0 0:12/0/terrain_set = 0 0:12/0/terrain = 1 0:12/0/terrains_peering_bit/bottom_side = 1 0:12/0/terrains_peering_bit/left_side = 1 0:12/0/terrains_peering_bit/top_side = 1 1:12/0 = 0 1:12/0/terrain_set = 0 1:12/0/terrain = 1 1:12/0/terrains_peering_bit/bottom_side = 1 1:12/0/terrains_peering_bit/left_side = 1 1:12/0/terrains_peering_bit/top_side = 1 2:12/0 = 0 2:12/0/terrain_set = 0 2:12/0/terrain = 1 2:12/0/terrains_peering_bit/bottom_side = 1 2:12/0/terrains_peering_bit/left_side = 1 2:12/0/terrains_peering_bit/top_side = 1 3:12/0 = 0 3:12/0/terrain_set = 0 3:12/0/terrain = 1 3:12/0/terrains_peering_bit/bottom_side = 1 3:12/0/terrains_peering_bit/left_side = 1 3:12/0/terrains_peering_bit/top_side = 1 0:13/0 = 0 0:13/0/terrain_set = 0 0:13/0/terrain = 1 0:13/0/terrains_peering_bit/right_side = 1 0:13/0/terrains_peering_bit/left_side = 1 0:13/0/terrains_peering_bit/top_side = 1 1:13/0 = 0 1:13/0/terrain_set = 0 1:13/0/terrain = 1 1:13/0/terrains_peering_bit/right_side = 1 1:13/0/terrains_peering_bit/left_side = 1 1:13/0/terrains_peering_bit/top_side = 1 2:13/0 = 0 2:13/0/terrain_set = 0 2:13/0/terrain = 1 2:13/0/terrains_peering_bit/right_side = 1 2:13/0/terrains_peering_bit/left_side = 1 2:13/0/terrains_peering_bit/top_side = 1 3:13/0 = 0 3:13/0/terrain_set = 0 3:13/0/terrain = 1 3:13/0/terrains_peering_bit/right_side = 1 3:13/0/terrains_peering_bit/left_side = 1 3:13/0/terrains_peering_bit/top_side = 1 0:14/0 = 0 0:14/0/terrain_set = 0 0:14/0/terrain = 1 0:14/0/terrains_peering_bit/right_side = 1 0:14/0/terrains_peering_bit/bottom_side = 1 0:14/0/terrains_peering_bit/left_side = 1 1:14/0 = 0 1:14/0/terrain_set = 0 1:14/0/terrain = 1 1:14/0/terrains_peering_bit/right_side = 1 1:14/0/terrains_peering_bit/bottom_side = 1 1:14/0/terrains_peering_bit/left_side = 1 2:14/0 = 0 2:14/0/terrain_set = 0 2:14/0/terrain = 1 2:14/0/terrains_peering_bit/right_side = 1 2:14/0/terrains_peering_bit/bottom_side = 1 2:14/0/terrains_peering_bit/left_side = 1 3:14/0 = 0 3:14/0/terrain_set = 0 3:14/0/terrain = 1 3:14/0/terrains_peering_bit/right_side = 1 3:14/0/terrains_peering_bit/bottom_side = 1 3:14/0/terrains_peering_bit/left_side = 1 0:15/0 = 0 0:15/0/terrain_set = 0 0:15/0/terrain = 1 0:15/0/probability = 0.2 0:15/0/terrains_peering_bit/right_side = 1 0:15/0/terrains_peering_bit/bottom_side = 1 0:15/0/terrains_peering_bit/left_side = 1 0:15/0/terrains_peering_bit/top_side = 1 1:15/0 = 0 1:15/0/terrain_set = 0 1:15/0/terrain = 1 1:15/0/probability = 0.02 1:15/0/terrains_peering_bit/right_side = 1 1:15/0/terrains_peering_bit/bottom_side = 1 1:15/0/terrains_peering_bit/left_side = 1 1:15/0/terrains_peering_bit/top_side = 1 2:15/0 = 0 2:15/0/terrain_set = 0 2:15/0/terrain = 1 2:15/0/probability = 0.02 2:15/0/terrains_peering_bit/right_side = 1 2:15/0/terrains_peering_bit/bottom_side = 1 2:15/0/terrains_peering_bit/left_side = 1 2:15/0/terrains_peering_bit/top_side = 1 3:15/0 = 0 3:15/0/terrain_set = 0 3:15/0/terrain = 1 3:15/0/probability = 0.02 3:15/0/terrains_peering_bit/right_side = 1 3:15/0/terrains_peering_bit/bottom_side = 1 3:15/0/terrains_peering_bit/left_side = 1 3:15/0/terrains_peering_bit/top_side = 1 0:16/0 = 0 0:16/0/terrain_set = 0 0:16/0/terrain = 1 0:16/0/probability = 0.02 0:16/0/terrains_peering_bit/right_side = 1 0:16/0/terrains_peering_bit/bottom_side = 1 0:16/0/terrains_peering_bit/left_side = 1 0:16/0/terrains_peering_bit/top_side = 1 1:16/0 = 0 1:16/0/terrain_set = 0 1:16/0/terrain = 1 1:16/0/probability = 0.02 1:16/0/terrains_peering_bit/right_side = 1 1:16/0/terrains_peering_bit/bottom_side = 1 1:16/0/terrains_peering_bit/left_side = 1 1:16/0/terrains_peering_bit/top_side = 1 2:16/0 = 0 2:16/0/terrain_set = 0 2:16/0/terrain = 1 2:16/0/probability = 0.02 2:16/0/terrains_peering_bit/right_side = 1 2:16/0/terrains_peering_bit/bottom_side = 1 2:16/0/terrains_peering_bit/left_side = 1 2:16/0/terrains_peering_bit/top_side = 1 3:16/0 = 0 3:16/0/terrain_set = 0 3:16/0/terrain = 1 3:16/0/probability = 0.02 3:16/0/terrains_peering_bit/right_side = 1 3:16/0/terrains_peering_bit/bottom_side = 1 3:16/0/terrains_peering_bit/left_side = 1 3:16/0/terrains_peering_bit/top_side = 1 0:17/0 = 0 0:17/0/terrain_set = 0 0:17/0/terrain = 1 0:17/0/probability = 0.02 0:17/0/terrains_peering_bit/right_side = 1 0:17/0/terrains_peering_bit/bottom_side = 1 0:17/0/terrains_peering_bit/left_side = 1 0:17/0/terrains_peering_bit/top_side = 1 1:17/0 = 0 1:17/0/terrain_set = 0 1:17/0/terrain = 1 1:17/0/probability = 0.02 1:17/0/terrains_peering_bit/right_side = 1 1:17/0/terrains_peering_bit/bottom_side = 1 1:17/0/terrains_peering_bit/left_side = 1 1:17/0/terrains_peering_bit/top_side = 1 2:17/0 = 0 2:17/0/terrain_set = 0 2:17/0/terrain = 1 2:17/0/probability = 0.02 2:17/0/terrains_peering_bit/right_side = 1 2:17/0/terrains_peering_bit/bottom_side = 1 2:17/0/terrains_peering_bit/left_side = 1 2:17/0/terrains_peering_bit/top_side = 1 3:17/0 = 0 3:17/0/terrain_set = 0 3:17/0/terrain = 1 3:17/0/probability = 0.02 3:17/0/terrains_peering_bit/right_side = 1 3:17/0/terrains_peering_bit/bottom_side = 1 3:17/0/terrains_peering_bit/left_side = 1 3:17/0/terrains_peering_bit/top_side = 1 0:18/0 = 0 0:18/0/terrain_set = 0 0:18/0/terrain = 1 0:18/0/probability = 0.04 0:18/0/terrains_peering_bit/right_side = 1 0:18/0/terrains_peering_bit/bottom_side = 1 0:18/0/terrains_peering_bit/left_side = 1 0:18/0/terrains_peering_bit/top_side = 1 1:18/0 = 0 1:18/0/terrain_set = 0 1:18/0/terrain = 1 1:18/0/probability = 0.04 1:18/0/terrains_peering_bit/right_side = 1 1:18/0/terrains_peering_bit/bottom_side = 1 1:18/0/terrains_peering_bit/left_side = 1 1:18/0/terrains_peering_bit/top_side = 1 2:18/0 = 0 2:18/0/terrain_set = 0 2:18/0/terrain = 1 2:18/0/probability = 0.04 2:18/0/terrains_peering_bit/right_side = 1 2:18/0/terrains_peering_bit/bottom_side = 1 2:18/0/terrains_peering_bit/left_side = 1 2:18/0/terrains_peering_bit/top_side = 1 3:18/0 = 0 3:18/0/terrain_set = 0 3:18/0/terrain = 1 3:18/0/probability = 0.04 3:18/0/terrains_peering_bit/right_side = 1 3:18/0/terrains_peering_bit/bottom_side = 1 3:18/0/terrains_peering_bit/left_side = 1 3:18/0/terrains_peering_bit/top_side = 1 0:19/0 = 0 0:19/0/terrain_set = 0 0:19/0/terrain = 1 0:19/0/probability = 0.04 0:19/0/terrains_peering_bit/right_side = 1 0:19/0/terrains_peering_bit/bottom_side = 1 0:19/0/terrains_peering_bit/left_side = 1 0:19/0/terrains_peering_bit/top_side = 1 1:19/0 = 0 1:19/0/terrain_set = 0 1:19/0/terrain = 1 1:19/0/probability = 0.04 1:19/0/terrains_peering_bit/right_side = 1 1:19/0/terrains_peering_bit/bottom_side = 1 1:19/0/terrains_peering_bit/left_side = 1 1:19/0/terrains_peering_bit/top_side = 1 2:19/0 = 0 2:19/0/terrain_set = 0 2:19/0/terrain = 1 2:19/0/probability = 0.04 2:19/0/terrains_peering_bit/right_side = 1 2:19/0/terrains_peering_bit/bottom_side = 1 2:19/0/terrains_peering_bit/left_side = 1 2:19/0/terrains_peering_bit/top_side = 1 3:19/0 = 0 3:19/0/terrain_set = 0 3:19/0/terrain = 1 3:19/0/probability = 0.04 3:19/0/terrains_peering_bit/right_side = 1 3:19/0/terrains_peering_bit/bottom_side = 1 3:19/0/terrains_peering_bit/left_side = 1 3:19/0/terrains_peering_bit/top_side = 1 0:20/0 = 0 0:20/0/terrain_set = 0 0:20/0/terrain = 1 0:20/0/probability = 0.2 0:20/0/terrains_peering_bit/right_side = 1 0:20/0/terrains_peering_bit/bottom_side = 1 0:20/0/terrains_peering_bit/left_side = 1 0:20/0/terrains_peering_bit/top_side = 1 1:20/0 = 0 1:20/0/terrain_set = 0 1:20/0/terrain = 1 1:20/0/probability = 0.2 1:20/0/terrains_peering_bit/right_side = 1 1:20/0/terrains_peering_bit/bottom_side = 1 1:20/0/terrains_peering_bit/left_side = 1 1:20/0/terrains_peering_bit/top_side = 1 2:20/0 = 0 2:20/0/terrain_set = 0 2:20/0/terrain = 1 2:20/0/probability = 0.2 2:20/0/terrains_peering_bit/right_side = 1 2:20/0/terrains_peering_bit/bottom_side = 1 2:20/0/terrains_peering_bit/left_side = 1 2:20/0/terrains_peering_bit/top_side = 1 3:20/0 = 0 3:20/0/terrain_set = 0 3:20/0/terrain = 1 3:20/0/probability = 0.2 3:20/0/terrains_peering_bit/right_side = 1 3:20/0/terrains_peering_bit/bottom_side = 1 3:20/0/terrains_peering_bit/left_side = 1 3:20/0/terrains_peering_bit/top_side = 1 0:21/0 = 0 0:21/0/terrain_set = 0 0:21/0/terrain = 1 0:21/0/probability = 0.2 0:21/0/terrains_peering_bit/right_side = 1 0:21/0/terrains_peering_bit/bottom_side = 1 0:21/0/terrains_peering_bit/left_side = 1 0:21/0/terrains_peering_bit/top_side = 1 1:21/0 = 0 1:21/0/terrain_set = 0 1:21/0/terrain = 1 1:21/0/probability = 0.2 1:21/0/terrains_peering_bit/right_side = 1 1:21/0/terrains_peering_bit/bottom_side = 1 1:21/0/terrains_peering_bit/left_side = 1 1:21/0/terrains_peering_bit/top_side = 1 2:21/0 = 0 2:21/0/terrain_set = 0 2:21/0/terrain = 1 2:21/0/probability = 0.2 2:21/0/terrains_peering_bit/right_side = 1 2:21/0/terrains_peering_bit/bottom_side = 1 2:21/0/terrains_peering_bit/left_side = 1 2:21/0/terrains_peering_bit/top_side = 1 3:21/0 = 0 3:21/0/terrain_set = 0 3:21/0/terrain = 1 3:21/0/probability = 0.2 3:21/0/terrains_peering_bit/right_side = 1 3:21/0/terrains_peering_bit/bottom_side = 1 3:21/0/terrains_peering_bit/left_side = 1 3:21/0/terrains_peering_bit/top_side = 1 0:22/0 = 0 0:22/0/terrain_set = 0 0:22/0/terrain = 1 0:22/0/probability = 0.2 0:22/0/terrains_peering_bit/right_side = 1 0:22/0/terrains_peering_bit/bottom_side = 1 0:22/0/terrains_peering_bit/left_side = 1 0:22/0/terrains_peering_bit/top_side = 1 1:22/0 = 0 1:22/0/terrain_set = 0 1:22/0/terrain = 1 1:22/0/probability = 0.2 1:22/0/terrains_peering_bit/right_side = 1 1:22/0/terrains_peering_bit/bottom_side = 1 1:22/0/terrains_peering_bit/left_side = 1 1:22/0/terrains_peering_bit/top_side = 1 2:22/0 = 0 2:22/0/terrain_set = 0 2:22/0/terrain = 1 2:22/0/probability = 0.2 2:22/0/terrains_peering_bit/right_side = 1 2:22/0/terrains_peering_bit/bottom_side = 1 2:22/0/terrains_peering_bit/left_side = 1 2:22/0/terrains_peering_bit/top_side = 1 3:22/0 = 0 3:22/0/terrain_set = 0 3:22/0/terrain = 1 3:22/0/probability = 0.2 3:22/0/terrains_peering_bit/right_side = 1 3:22/0/terrains_peering_bit/bottom_side = 1 3:22/0/terrains_peering_bit/left_side = 1 3:22/0/terrains_peering_bit/top_side = 1 0:23/0 = 0 0:23/0/terrain_set = 0 0:23/0/terrain = 1 0:23/0/probability = 0.2 0:23/0/terrains_peering_bit/right_side = 1 0:23/0/terrains_peering_bit/bottom_side = 1 0:23/0/terrains_peering_bit/left_side = 1 0:23/0/terrains_peering_bit/top_side = 1 1:23/0 = 0 1:23/0/terrain_set = 0 1:23/0/terrain = 1 1:23/0/probability = 0.2 1:23/0/terrains_peering_bit/right_side = 1 1:23/0/terrains_peering_bit/bottom_side = 1 1:23/0/terrains_peering_bit/left_side = 1 1:23/0/terrains_peering_bit/top_side = 1 2:23/0 = 0 2:23/0/terrain_set = 0 2:23/0/terrain = 1 2:23/0/probability = 0.2 2:23/0/terrains_peering_bit/right_side = 1 2:23/0/terrains_peering_bit/bottom_side = 1 2:23/0/terrains_peering_bit/left_side = 1 2:23/0/terrains_peering_bit/top_side = 1 3:23/0 = 0 3:23/0/terrain_set = 0 3:23/0/terrain = 1 3:23/0/probability = 0.2 3:23/0/terrains_peering_bit/right_side = 1 3:23/0/terrains_peering_bit/bottom_side = 1 3:23/0/terrains_peering_bit/left_side = 1 3:23/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_4l6p7"] terrain_set_0/mode = 2 terrain_set_0/terrain_0/name = "Beams" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "Bricks" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_10kvc") sources/1 = SubResource("TileSetAtlasSource_vahs6") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6b8cu"] resource_name = "Beams" texture = ExtResource("4_pi5fd") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:0/0 = 0 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/right_side = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/terrains_peering_bit/right_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/terrains_peering_bit/right_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/terrains_peering_bit/right_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/terrains_peering_bit/right_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/terrains_peering_bit/right_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0/terrains_peering_bit/right_side = 0 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0/terrains_peering_bit/right_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/left_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/left_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/left_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/left_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/left_side = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/terrains_peering_bit/left_side = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/terrains_peering_bit/left_side = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/terrains_peering_bit/left_side = 0 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0/terrains_peering_bit/left_side = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/terrains_peering_bit/left_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:2/0/terrains_peering_bit/left_side = 0 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:2/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/bottom_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/bottom_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/bottom_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/bottom_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/bottom_side = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/bottom_side = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/terrains_peering_bit/bottom_side = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/terrains_peering_bit/bottom_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/bottom_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/terrains_peering_bit/bottom_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0/terrains_peering_bit/bottom_side = 0 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0/terrains_peering_bit/bottom_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/terrains_peering_bit/top_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/top_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/top_side = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/top_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/top_side = 0 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:4/0/terrains_peering_bit/top_side = 0 11:4/0 = 0 11:4/0/terrain_set = 0 11:4/0/terrain = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:4/0/terrains_peering_bit/top_side = 0 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/terrains_peering_bit/right_side = 0 0:5/0/terrains_peering_bit/left_side = 0 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/terrains_peering_bit/right_side = 0 1:5/0/terrains_peering_bit/left_side = 0 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/terrains_peering_bit/right_side = 0 2:5/0/terrains_peering_bit/left_side = 0 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/terrains_peering_bit/right_side = 0 3:5/0/terrains_peering_bit/left_side = 0 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/terrains_peering_bit/right_side = 0 4:5/0/terrains_peering_bit/left_side = 0 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/terrains_peering_bit/right_side = 0 5:5/0/terrains_peering_bit/left_side = 0 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0/terrains_peering_bit/right_side = 0 6:5/0/terrains_peering_bit/left_side = 0 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0/terrains_peering_bit/right_side = 0 7:5/0/terrains_peering_bit/left_side = 0 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0/terrains_peering_bit/right_side = 0 8:5/0/terrains_peering_bit/left_side = 0 9:5/0 = 0 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0/terrains_peering_bit/right_side = 0 9:5/0/terrains_peering_bit/left_side = 0 10:5/0 = 0 10:5/0/terrain_set = 0 10:5/0/terrain = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0/terrains_peering_bit/right_side = 0 10:5/0/terrains_peering_bit/left_side = 0 11:5/0 = 0 11:5/0/terrain_set = 0 11:5/0/terrain = 0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0/terrains_peering_bit/right_side = 0 11:5/0/terrains_peering_bit/left_side = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0/terrains_peering_bit/bottom_side = 0 1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0/terrains_peering_bit/bottom_side = 0 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0/terrains_peering_bit/bottom_side = 0 4:6/0/terrains_peering_bit/top_side = 0 5:6/0 = 0 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0/terrains_peering_bit/bottom_side = 0 5:6/0/terrains_peering_bit/top_side = 0 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/top_side = 0 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0/terrains_peering_bit/bottom_side = 0 8:6/0/terrains_peering_bit/top_side = 0 9:6/0 = 0 9:6/0/terrain_set = 0 9:6/0/terrain = 0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:6/0/terrains_peering_bit/bottom_side = 0 9:6/0/terrains_peering_bit/top_side = 0 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:6/0/terrains_peering_bit/bottom_side = 0 10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 11:6/0/terrain_set = 0 11:6/0/terrain = 0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:6/0/terrains_peering_bit/bottom_side = 0 11:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/terrain = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0/terrains_peering_bit/right_side = 0 0:7/0/terrains_peering_bit/top_side = 0 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0/terrains_peering_bit/right_side = 0 1:7/0/terrains_peering_bit/top_side = 0 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/top_side = 0 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/terrains_peering_bit/right_side = 0 3:7/0/terrains_peering_bit/top_side = 0 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:7/0/terrains_peering_bit/right_side = 0 4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 5:7/0/terrain_set = 0 5:7/0/terrain = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0/terrains_peering_bit/right_side = 0 5:7/0/terrains_peering_bit/top_side = 0 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:7/0/terrains_peering_bit/right_side = 0 6:7/0/terrains_peering_bit/top_side = 0 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0/terrains_peering_bit/right_side = 0 7:7/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0/terrains_peering_bit/right_side = 0 8:7/0/terrains_peering_bit/top_side = 0 9:7/0 = 0 9:7/0/terrain_set = 0 9:7/0/terrain = 0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:7/0/terrains_peering_bit/right_side = 0 9:7/0/terrains_peering_bit/top_side = 0 10:7/0 = 0 10:7/0/terrain_set = 0 10:7/0/terrain = 0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:7/0/terrains_peering_bit/right_side = 0 10:7/0/terrains_peering_bit/top_side = 0 11:7/0 = 0 11:7/0/terrain_set = 0 11:7/0/terrain = 0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0/terrains_peering_bit/right_side = 0 11:7/0/terrains_peering_bit/top_side = 0 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0/terrains_peering_bit/right_side = 0 0:8/0/terrains_peering_bit/bottom_side = 0 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0/terrains_peering_bit/right_side = 0 1:8/0/terrains_peering_bit/bottom_side = 0 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0/terrains_peering_bit/right_side = 0 2:8/0/terrains_peering_bit/bottom_side = 0 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0/terrains_peering_bit/right_side = 0 3:8/0/terrains_peering_bit/bottom_side = 0 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/terrain = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/bottom_side = 0 5:8/0 = 0 5:8/0/terrain_set = 0 5:8/0/terrain = 0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:8/0/terrains_peering_bit/right_side = 0 5:8/0/terrains_peering_bit/bottom_side = 0 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:8/0/terrains_peering_bit/right_side = 0 6:8/0/terrains_peering_bit/bottom_side = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/bottom_side = 0 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0/terrains_peering_bit/right_side = 0 8:8/0/terrains_peering_bit/bottom_side = 0 9:8/0 = 0 9:8/0/terrain_set = 0 9:8/0/terrain = 0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0/terrains_peering_bit/right_side = 0 9:8/0/terrains_peering_bit/bottom_side = 0 10:8/0 = 0 10:8/0/terrain_set = 0 10:8/0/terrain = 0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0/terrains_peering_bit/right_side = 0 10:8/0/terrains_peering_bit/bottom_side = 0 11:8/0 = 0 11:8/0/terrain_set = 0 11:8/0/terrain = 0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:8/0/terrains_peering_bit/right_side = 0 11:8/0/terrains_peering_bit/bottom_side = 0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/terrain = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0/terrains_peering_bit/bottom_side = 0 0:9/0/terrains_peering_bit/left_side = 0 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0/terrains_peering_bit/bottom_side = 0 1:9/0/terrains_peering_bit/left_side = 0 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0/terrains_peering_bit/bottom_side = 0 2:9/0/terrains_peering_bit/left_side = 0 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/left_side = 0 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/terrain = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:9/0/terrains_peering_bit/bottom_side = 0 4:9/0/terrains_peering_bit/left_side = 0 5:9/0 = 0 5:9/0/terrain_set = 0 5:9/0/terrain = 0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:9/0/terrains_peering_bit/bottom_side = 0 5:9/0/terrains_peering_bit/left_side = 0 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0/terrains_peering_bit/bottom_side = 0 6:9/0/terrains_peering_bit/left_side = 0 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:9/0/terrains_peering_bit/bottom_side = 0 7:9/0/terrains_peering_bit/left_side = 0 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0/terrains_peering_bit/bottom_side = 0 8:9/0/terrains_peering_bit/left_side = 0 9:9/0 = 0 9:9/0/terrain_set = 0 9:9/0/terrain = 0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:9/0/terrains_peering_bit/bottom_side = 0 9:9/0/terrains_peering_bit/left_side = 0 10:9/0 = 0 10:9/0/terrain_set = 0 10:9/0/terrain = 0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0/terrains_peering_bit/bottom_side = 0 10:9/0/terrains_peering_bit/left_side = 0 11:9/0 = 0 11:9/0/terrain_set = 0 11:9/0/terrain = 0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:9/0/terrains_peering_bit/bottom_side = 0 11:9/0/terrains_peering_bit/left_side = 0 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/terrain = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0/terrains_peering_bit/left_side = 0 0:10/0/terrains_peering_bit/top_side = 0 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/terrain = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0/terrains_peering_bit/left_side = 0 1:10/0/terrains_peering_bit/top_side = 0 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/terrain = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0/terrains_peering_bit/left_side = 0 2:10/0/terrains_peering_bit/top_side = 0 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/terrain = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0/terrains_peering_bit/left_side = 0 3:10/0/terrains_peering_bit/top_side = 0 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/terrain = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0/terrains_peering_bit/left_side = 0 4:10/0/terrains_peering_bit/top_side = 0 5:10/0 = 0 5:10/0/terrain_set = 0 5:10/0/terrain = 0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0/terrains_peering_bit/left_side = 0 5:10/0/terrains_peering_bit/top_side = 0 6:10/0 = 0 6:10/0/terrain_set = 0 6:10/0/terrain = 0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:10/0/terrains_peering_bit/left_side = 0 6:10/0/terrains_peering_bit/top_side = 0 7:10/0 = 0 7:10/0/terrain_set = 0 7:10/0/terrain = 0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:10/0/terrains_peering_bit/left_side = 0 7:10/0/terrains_peering_bit/top_side = 0 8:10/0 = 0 8:10/0/terrain_set = 0 8:10/0/terrain = 0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:10/0/terrains_peering_bit/left_side = 0 8:10/0/terrains_peering_bit/top_side = 0 9:10/0 = 0 9:10/0/terrain_set = 0 9:10/0/terrain = 0 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:10/0/terrains_peering_bit/left_side = 0 9:10/0/terrains_peering_bit/top_side = 0 10:10/0 = 0 10:10/0/terrain_set = 0 10:10/0/terrain = 0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0/terrains_peering_bit/left_side = 0 10:10/0/terrains_peering_bit/top_side = 0 11:10/0 = 0 11:10/0/terrain_set = 0 11:10/0/terrain = 0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0/terrains_peering_bit/left_side = 0 11:10/0/terrains_peering_bit/top_side = 0 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 0 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/terrains_peering_bit/right_side = 0 0:11/0/terrains_peering_bit/bottom_side = 0 0:11/0/terrains_peering_bit/top_side = 0 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/terrains_peering_bit/right_side = 0 1:11/0/terrains_peering_bit/bottom_side = 0 1:11/0/terrains_peering_bit/top_side = 0 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/terrains_peering_bit/right_side = 0 2:11/0/terrains_peering_bit/bottom_side = 0 2:11/0/terrains_peering_bit/top_side = 0 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/terrains_peering_bit/right_side = 0 3:11/0/terrains_peering_bit/bottom_side = 0 3:11/0/terrains_peering_bit/top_side = 0 4:11/0 = 0 4:11/0/terrain_set = 0 4:11/0/terrain = 0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:11/0/terrains_peering_bit/right_side = 0 4:11/0/terrains_peering_bit/bottom_side = 0 4:11/0/terrains_peering_bit/top_side = 0 5:11/0 = 0 5:11/0/terrain_set = 0 5:11/0/terrain = 0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:11/0/terrains_peering_bit/right_side = 0 5:11/0/terrains_peering_bit/bottom_side = 0 5:11/0/terrains_peering_bit/top_side = 0 6:11/0 = 0 6:11/0/terrain_set = 0 6:11/0/terrain = 0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0/terrains_peering_bit/right_side = 0 6:11/0/terrains_peering_bit/bottom_side = 0 6:11/0/terrains_peering_bit/top_side = 0 7:11/0 = 0 7:11/0/terrain_set = 0 7:11/0/terrain = 0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0/terrains_peering_bit/right_side = 0 7:11/0/terrains_peering_bit/bottom_side = 0 7:11/0/terrains_peering_bit/top_side = 0 8:11/0 = 0 8:11/0/terrain_set = 0 8:11/0/terrain = 0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0/terrains_peering_bit/right_side = 0 8:11/0/terrains_peering_bit/bottom_side = 0 8:11/0/terrains_peering_bit/top_side = 0 9:11/0 = 0 9:11/0/terrain_set = 0 9:11/0/terrain = 0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0/terrains_peering_bit/right_side = 0 9:11/0/terrains_peering_bit/bottom_side = 0 9:11/0/terrains_peering_bit/top_side = 0 10:11/0 = 0 10:11/0/terrain_set = 0 10:11/0/terrain = 0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0/terrains_peering_bit/right_side = 0 10:11/0/terrains_peering_bit/bottom_side = 0 10:11/0/terrains_peering_bit/top_side = 0 11:11/0 = 0 11:11/0/terrain_set = 0 11:11/0/terrain = 0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0/terrains_peering_bit/right_side = 0 11:11/0/terrains_peering_bit/bottom_side = 0 11:11/0/terrains_peering_bit/top_side = 0 0:12/0 = 0 0:12/0/terrain_set = 0 0:12/0/terrain = 0 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:12/0/terrains_peering_bit/bottom_side = 0 0:12/0/terrains_peering_bit/left_side = 0 0:12/0/terrains_peering_bit/top_side = 0 1:12/0 = 0 1:12/0/terrain_set = 0 1:12/0/terrain = 0 1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:12/0/terrains_peering_bit/bottom_side = 0 1:12/0/terrains_peering_bit/left_side = 0 1:12/0/terrains_peering_bit/top_side = 0 2:12/0 = 0 2:12/0/terrain_set = 0 2:12/0/terrain = 0 2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:12/0/terrains_peering_bit/bottom_side = 0 2:12/0/terrains_peering_bit/left_side = 0 2:12/0/terrains_peering_bit/top_side = 0 3:12/0 = 0 3:12/0/terrain_set = 0 3:12/0/terrain = 0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:12/0/terrains_peering_bit/bottom_side = 0 3:12/0/terrains_peering_bit/left_side = 0 3:12/0/terrains_peering_bit/top_side = 0 4:12/0 = 0 4:12/0/terrain_set = 0 4:12/0/terrain = 0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:12/0/terrains_peering_bit/bottom_side = 0 4:12/0/terrains_peering_bit/left_side = 0 4:12/0/terrains_peering_bit/top_side = 0 5:12/0 = 0 5:12/0/terrain_set = 0 5:12/0/terrain = 0 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:12/0/terrains_peering_bit/bottom_side = 0 5:12/0/terrains_peering_bit/left_side = 0 5:12/0/terrains_peering_bit/top_side = 0 6:12/0 = 0 6:12/0/terrain_set = 0 6:12/0/terrain = 0 6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:12/0/terrains_peering_bit/bottom_side = 0 6:12/0/terrains_peering_bit/left_side = 0 6:12/0/terrains_peering_bit/top_side = 0 7:12/0 = 0 7:12/0/terrain_set = 0 7:12/0/terrain = 0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:12/0/terrains_peering_bit/bottom_side = 0 7:12/0/terrains_peering_bit/left_side = 0 7:12/0/terrains_peering_bit/top_side = 0 8:12/0 = 0 8:12/0/terrain_set = 0 8:12/0/terrain = 0 8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:12/0/terrains_peering_bit/bottom_side = 0 8:12/0/terrains_peering_bit/left_side = 0 8:12/0/terrains_peering_bit/top_side = 0 9:12/0 = 0 9:12/0/terrain_set = 0 9:12/0/terrain = 0 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:12/0/terrains_peering_bit/bottom_side = 0 9:12/0/terrains_peering_bit/left_side = 0 9:12/0/terrains_peering_bit/top_side = 0 10:12/0 = 0 10:12/0/terrain_set = 0 10:12/0/terrain = 0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:12/0/terrains_peering_bit/bottom_side = 0 10:12/0/terrains_peering_bit/left_side = 0 10:12/0/terrains_peering_bit/top_side = 0 11:12/0 = 0 11:12/0/terrain_set = 0 11:12/0/terrain = 0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:12/0/terrains_peering_bit/bottom_side = 0 11:12/0/terrains_peering_bit/left_side = 0 11:12/0/terrains_peering_bit/top_side = 0 0:13/0 = 0 0:13/0/terrain_set = 0 0:13/0/terrain = 0 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:13/0/terrains_peering_bit/right_side = 0 0:13/0/terrains_peering_bit/left_side = 0 0:13/0/terrains_peering_bit/top_side = 0 1:13/0 = 0 1:13/0/terrain_set = 0 1:13/0/terrain = 0 1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:13/0/terrains_peering_bit/right_side = 0 1:13/0/terrains_peering_bit/left_side = 0 1:13/0/terrains_peering_bit/top_side = 0 2:13/0 = 0 2:13/0/terrain_set = 0 2:13/0/terrain = 0 2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:13/0/terrains_peering_bit/right_side = 0 2:13/0/terrains_peering_bit/left_side = 0 2:13/0/terrains_peering_bit/top_side = 0 3:13/0 = 0 3:13/0/terrain_set = 0 3:13/0/terrain = 0 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0/terrains_peering_bit/right_side = 0 3:13/0/terrains_peering_bit/left_side = 0 3:13/0/terrains_peering_bit/top_side = 0 4:13/0 = 0 4:13/0/terrain_set = 0 4:13/0/terrain = 0 4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:13/0/terrains_peering_bit/right_side = 0 4:13/0/terrains_peering_bit/left_side = 0 4:13/0/terrains_peering_bit/top_side = 0 5:13/0 = 0 5:13/0/terrain_set = 0 5:13/0/terrain = 0 5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:13/0/terrains_peering_bit/right_side = 0 5:13/0/terrains_peering_bit/left_side = 0 5:13/0/terrains_peering_bit/top_side = 0 6:13/0 = 0 6:13/0/terrain_set = 0 6:13/0/terrain = 0 6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:13/0/terrains_peering_bit/right_side = 0 6:13/0/terrains_peering_bit/left_side = 0 6:13/0/terrains_peering_bit/top_side = 0 7:13/0 = 0 7:13/0/terrain_set = 0 7:13/0/terrain = 0 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:13/0/terrains_peering_bit/right_side = 0 7:13/0/terrains_peering_bit/left_side = 0 7:13/0/terrains_peering_bit/top_side = 0 8:13/0 = 0 8:13/0/terrain_set = 0 8:13/0/terrain = 0 8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:13/0/terrains_peering_bit/right_side = 0 8:13/0/terrains_peering_bit/left_side = 0 8:13/0/terrains_peering_bit/top_side = 0 9:13/0 = 0 9:13/0/terrain_set = 0 9:13/0/terrain = 0 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:13/0/terrains_peering_bit/right_side = 0 9:13/0/terrains_peering_bit/left_side = 0 9:13/0/terrains_peering_bit/top_side = 0 10:13/0 = 0 10:13/0/terrain_set = 0 10:13/0/terrain = 0 10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:13/0/terrains_peering_bit/right_side = 0 10:13/0/terrains_peering_bit/left_side = 0 10:13/0/terrains_peering_bit/top_side = 0 11:13/0 = 0 11:13/0/terrain_set = 0 11:13/0/terrain = 0 11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:13/0/terrains_peering_bit/right_side = 0 11:13/0/terrains_peering_bit/left_side = 0 11:13/0/terrains_peering_bit/top_side = 0 0:14/0 = 0 0:14/0/terrain_set = 0 0:14/0/terrain = 0 0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:14/0/terrains_peering_bit/right_side = 0 0:14/0/terrains_peering_bit/bottom_side = 0 0:14/0/terrains_peering_bit/left_side = 0 1:14/0 = 0 1:14/0/terrain_set = 0 1:14/0/terrain = 0 1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:14/0/terrains_peering_bit/right_side = 0 1:14/0/terrains_peering_bit/bottom_side = 0 1:14/0/terrains_peering_bit/left_side = 0 2:14/0 = 0 2:14/0/terrain_set = 0 2:14/0/terrain = 0 2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:14/0/terrains_peering_bit/right_side = 0 2:14/0/terrains_peering_bit/bottom_side = 0 2:14/0/terrains_peering_bit/left_side = 0 3:14/0 = 0 3:14/0/terrain_set = 0 3:14/0/terrain = 0 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0/terrains_peering_bit/right_side = 0 3:14/0/terrains_peering_bit/bottom_side = 0 3:14/0/terrains_peering_bit/left_side = 0 4:14/0 = 0 4:14/0/terrain_set = 0 4:14/0/terrain = 0 4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:14/0/terrains_peering_bit/right_side = 0 4:14/0/terrains_peering_bit/bottom_side = 0 4:14/0/terrains_peering_bit/left_side = 0 5:14/0 = 0 5:14/0/terrain_set = 0 5:14/0/terrain = 0 5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:14/0/terrains_peering_bit/right_side = 0 5:14/0/terrains_peering_bit/bottom_side = 0 5:14/0/terrains_peering_bit/left_side = 0 6:14/0 = 0 6:14/0/terrain_set = 0 6:14/0/terrain = 0 6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:14/0/terrains_peering_bit/right_side = 0 6:14/0/terrains_peering_bit/bottom_side = 0 6:14/0/terrains_peering_bit/left_side = 0 7:14/0 = 0 7:14/0/terrain_set = 0 7:14/0/terrain = 0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:14/0/terrains_peering_bit/right_side = 0 7:14/0/terrains_peering_bit/bottom_side = 0 7:14/0/terrains_peering_bit/left_side = 0 8:14/0 = 0 8:14/0/terrain_set = 0 8:14/0/terrain = 0 8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:14/0/terrains_peering_bit/right_side = 0 8:14/0/terrains_peering_bit/bottom_side = 0 8:14/0/terrains_peering_bit/left_side = 0 9:14/0 = 0 9:14/0/terrain_set = 0 9:14/0/terrain = 0 9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:14/0/terrains_peering_bit/right_side = 0 9:14/0/terrains_peering_bit/bottom_side = 0 9:14/0/terrains_peering_bit/left_side = 0 10:14/0 = 0 10:14/0/terrain_set = 0 10:14/0/terrain = 0 10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:14/0/terrains_peering_bit/right_side = 0 10:14/0/terrains_peering_bit/bottom_side = 0 10:14/0/terrains_peering_bit/left_side = 0 11:14/0 = 0 11:14/0/terrain_set = 0 11:14/0/terrain = 0 11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:14/0/terrains_peering_bit/right_side = 0 11:14/0/terrains_peering_bit/bottom_side = 0 11:14/0/terrains_peering_bit/left_side = 0 0:15/0 = 0 0:15/0/terrain_set = 0 0:15/0/terrain = 0 0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:15/0/terrains_peering_bit/right_side = 0 0:15/0/terrains_peering_bit/bottom_side = 0 0:15/0/terrains_peering_bit/left_side = 0 0:15/0/terrains_peering_bit/top_side = 0 1:15/0 = 0 1:15/0/terrain_set = 0 1:15/0/terrain = 0 1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:15/0/terrains_peering_bit/right_side = 0 1:15/0/terrains_peering_bit/bottom_side = 0 1:15/0/terrains_peering_bit/left_side = 0 1:15/0/terrains_peering_bit/top_side = 0 2:15/0 = 0 2:15/0/terrain_set = 0 2:15/0/terrain = 0 2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:15/0/terrains_peering_bit/right_side = 0 2:15/0/terrains_peering_bit/bottom_side = 0 2:15/0/terrains_peering_bit/left_side = 0 2:15/0/terrains_peering_bit/top_side = 0 3:15/0 = 0 3:15/0/terrain_set = 0 3:15/0/terrain = 0 3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:15/0/terrains_peering_bit/right_side = 0 3:15/0/terrains_peering_bit/bottom_side = 0 3:15/0/terrains_peering_bit/left_side = 0 3:15/0/terrains_peering_bit/top_side = 0 4:15/0 = 0 4:15/0/terrain_set = 0 4:15/0/terrain = 0 4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:15/0/terrains_peering_bit/right_side = 0 4:15/0/terrains_peering_bit/bottom_side = 0 4:15/0/terrains_peering_bit/left_side = 0 4:15/0/terrains_peering_bit/top_side = 0 5:15/0 = 0 5:15/0/terrain_set = 0 5:15/0/terrain = 0 5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:15/0/terrains_peering_bit/right_side = 0 5:15/0/terrains_peering_bit/bottom_side = 0 5:15/0/terrains_peering_bit/left_side = 0 5:15/0/terrains_peering_bit/top_side = 0 6:15/0 = 0 6:15/0/terrain_set = 0 6:15/0/terrain = 0 6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:15/0/terrains_peering_bit/right_side = 0 6:15/0/terrains_peering_bit/bottom_side = 0 6:15/0/terrains_peering_bit/left_side = 0 6:15/0/terrains_peering_bit/top_side = 0 7:15/0 = 0 7:15/0/terrain_set = 0 7:15/0/terrain = 0 7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:15/0/terrains_peering_bit/right_side = 0 7:15/0/terrains_peering_bit/bottom_side = 0 7:15/0/terrains_peering_bit/left_side = 0 7:15/0/terrains_peering_bit/top_side = 0 8:15/0 = 0 8:15/0/terrain_set = 0 8:15/0/terrain = 0 8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:15/0/terrains_peering_bit/right_side = 0 8:15/0/terrains_peering_bit/bottom_side = 0 8:15/0/terrains_peering_bit/left_side = 0 8:15/0/terrains_peering_bit/top_side = 0 9:15/0 = 0 9:15/0/terrain_set = 0 9:15/0/terrain = 0 9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:15/0/terrains_peering_bit/right_side = 0 9:15/0/terrains_peering_bit/bottom_side = 0 9:15/0/terrains_peering_bit/left_side = 0 9:15/0/terrains_peering_bit/top_side = 0 10:15/0 = 0 10:15/0/terrain_set = 0 10:15/0/terrain = 0 10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:15/0/terrains_peering_bit/right_side = 0 10:15/0/terrains_peering_bit/bottom_side = 0 10:15/0/terrains_peering_bit/left_side = 0 10:15/0/terrains_peering_bit/top_side = 0 11:15/0 = 0 11:15/0/terrain_set = 0 11:15/0/terrain = 0 11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:15/0/terrains_peering_bit/right_side = 0 11:15/0/terrains_peering_bit/bottom_side = 0 11:15/0/terrains_peering_bit/left_side = 0 11:15/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvm7w"] texture = ExtResource("5_un604") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 1 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 1 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 1 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 1 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 1 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 1 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 1 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 1 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/left_side = 1 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 1 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/left_side = 1 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 1 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/left_side = 1 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 1 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/bottom_side = 1 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 1 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/bottom_side = 1 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 1 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/bottom_side = 1 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 1 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/terrains_peering_bit/top_side = 1 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 1 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/top_side = 1 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 1 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/top_side = 1 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 1 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/terrains_peering_bit/right_side = 1 0:5/0/terrains_peering_bit/left_side = 1 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 1 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/terrains_peering_bit/right_side = 1 1:5/0/terrains_peering_bit/left_side = 1 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 1 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/terrains_peering_bit/right_side = 1 2:5/0/terrains_peering_bit/left_side = 1 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 1 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0/terrains_peering_bit/bottom_side = 1 0:6/0/terrains_peering_bit/top_side = 1 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 1 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0/terrains_peering_bit/bottom_side = 1 1:6/0/terrains_peering_bit/top_side = 1 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 1 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0/terrains_peering_bit/bottom_side = 1 2:6/0/terrains_peering_bit/top_side = 1 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/terrain = 1 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0/terrains_peering_bit/right_side = 1 0:7/0/terrains_peering_bit/top_side = 1 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 1 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0/terrains_peering_bit/right_side = 1 1:7/0/terrains_peering_bit/top_side = 1 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 1 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0/terrains_peering_bit/right_side = 1 2:7/0/terrains_peering_bit/top_side = 1 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 1 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0/terrains_peering_bit/right_side = 1 0:8/0/terrains_peering_bit/bottom_side = 1 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 1 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0/terrains_peering_bit/right_side = 1 1:8/0/terrains_peering_bit/bottom_side = 1 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 1 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0/terrains_peering_bit/right_side = 1 2:8/0/terrains_peering_bit/bottom_side = 1 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/terrain = 1 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0/terrains_peering_bit/bottom_side = 1 0:9/0/terrains_peering_bit/left_side = 1 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 1 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0/terrains_peering_bit/bottom_side = 1 1:9/0/terrains_peering_bit/left_side = 1 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 1 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0/terrains_peering_bit/bottom_side = 1 2:9/0/terrains_peering_bit/left_side = 1 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/terrain = 1 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0/terrains_peering_bit/left_side = 1 0:10/0/terrains_peering_bit/top_side = 1 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/terrain = 1 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0/terrains_peering_bit/left_side = 1 1:10/0/terrains_peering_bit/top_side = 1 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/terrain = 1 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0/terrains_peering_bit/left_side = 1 2:10/0/terrains_peering_bit/top_side = 1 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 1 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/terrains_peering_bit/right_side = 1 0:11/0/terrains_peering_bit/bottom_side = 1 0:11/0/terrains_peering_bit/top_side = 1 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 1 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/terrains_peering_bit/right_side = 1 1:11/0/terrains_peering_bit/bottom_side = 1 1:11/0/terrains_peering_bit/top_side = 1 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 1 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/terrains_peering_bit/right_side = 1 2:11/0/terrains_peering_bit/bottom_side = 1 2:11/0/terrains_peering_bit/top_side = 1 0:12/0 = 0 0:12/0/terrain_set = 0 0:12/0/terrain = 1 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:12/0/terrains_peering_bit/bottom_side = 1 0:12/0/terrains_peering_bit/left_side = 1 0:12/0/terrains_peering_bit/top_side = 1 1:12/0 = 0 1:12/0/terrain_set = 0 1:12/0/terrain = 1 1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:12/0/terrains_peering_bit/bottom_side = 1 1:12/0/terrains_peering_bit/left_side = 1 1:12/0/terrains_peering_bit/top_side = 1 2:12/0 = 0 2:12/0/terrain_set = 0 2:12/0/terrain = 1 2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:12/0/terrains_peering_bit/bottom_side = 1 2:12/0/terrains_peering_bit/left_side = 1 2:12/0/terrains_peering_bit/top_side = 1 0:13/0 = 0 0:13/0/terrain_set = 0 0:13/0/terrain = 1 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:13/0/terrains_peering_bit/right_side = 1 0:13/0/terrains_peering_bit/left_side = 1 0:13/0/terrains_peering_bit/top_side = 1 1:13/0 = 0 1:13/0/terrain_set = 0 1:13/0/terrain = 1 1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:13/0/terrains_peering_bit/right_side = 1 1:13/0/terrains_peering_bit/left_side = 1 1:13/0/terrains_peering_bit/top_side = 1 2:13/0 = 0 2:13/0/terrain_set = 0 2:13/0/terrain = 1 2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:13/0/terrains_peering_bit/right_side = 1 2:13/0/terrains_peering_bit/left_side = 1 2:13/0/terrains_peering_bit/top_side = 1 0:14/0 = 0 0:14/0/terrain_set = 0 0:14/0/terrain = 1 0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:14/0/terrains_peering_bit/right_side = 1 0:14/0/terrains_peering_bit/bottom_side = 1 0:14/0/terrains_peering_bit/left_side = 1 1:14/0 = 0 1:14/0/terrain_set = 0 1:14/0/terrain = 1 1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:14/0/terrains_peering_bit/right_side = 1 1:14/0/terrains_peering_bit/bottom_side = 1 1:14/0/terrains_peering_bit/left_side = 1 2:14/0 = 0 2:14/0/terrain_set = 0 2:14/0/terrain = 1 2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:14/0/terrains_peering_bit/right_side = 1 2:14/0/terrains_peering_bit/bottom_side = 1 2:14/0/terrains_peering_bit/left_side = 1 0:15/0 = 0 0:15/0/terrain_set = 0 0:15/0/terrain = 1 0:15/0/probability = 0.2 0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:15/0/terrains_peering_bit/right_side = 1 0:15/0/terrains_peering_bit/bottom_side = 1 0:15/0/terrains_peering_bit/left_side = 1 0:15/0/terrains_peering_bit/top_side = 1 1:15/0 = 0 1:15/0/terrain_set = 0 1:15/0/terrain = 1 1:15/0/probability = 0.02 1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:15/0/terrains_peering_bit/right_side = 1 1:15/0/terrains_peering_bit/bottom_side = 1 1:15/0/terrains_peering_bit/left_side = 1 1:15/0/terrains_peering_bit/top_side = 1 2:15/0 = 0 2:15/0/terrain_set = 0 2:15/0/terrain = 1 2:15/0/probability = 0.02 2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:15/0/terrains_peering_bit/right_side = 1 2:15/0/terrains_peering_bit/bottom_side = 1 2:15/0/terrains_peering_bit/left_side = 1 2:15/0/terrains_peering_bit/top_side = 1 0:16/0 = 0 0:16/0/terrain_set = 0 0:16/0/terrain = 1 0:16/0/probability = 0.02 0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:16/0/terrains_peering_bit/right_side = 1 0:16/0/terrains_peering_bit/bottom_side = 1 0:16/0/terrains_peering_bit/left_side = 1 0:16/0/terrains_peering_bit/top_side = 1 1:16/0 = 0 1:16/0/terrain_set = 0 1:16/0/terrain = 1 1:16/0/probability = 0.02 1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:16/0/terrains_peering_bit/right_side = 1 1:16/0/terrains_peering_bit/bottom_side = 1 1:16/0/terrains_peering_bit/left_side = 1 1:16/0/terrains_peering_bit/top_side = 1 2:16/0 = 0 2:16/0/terrain_set = 0 2:16/0/terrain = 1 2:16/0/probability = 0.02 2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:16/0/terrains_peering_bit/right_side = 1 2:16/0/terrains_peering_bit/bottom_side = 1 2:16/0/terrains_peering_bit/left_side = 1 2:16/0/terrains_peering_bit/top_side = 1 0:17/0 = 0 0:17/0/terrain_set = 0 0:17/0/terrain = 1 0:17/0/probability = 0.02 0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:17/0/terrains_peering_bit/right_side = 1 0:17/0/terrains_peering_bit/bottom_side = 1 0:17/0/terrains_peering_bit/left_side = 1 0:17/0/terrains_peering_bit/top_side = 1 1:17/0 = 0 1:17/0/terrain_set = 0 1:17/0/terrain = 1 1:17/0/probability = 0.02 1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:17/0/terrains_peering_bit/right_side = 1 1:17/0/terrains_peering_bit/bottom_side = 1 1:17/0/terrains_peering_bit/left_side = 1 1:17/0/terrains_peering_bit/top_side = 1 2:17/0 = 0 2:17/0/terrain_set = 0 2:17/0/terrain = 1 2:17/0/probability = 0.02 2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:17/0/terrains_peering_bit/right_side = 1 2:17/0/terrains_peering_bit/bottom_side = 1 2:17/0/terrains_peering_bit/left_side = 1 2:17/0/terrains_peering_bit/top_side = 1 0:18/0 = 0 0:18/0/terrain_set = 0 0:18/0/terrain = 1 0:18/0/probability = 0.04 0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:18/0/terrains_peering_bit/right_side = 1 0:18/0/terrains_peering_bit/bottom_side = 1 0:18/0/terrains_peering_bit/left_side = 1 0:18/0/terrains_peering_bit/top_side = 1 1:18/0 = 0 1:18/0/terrain_set = 0 1:18/0/terrain = 1 1:18/0/probability = 0.04 1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:18/0/terrains_peering_bit/right_side = 1 1:18/0/terrains_peering_bit/bottom_side = 1 1:18/0/terrains_peering_bit/left_side = 1 1:18/0/terrains_peering_bit/top_side = 1 2:18/0 = 0 2:18/0/terrain_set = 0 2:18/0/terrain = 1 2:18/0/probability = 0.04 2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:18/0/terrains_peering_bit/right_side = 1 2:18/0/terrains_peering_bit/bottom_side = 1 2:18/0/terrains_peering_bit/left_side = 1 2:18/0/terrains_peering_bit/top_side = 1 3:18/0 = 0 3:18/0/terrain_set = 0 3:18/0/terrain = 1 3:18/0/probability = 0.04 3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:18/0/terrains_peering_bit/right_side = 1 3:18/0/terrains_peering_bit/bottom_side = 1 3:18/0/terrains_peering_bit/left_side = 1 3:18/0/terrains_peering_bit/top_side = 1 3:19/0 = 0 3:19/0/terrain_set = 0 3:19/0/terrain = 1 3:19/0/probability = 0.04 3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:19/0/terrains_peering_bit/right_side = 1 3:19/0/terrains_peering_bit/bottom_side = 1 3:19/0/terrains_peering_bit/left_side = 1 3:19/0/terrains_peering_bit/top_side = 1 2:19/0 = 0 2:19/0/terrain_set = 0 2:19/0/terrain = 1 2:19/0/probability = 0.04 2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:19/0/terrains_peering_bit/right_side = 1 2:19/0/terrains_peering_bit/bottom_side = 1 2:19/0/terrains_peering_bit/left_side = 1 2:19/0/terrains_peering_bit/top_side = 1 1:19/0 = 0 1:19/0/terrain_set = 0 1:19/0/terrain = 1 1:19/0/probability = 0.04 1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:19/0/terrains_peering_bit/right_side = 1 1:19/0/terrains_peering_bit/bottom_side = 1 1:19/0/terrains_peering_bit/left_side = 1 1:19/0/terrains_peering_bit/top_side = 1 0:19/0 = 0 0:19/0/terrain_set = 0 0:19/0/terrain = 1 0:19/0/probability = 0.04 0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:19/0/terrains_peering_bit/right_side = 1 0:19/0/terrains_peering_bit/bottom_side = 1 0:19/0/terrains_peering_bit/left_side = 1 0:19/0/terrains_peering_bit/top_side = 1 3:17/0 = 0 3:17/0/terrain_set = 0 3:17/0/terrain = 1 3:17/0/probability = 0.02 3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:17/0/terrains_peering_bit/right_side = 1 3:17/0/terrains_peering_bit/bottom_side = 1 3:17/0/terrains_peering_bit/left_side = 1 3:17/0/terrains_peering_bit/top_side = 1 3:16/0 = 0 3:16/0/terrain_set = 0 3:16/0/terrain = 1 3:16/0/probability = 0.02 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:16/0/terrains_peering_bit/right_side = 1 3:16/0/terrains_peering_bit/bottom_side = 1 3:16/0/terrains_peering_bit/left_side = 1 3:16/0/terrains_peering_bit/top_side = 1 3:15/0 = 0 3:15/0/terrain_set = 0 3:15/0/terrain = 1 3:15/0/probability = 0.02 3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:15/0/terrains_peering_bit/right_side = 1 3:15/0/terrains_peering_bit/bottom_side = 1 3:15/0/terrains_peering_bit/left_side = 1 3:15/0/terrains_peering_bit/top_side = 1 3:14/0 = 0 3:14/0/terrain_set = 0 3:14/0/terrain = 1 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0/terrains_peering_bit/right_side = 1 3:14/0/terrains_peering_bit/bottom_side = 1 3:14/0/terrains_peering_bit/left_side = 1 3:13/0 = 0 3:13/0/terrain_set = 0 3:13/0/terrain = 1 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0/terrains_peering_bit/right_side = 1 3:13/0/terrains_peering_bit/left_side = 1 3:13/0/terrains_peering_bit/top_side = 1 3:12/0 = 0 3:12/0/terrain_set = 0 3:12/0/terrain = 1 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:12/0/terrains_peering_bit/bottom_side = 1 3:12/0/terrains_peering_bit/left_side = 1 3:12/0/terrains_peering_bit/top_side = 1 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 1 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/terrains_peering_bit/right_side = 1 3:11/0/terrains_peering_bit/bottom_side = 1 3:11/0/terrains_peering_bit/top_side = 1 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/terrain = 1 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0/terrains_peering_bit/left_side = 1 3:10/0/terrains_peering_bit/top_side = 1 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 1 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0/terrains_peering_bit/bottom_side = 1 3:9/0/terrains_peering_bit/left_side = 1 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 1 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0/terrains_peering_bit/right_side = 1 3:8/0/terrains_peering_bit/bottom_side = 1 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 1 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/terrains_peering_bit/right_side = 1 3:7/0/terrains_peering_bit/top_side = 1 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 1 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 1 3:6/0/terrains_peering_bit/top_side = 1 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 1 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/terrains_peering_bit/right_side = 1 3:5/0/terrains_peering_bit/left_side = 1 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 1 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/top_side = 1 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 1 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/bottom_side = 1 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 1 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/left_side = 1 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 1 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 1 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 1 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:20/0 = 0 0:20/0/terrain_set = 0 0:20/0/terrain = 1 0:20/0/probability = 0.2 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:20/0/terrains_peering_bit/right_side = 1 0:20/0/terrains_peering_bit/bottom_side = 1 0:20/0/terrains_peering_bit/left_side = 1 0:20/0/terrains_peering_bit/top_side = 1 1:20/0 = 0 1:20/0/terrain_set = 0 1:20/0/terrain = 1 1:20/0/probability = 0.2 1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:20/0/terrains_peering_bit/right_side = 1 1:20/0/terrains_peering_bit/bottom_side = 1 1:20/0/terrains_peering_bit/left_side = 1 1:20/0/terrains_peering_bit/top_side = 1 2:20/0 = 0 2:20/0/terrain_set = 0 2:20/0/terrain = 1 2:20/0/probability = 0.2 2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:20/0/terrains_peering_bit/right_side = 1 2:20/0/terrains_peering_bit/bottom_side = 1 2:20/0/terrains_peering_bit/left_side = 1 2:20/0/terrains_peering_bit/top_side = 1 3:20/0 = 0 3:20/0/terrain_set = 0 3:20/0/terrain = 1 3:20/0/probability = 0.2 3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:20/0/terrains_peering_bit/right_side = 1 3:20/0/terrains_peering_bit/bottom_side = 1 3:20/0/terrains_peering_bit/left_side = 1 3:20/0/terrains_peering_bit/top_side = 1 3:21/0 = 0 3:21/0/terrain_set = 0 3:21/0/terrain = 1 3:21/0/probability = 0.2 3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:21/0/terrains_peering_bit/right_side = 1 3:21/0/terrains_peering_bit/bottom_side = 1 3:21/0/terrains_peering_bit/left_side = 1 3:21/0/terrains_peering_bit/top_side = 1 2:21/0 = 0 2:21/0/terrain_set = 0 2:21/0/terrain = 1 2:21/0/probability = 0.2 2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:21/0/terrains_peering_bit/right_side = 1 2:21/0/terrains_peering_bit/bottom_side = 1 2:21/0/terrains_peering_bit/left_side = 1 2:21/0/terrains_peering_bit/top_side = 1 1:21/0 = 0 1:21/0/terrain_set = 0 1:21/0/terrain = 1 1:21/0/probability = 0.2 1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:21/0/terrains_peering_bit/right_side = 1 1:21/0/terrains_peering_bit/bottom_side = 1 1:21/0/terrains_peering_bit/left_side = 1 1:21/0/terrains_peering_bit/top_side = 1 0:21/0 = 0 0:21/0/terrain_set = 0 0:21/0/terrain = 1 0:21/0/probability = 0.2 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:21/0/terrains_peering_bit/right_side = 1 0:21/0/terrains_peering_bit/bottom_side = 1 0:21/0/terrains_peering_bit/left_side = 1 0:21/0/terrains_peering_bit/top_side = 1 0:22/0 = 0 0:22/0/terrain_set = 0 0:22/0/terrain = 1 0:22/0/probability = 0.2 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:22/0/terrains_peering_bit/right_side = 1 0:22/0/terrains_peering_bit/bottom_side = 1 0:22/0/terrains_peering_bit/left_side = 1 0:22/0/terrains_peering_bit/top_side = 1 0:23/0 = 0 0:23/0/terrain_set = 0 0:23/0/terrain = 1 0:23/0/probability = 0.2 0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:23/0/terrains_peering_bit/right_side = 1 0:23/0/terrains_peering_bit/bottom_side = 1 0:23/0/terrains_peering_bit/left_side = 1 0:23/0/terrains_peering_bit/top_side = 1 1:23/0 = 0 1:23/0/terrain_set = 0 1:23/0/terrain = 1 1:23/0/probability = 0.2 1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:23/0/terrains_peering_bit/right_side = 1 1:23/0/terrains_peering_bit/bottom_side = 1 1:23/0/terrains_peering_bit/left_side = 1 1:23/0/terrains_peering_bit/top_side = 1 1:22/0 = 0 1:22/0/terrain_set = 0 1:22/0/terrain = 1 1:22/0/probability = 0.2 1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:22/0/terrains_peering_bit/right_side = 1 1:22/0/terrains_peering_bit/bottom_side = 1 1:22/0/terrains_peering_bit/left_side = 1 1:22/0/terrains_peering_bit/top_side = 1 2:22/0 = 0 2:22/0/terrain_set = 0 2:22/0/terrain = 1 2:22/0/probability = 0.2 2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:22/0/terrains_peering_bit/right_side = 1 2:22/0/terrains_peering_bit/bottom_side = 1 2:22/0/terrains_peering_bit/left_side = 1 2:22/0/terrains_peering_bit/top_side = 1 3:22/0 = 0 3:22/0/terrain_set = 0 3:22/0/terrain = 1 3:22/0/probability = 0.2 3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:22/0/terrains_peering_bit/right_side = 1 3:22/0/terrains_peering_bit/bottom_side = 1 3:22/0/terrains_peering_bit/left_side = 1 3:22/0/terrains_peering_bit/top_side = 1 3:23/0 = 0 3:23/0/terrain_set = 0 3:23/0/terrain = 1 3:23/0/probability = 0.2 3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:23/0/terrains_peering_bit/right_side = 1 3:23/0/terrains_peering_bit/bottom_side = 1 3:23/0/terrains_peering_bit/left_side = 1 3:23/0/terrains_peering_bit/top_side = 1 2:23/0 = 0 2:23/0/terrain_set = 0 2:23/0/terrain = 1 2:23/0/probability = 0.2 2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:23/0/terrains_peering_bit/right_side = 1 2:23/0/terrains_peering_bit/bottom_side = 1 2:23/0/terrains_peering_bit/left_side = 1 2:23/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_71ysb"] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 0 terrain_set_0/mode = 2 terrain_set_0/terrain_0/name = "Beams" terrain_set_0/terrain_0/color = Color(0.64282656, 0, 0.1545574, 1) terrain_set_0/terrain_1/name = "Bricks" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_6b8cu") sources/1 = SubResource("TileSetAtlasSource_rvm7w") [sub_resource type="ShaderMaterial" id="ShaderMaterial_yeikn"] shader = ExtResource("4_6b8cu") shader_parameter/palette = PackedColorArray(0.36862746, 0.99215686, 0.5529412, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1) shader_parameter/palette_size = 8 shader_parameter/corruption_x = 0.0 shader_parameter/edge_width = 50.0 shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_b7vts"] shader = ExtResource("5_8ydah") shader_parameter/destruction_x = 0.0 shader_parameter/edge_width = 50.0 shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) [sub_resource type="ViewportTexture" id="ViewportTexture_bhunq"] viewport_path = NodePath("CanvasLayer/CodeViewport") [sub_resource type="Environment" id="Environment_bhunq"] background_mode = 3 tonemap_mode = 3 glow_enabled = true glow_intensity = 4.0 glow_hdr_threshold = 0.5 glow_hdr_scale = 4.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4ocoy"] normal = Vector2(-1, 0) [node name="AbstractLevel" type="Node2D" unique_id=1001045799] script = ExtResource("1_o2mui") [node name="Background" type="Node2D" parent="." unique_id=753724440] [node name="Parallax1" type="Parallax2D" parent="Background" unique_id=1102720638] scroll_scale = Vector2(0.01, 0.01) scroll_offset = Vector2(0, 180) repeat_size = Vector2(900, 0) repeat_times = 3 [node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1" unique_id=1313622890] texture = ExtResource("2_3fw0b") [node name="BackgroundTileMapLayer" type="TileMapLayer" parent="." unique_id=1991567130] tile_set = SubResource("TileSet_4l6p7") [node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")] position = Vector2(0, -224) move_max_speed_normal = null move_max_speed_slowed = null move_acceleration = null jump_max_fall_speed = null jump_floor_velocity = null jump_wall_velocity = null gravity_factor_jump = null gravity_factor_fall = null gravity_factor_slide = null gravity_factor_passive_jump = null slow_down_attack = null slow_down_sustain = null slow_down_release = null camera_limit_right = null [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522] tile_set = SubResource("TileSet_71ysb") [node name="Turrets" type="Node2D" parent="." unique_id=491073452] [node name="Dangers" type="Node2D" parent="." unique_id=608961351] [node name="Guidances" type="Node2D" parent="." unique_id=1356136322] [node name="LevelEndGuidance" parent="Guidances" unique_id=1797017316 instance=ExtResource("6_rvm7w")] [node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1125559156] [node name="LevelColorRect" type="ColorRect" parent="CanvasLayer" unique_id=739757562] unique_name_in_owner = true material = SubResource("ShaderMaterial_yeikn") offset_right = 640.0 offset_bottom = 360.0 [node name="CodeSprite" type="Sprite2D" parent="CanvasLayer" unique_id=1152584149] unique_name_in_owner = true material = SubResource("ShaderMaterial_b7vts") position = Vector2(320, 180) texture = SubResource("ViewportTexture_bhunq") [node name="CodeViewport" type="SubViewport" parent="CanvasLayer" unique_id=1708983620] size = Vector2i(640, 360) [node name="Code" parent="CanvasLayer/CodeViewport" unique_id=946204992 instance=ExtResource("8_b7vts")] [node name="HealthBar" parent="CanvasLayer" unique_id=256637218 instance=ExtResource("6_x8k35")] unique_name_in_owner = true position = Vector2(51, 19) [node name="PauseMenu" parent="CanvasLayer" unique_id=1815975678 instance=ExtResource("3_fnnmn")] unique_name_in_owner = true process_mode = 2 visible = false [node name="GameOverMenu" parent="CanvasLayer" unique_id=795145041 instance=ExtResource("7_l0xih")] unique_name_in_owner = true process_mode = 2 visible = false [node name="CompletionMenu" parent="CanvasLayer" unique_id=1435656270 instance=ExtResource("10_8xgvj")] unique_name_in_owner = true visible = false [node name="CorruptionTimer" type="Timer" parent="." unique_id=783383429] wait_time = 0.5 [node name="DestructionTimer" type="Timer" parent="." unique_id=431284916] one_shot = true [node name="DeathFallTimer" type="Timer" parent="." unique_id=519159888] one_shot = true [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=310371888] environment = SubResource("Environment_bhunq") [node name="LevelEnd" type="Area2D" parent="." unique_id=1444951079] collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelEnd" unique_id=1314456096] shape = SubResource("WorldBoundaryShape2D_4ocoy") [connection signal="dead" from="Player" to="." method="_on_player_dead"] [connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"] [connection signal="timeout" from="DestructionTimer" to="." method="_on_destruction_timer_timeout"] [connection signal="timeout" from="DeathFallTimer" to="." method="_on_death_fall_timer_timeout"] [connection signal="body_entered" from="LevelEnd" to="." method="_on_level_end_body_entered"]